Quick Scan |
+det5 | +det20 | +det50 | +gren1 | +gren2 | autozoom | build | changeclass | demoman | det5 | det20 | det50 | detpipe | discard | disguise | dropammo | dropkey | dropitems | engineer | feign | flaginfo | hwguy | id | imin1 | imin2 | imin3 | imin4 | impulse 21 | impulse 40 | inv | maphelp | medic | nextskin | prevskin | primeone | primetwo | pyro | query | randompc | reload | saveme | sbar | scan10 | scan30 | scan100 | scane | scanf | scout | showclasses | showloc | showscores | showtf | skin# | sniper | soldier | special | spy | throwgren |
+det5
This is a quick alias TF Software already setup for you. Bind a
key to this and as a demolition man you will begin setting a
detpack. The detpack takes 4 seconds to set and will detonate in
5 seconds. If you let go of the binded key before the msg "det
pack set" appears then you will halt setting a det pack.
See also: +det20 | +det50 | det5 | det20 | det50 |
+det20
This is a quick alias TF Software already setup for you. Bind a
key to this and as a demolition man you will begin setting a
detpack. The detpack takes 4 seconds to set and will detonate in
20 seconds. If you let go of the binded key before the msg "det
pack set" appears then you will halt setting a det pack.
See also: +det5 | +det50 | det5 | det20 | det50 |
+det50
This is a quick alias TF Software already setup for you. Bind a
key to this and as a demolition man you will begin setting a
detpack. The detpack takes 4 seconds to set and will detonate in
50 seconds. If you let go of the binded key before the msg "det
pack set" appears then you will halt setting a det pack.
See also: +det5 | +det20 | det5 | det20 | det50 |
+gren1
Bind this to a key. When you press the key a normal hand grenade
(same as typing "primeone") will be prepared (you pull
the trigger). But when letting go of the key, the -gren1 is
activated and it uses the "throwgren" command to toss
the grenade. So basically you press then let go of the button and
a grenade will be thrown (if you have one).
See also: +gren2 | primeone | primetwo | throwgren |
+gren2
Bind this to a key. When you press the key a special grenade (same
as typing "primetwo") will be prepared (you pull the
trigger). Each class has a special grenade:
Scout: Flash Grenade | Heavy Weapons Guy: Mirv Grenade |
Sniper: Flare Grenade | Pyro: Napalm Grenade |
Soldier: Nail Grenade | Spy: Hallucinogen Gas Grenade |
Demolition Man: Mirv Grenade | Engineer: EMP Grenade |
Medic: Concussion Grenade |
But when letting go of the key, the -gren2 is activated and it uses the "throwgren" command to toss the grenade. So basically you press then let go of the button and a grenade will be thrown (if you have one).
See also: +gren1 | primeone | primetwo | throwgren |
autozoom
Although some perfer to use customized scripts, autozoom is the
standard sniper zoom tool that comes with TF. It can be accessed
and turned off by typing either "autozoom" or "special" in the console IF you are a sniper. Autozoom
is useless to any other class. What autozoom does is when you
hold down the attack key with the sniper rifle, your screen
slowly zooms in until it reaches its maximum distance. At that
point your sniper rifle is fully powered and ready to gib. After
shooting the autozoom quickly zooms out.
build
An engineer command which prompts a menu to build either a sentry
gun or an ammo/armor dispensor. If you have already built one or
both of the items, the menu-item is then replaced with the option
to remotely destroy what you have built. This will be handy in
case what you build some how fell out of the level or you are
just to far away to manually dismantle it. This build menu for
the engineer can also be accessed using the "special" command.
changeclass
This will popup a menu of all the available classes you can
change to if allowed on this server. If you use this command
while alive and pick another class, the next time you respawn you
will be that class. It is the same class-pick menu you see when
first joining the server.
See also: demoman | engineer | hwguy | medic | pyro | randompc | scout | showclasses | sniper | soldier | spy
demoman
When you type this on a capable server the next time you respawn,
you will be a Demolition Man. You can find out if the server is
capable of this command by verifying the "deathmatch"
variable by typing "serverinfo" in the console when
connected to the server, or simply checking the server status in
QSpy. If "deathmatch" has a value of any number other
than "3", then the class change pre-impulses will be
disabled on this server.
See also: changeclass | engineer | hwguy | medic | pyro | randompc | scout | showclasses | sniper | soldier | spy
det5
This forces a demolition man to set a det pack of 5 seconds. The
only way to stop setting a det using this command is to type
"impulse 169" in the console. This is already on key
release using the "+det5" command
which I recommend using instead.
See also: +det5 | +det20 | +det50 | det20 | det50 |
det20
This forces a demolition man to set a det pack of 20 seconds. The
only way to stop setting a det using this command is to type
"impulse 169" in the console. This is already on key
release using the "+det20" command
which I recommend using instead.
See also: +det5 | +det20 | +det50 | det5 | det50 |
det50
This forces a demolition man to set a det pack of 50 seconds. The
only way to stop setting a det using this command is to type
"impulse 169" in the console. This is already on key
release using the "+det50" command
which I recommend using instead.
See also: +det5 | +det20 | +det50 | det5 | det20 |
detpipe
A Demolition Man has pipebombs as a weapon (impulse 7 to select
it). After laying down the maximum pipebombs allowed, the
demolition man must use the "detpipe" command to
detonate them. TF game has a maximum of 10 pipebombs on a map. So
if their are 2 teams, then the number of pipebombs are evenly
divided among that number, giving each team a maximum of 5
pipebombs.
discard
A medic (and any other class) can pick up rockets in hope to get
a grenade, but since the medic doesn't need the rockets
themselves, similar to a soldier doesn't need nails, and many
other classes can pick up uneeded ammo, this command will drop a
backpack of all the ammo that the player cannot use. So if you
run into the resupply room of 2fort4 and grab all the rockets as
a sniper, be friendly to your teammates and use this command to
drop all the ammo that you don't need.
See also: dropammo | dropkey | dropitems
disguise
This alias is for the spy. It can also triggered using the "special" command when you are a spy, and selecting it
from the menu. If a server has the variable "spyinvis"
set to "on" (the alias for "spyinvis" is
"s") then when you use the disguise command, instead of
getting a menu to choose a new skin and color, it will
automatically turn you invisible, making it an easy one step
process. To find out if the server is using "spyinvis"
instead of team and class changing for spys, in the server
console type "serverinfo" or simply from the Qspy
server variable dialog if you see a something that shows "spyinvis"
"on" then spyinvis is on that server.
Changing Skin and Team
Color:
Some people have not figured it out yet, but you CAN
change color AND skin both... If you change your skin then
quickly use the disguise command again, you will find that you
get the message "You stop going undercover". This is
because you haven't let yourself finish changing your skin, or
color or whatever you did first. To do both, first choose from
the menu to either change skin or color. When you see the message
"You skin has changed..." then you will notice that you
appear "invisible". You actually are not invisible
unless the server is using spyinvis, it's just to show you that
you are still undercover. A note is also on the status bar to show you how you are disguised. When you see the
message, you can then go ahead and change the other now, your
color if you changed skin first. It's a two step process.
See also: feign
|
This command returns a center printed menu requesting which type of ammo to drop, which an example menu is at the left. There are quick easy ways to use one button press to do each item on the menu instead of pulling the menu up and reading it then choosing from the list. For example, you can bind an alias to 'N' and when you press 'N' key it drops 20 nails... primarily if you want to give a Medic 10 nails. To read more about doing this, look at the "Other Custom Impulses" section. When you choose from the list, it drops the specified ammount of ammo on the right you selected from the list (if you have any). |
See also: discard | dropkey | dropitems |
dropkey
This command only works in coop mode of a TF game. When you
retreive a flag and you want to drop it so you can give it to
another player, use this command. For example, if you and a
friend are playing E1M3 in coop mode and you have the yellow key
from the swamp. But you want him to open the door (for what
reason I don't know) type this in the console and you throw the
key in front you of, for any player to grab. This command will
not work in deathmatch mode, matter of a fact, it will only drop
Quake's standard keys.
See also: discard | dropammo | dropitems |
dropitems
If you are carrying an item_tfgoal (a flag or something) and the
map maker gave the drop ability to it, by using this item in
deathmatch mode, you can drop the flag. It is similar to the coop
mode dropkey command except for keys in deathmatch mode which
allow it.
See also: discard | dropammo | dropkey |
engineer
When you type this on a capable server the next time you respawn,
you will be an Engineer. You can find out if the server is
capable of this command by verifying the "deathmatch"
variable by typing "serverinfo" in the console when
connected to the server, or simply checking the server status in
QSpy. If "deathmatch" has a value of any number other
than "3", then the class change pre-impulses will be
disabled on this server.
See also: changeclass | demoman | hwguy | medic | pyro | randompc | scout | showclasses | sniper | soldier | spy
feign
Another special spy command. Every run into a dead player on the
floor that you can't jump on? And then you look down on the floor
and the dead player is spinning in circles?! Well it's most
likely a spy feigning (playing dead) on the ground. It takes no
ammo to feign, after all, the spy is only lying on the ground.
Enemy players still can kill you if you are feigning, but its
pretty tricky if you have it assigned straight to a key and you
think somebody is coming, wham, nobodys there ;)
See also: disguise
flaginfo
On maps that are capable, this command will return what the state
of specifed (up to four) flags are. It works the same as CTFs
"impulse 23". Most mapmakers from TFv2.5 onwards that
has flags will probably be in the map. Some older maps that have
flags does not use this command in the info_tfdetect, because it
simply did not exist.
See also: maphelp | showloc | showscores | showtf
hwguy
When you type this on a capable server the next time you respawn,
you will be a Heavy Weapons Guy. You can find out if the server
is capable of this command by verifying the "deathmatch"
variable by typing "serverinfo" in the console when
connected to the server, or simply checking the server status in
QSpy. If "deathmatch" has a value of any number other
than "3", then the class change commands will be
disabled on this server.
See also: changeclass | demoman | engineer | medic | pyro | randompc | scout | showclasses | sniper | soldier | spy
id
A cool command which was implemented in a beta of TFv2.5. When
this is typed in the console (works best if you bind it to a key)
it shoots an invisible bullet (same way you shoot a shotgun) and
if the bullet hits anybody, the name of that player is
centerprinted to your screen, and you are told if the player is
an "enemy" or a "friend". When you shoot a
sentry gun or a dispenser with this command, it centerprints the
name of the player who made them.
Spies work differently. If you shoot a disguised spy, and the spy is an enemy, the QC looks for all the players on the team who have the same color and skin and randomly centerprints the name of one of those players. If by chance there are no other players on the team with the skin the spy is using, then the QC randomly centerprints anybody on the team the spy is disguised as. And it is possible that you id a spy and it centerprints your name because the spy is disguised as you.
See also: showclasses
imin1
You will not very likely need to use this because TeamFortress
has menus setup when you first join the server. When you see the
menu "1... Team 1" the number is actually a pre-impulse
to "imin1". So if you want to be a player on Team1 and
there is an option for Team1, you can either join Team1 by
pressing 1 at the menu or type "imin1" at the console.
See also: imin2 | imin3 | imin4
imin2
You will not very likely need to use this because TeamFortress
has menus setup when you first join the server. When you see the
menu "2... Team 2" the number is actually a pre-impulse
to "imin2". So if you want to be a player on Team2 and
there is an option for Team2, you can either join Team by
pressing 2 at the menu or type "imin2" at the console.
See also: imin1 | imin3 | imin4
imin3
You will not very likely need to use this because TeamFortress
has menus setup when you first join the server. When you see the
menu "3... Team 3" the number is actually a pre-impulse
to "imin3". So if you want to be a player on Team3 and
there is an option for Team3, you can either join Team3 by
pressing 3 at the menu or type "imin3" at the console.
See also: imin1 | imin2 | imin4
imin4
You will not very likely need to use this because TeamFortress
has menus setup when you first join the server. When you see the
menu "4... Team 4" the number is actually a pre-impulse
to "imin4". So if you want to be a player on Team4 and
there is an option for Team4, you can either join Team4 by
pressing 4 at the menu or type "imin4" at the console.
See also: imin1 | imin2 | imin3
impulse 21
This impulse directly selects the grappling hook on capable maps
and servers. If you are using "impulse 1" to toggle
between your axe weapon and the grappling hook, this tool
provides a quick and sure way to immediately select the grappling
hook on maps which would be very helpful on some maps like "Volcano!".
If the server variable "g" is "on" then the
TF QC looks in the info_tfdetect of the map and checks to see if
the map wants to use the grappling hook. For example: the map
"Volcano!" needs the grappling hook so the entities in
the map tell the QC that it wants the grappling hook. On maps
like "2fort4" the entities tell the QC that it won't
allow the grappling hook in this map, even though the server has
it turned on. If the server variable "g" is "off"
or non-existant then all maps will not be allowed to use the
grappling hook, even if the entities in the map ask it. To check
the "g" server variable, connect to the server and type
"serverinfo" or just look in the QSpy Server Variable
list window.
See also: impulse 40
impulse 40
If the grappling hook is enabled on the server, then it may be
very difficult to switch between the axe weapon for your class
and the grappling hook just by using "impulse 1".
Impulse 40 directly selects the axe for your class. (Knife for
Spy, Spanner for Engineer, BioWeapon for Medic, Axe for everyone
else.)
See also: impulse 21
inv
Short for "Invetory", this command displays how many
grenades you have left, how much special stuff (detpacks etc..)
and other cool details such as what type of armor you are using.
Just type it in the console...
See also: Using The Status Bar
maphelp
For maps that are capable, type this in the console and you will
get a very breif description of how to play the map, or credits,
or any little note that the map maker wishes. Older maps do not
have this option simply because it was not implemented then.
See also: flaginfo | showloc | showscores | showtf
medic
When you type this on a capable server the next time you respawn,
you will be a Medic. You can find out if the server is capable of
this command by verifying the "deathmatch" variable by
typing "serverinfo" in the console when connected to
the server, or simply checking the server status in QSpy. If
"deathmatch" has a value of any number other than
"3", then the class change commands will be disabled on
this server.
See also: changeclass | demoman | engineer | hwguy | pyro | randompc | scout | showclasses | sniper | soldier | spy
nextskin
Servers have the option to use "ClassSkin" or "MultiSkin"
by specifying the "t_skin" alias. If
the server has "MultiSkin" on you can select the next
skin in the "player.mdl" and use it instead of the skin
you are currently using. To find out if "MultiSkin" is
on, type "showtf" at the console to display the toggle flags of
the TF Server.
See also: prevskin | showtf | skin#
prevskin
Servers have the option to use "ClassSkin" or "MultiSkin"
by specifying the "t_skin" alias. If
the server has "MultiSkin" on you can select the
previous skin in the "player.mdl" and use it instead of
the skin you are currently using. To find out if "MultiSkin"
is on, type "showtf" at the console to display the toggle flags of
the TF Server.
See also: nextskin | showtf | skin#
primeone
This was the first alias that prepared a normal hand grenade.
Basically, it pulls the trigger of a hand grenade (if you have
one), and beware, because you are still holding it. It will blow
up in your hand in 4 seconds if you don't use the "throwgren"
command which throws the grenade in front of you.
See also: +gren1 | +gren2 | primetwo | throwgren |
primetwo
This was the first alias that prepared a special grenade for your
class. There is a list of what class has what special grenade
under the "+gren2" alias. Basically, it pulls the trigger of a
grenade (if you have one), and beware, because you are still
holding it. It will blow up in your hand in 4 seconds if you don't
use the "throwgren" command which throws the grenade in
front of you.
See also: +gren1 | +gren2 | primeone | throwgren |
pyro
When you type this on a capable server the next time you respawn,
you will be a Pyro. You can find out if the server is capable of
this command by verifying the "deathmatch" variable by
typing "serverinfo" in the console when connected to
the server, or simply checking the server status in QSpy. If
"deathmatch" has a value of any number other than
"3", then the class change pre-impulses will be
disabled on this server.
See also: changeclass | demoman | engineer | hwguy | medic | randompc | scout | showclasses | sniper | soldier | spy
query
TeamFortress does Team Equalisation. Basically, Team Equalisation
subtely alters the "toughness" of team members based
upon how well that team is doing. The TF QC calculates how well a
team is doing based upon two things:
1) The number of
players in each team
2) The total teamscore of each team
For each team the TF QC calculates an equalisation value, and
then all damage done by this team is multiplied by that value,
and all damage taken is divided by the value. You can see the
values for all teams by using the "query" alias.
randompc
When you type this on a capable server the next time you respawn,
you will be a Random Player Class. This randomly chooses a class
for you, and it always changes when you respawn. You can find out
if the server is capable of this command by verifying the "deathmatch"
variable by typing "serverinfo" in the console when
connected to the server, or simply checking the server status in
QSpy. If "deathmatch" has a value of any number other
than "3", then the class change pre-impulses will be
disabled on this server.
See also: changeclass | demoman | engineer | hwguy | medic | pyro | scout | showclasses | sniper | soldier | spy
reload
TeamFortress weapons use "clips" for weapons that
should have in real life. The "status bar" shows
how much ammo you have left in your current clip. When you clip
is empty, you need to reload, and it takes a couple seconds. So
if your clip is almost empty and you have a couple seconds to
spare, the reload command will fill that clip up instead of
having to do it in the middle of a fight. This is very useful to
soldiers and their rocket launcher.
See also: saveme
saveme
Saveme flashes lightning around your player and yells "medic!".
Only medics or engineers on your team, or spies on both teams,
can see this lightning. It is used for if you need armor or
health and there is somebody near by to help you out.
See also: reload
scan10
Using the Scout's Scanner, this scan's a radius using 10 cells.
See The Motion
Detector on how the cellss are used
according to this distance the scanner scans. Note it only scans
for motion, so if there is a camper in the 2fort4 flag room, this
will not detect them because they aren't moving around.
See also: scan30 | scan100 | scane | scanf | The Motion Detector
scan30
Using the Scout's Scanner, this scan's a radius using 50 cells.
See The Motion
Detector on how the cellss are used
according to this distance the scanner scans. Note it only scans
for motion, so if there is a camper in the 2fort4 flag room, this
will not detect them because they aren't moving around.
See also: scan10 | scan100 | scane | scanf | The Motion Detector
scan100
Using the Scout's Scanner, this scan's a radius using 250 cells.
See The Motion
Detector on how the cellss are used
according to this distance the scanner scans. Note it only scans
for motion, so if there is a camper in the 2fort4 flag room, this
will not detect them because they aren't moving around.
See also: scan10 | scan30 | scane | scanf | The Motion Detector
scane
The Scout Class has a motion detector called "The Scanner". This scanner can scan either friends or
enemies, and of course, they can only scan people who are in
motion, not camping. Using the "scane" command will
toggle the scanner to scan for enemies.
See also: scan10 | scan50 | scan250 | scanf | The Motion Detector
scanf
The Scout Class has a motion detector called "The Scanner". This scanner can scan either friends or
enemies, and of course, they can only scan people who are in
motion, not camping. Using the "scanf" command will
toggle the scanner to scan for friends (teammates).
See also: scan# | scane | The Motion Detector
scout
When you type this on a capable server the next time you respawn,
you will be a Scout. You can find out if the server is capable of
this command by verifying the "deathmatch" variable by
typing "serverinfo" in the console when connected to
the server, or simply checking the server status in QSpy. If
"deathmatch" has a value of any number other than
"3", then the class change pre-impulses will be
disabled on this server.
See also: changeclass | demoman | engineer | hwguy | medic | pyro | randompc | showclasses | sniper | soldier | spy
showclasses
This command is executed when you first join a team. It tells you
the name and class of every team member. The format is simple,
you see it everytime you join a team...:
nick1 : class1
nick2 : class2
Network : Pyro
Like that, and you can use it at anytime. So if you didn't get to
id that shmo pyro that killed the president on Hunted, just use
this and maybe there is only one pyro ;)
See also: changeclass | demoman | engineer | hwguy | id | medic | pyro | randompc | scout | sniper | soldier | spy
showloc
Very handy if you are planning on adding some entities in a map
that already exists. Type this in the console when you are
connected to a server or playing single player, whatever, and it
returns your 3 coordinate location of the map, in (X Y Z) form.
Coordinate planes stretch from -4095 to 4096. Example output
would be:
562 323 902
See also: flaginfo | maphelp | showscores | showtf
showscores
The quake command that you press tab to see the list of players
and frag count is "+showscores". That command withouth
the plus returns the team scores in a TeamFortress game. Example
output is like: "Darkblue : 5 Red : 10" You don't need
this if you use the Status
Bar, but it would probably come in
handy if you don't.
See also: flaginfo | maphelp | showloc | showtf
showtf
This doesn't stand for "Show TeamFortress", it stands
for "Show Toggle Flags". Servers use toggle flags to
indicate how it will run. The toggleflag aliases all begin with
"t_". When reading the ON/OFF of the toggle flags,
this is what you are reading (and quoted from the readme.txt). This command may or may not be removed in the
latter versions of TeamFortress:
Multiskin/Classkin: This option switches between Multiskin, where each player can use the skin commands to cycle through all the available skins and choose one they like, and Classkin, where each player has his/her skin chosen for them based on their class. |
Class Persistence On/Off: This option allows you to turn on Class persistence between levels. E.g. If it's on, when you go to a new level each player will stay the same class they were in the last level. |
Cheat Checking On/Off: This option toggles whether you want speed checking of players in an attempt to catch people tinkering with their maxspeed. It's not an elegant way of checking, and is by no mean foolproof, so you may wish to turn it off. If you're playing with friends, turn it off and save some of the server's computing time. If you're playing on the net, you might want to leave it on. It's better than nothing... |
FortressMap On/Off: This option turns on the use of effects which only work on maps built specifically for TeamFortress. I'd advise against turning it on in maps that aren't built for TeamFortress. If you play on a TeamFortress Map, TeamFortress will detect this, and set this setting On, but you're welcome to turn it off if you want to deathmatch. |
AutoTeam On/Off: Then on, AutoTeam will automatically assign players to the team with the least number of people in it, when the player chooses his/her class. |
Respawn Delay Cycle: You can cycle through various respawn delay times. Respawn delay time is the amount of time a player is unable to respawn for after they die. This is useful in Team Games to prevent players from killing themselves to get back to their Fortress quickly. |
TeamFrags On/Off: When On, this toggleflag makes each player's frag count equal to the number of points his/her team has. Using TAB key you can then see how each team is going. |
Server Toggle: This toggleflag has one use: When it's set, no toggleflags can ever been changed again. This can be used by a server operator to set the state of the toggleflags and then lock them in place. |
See also: flaginfo | maphelp | showscores | showloc
skin#
You can directly choose the skin number you want to use out of
the player.mdl if MultiSkin is on. If it is not, this command
will not work. There is a more detailed description on MultiSkin
at choosing skin at these other locations...
See also: nextskin | prevskin | showtf
sniper
When you type this on a capable server the next time you respawn,
you will be a Sniper. You can find out if the server is capable
of this command by verifying the "deathmatch" variable
by typing "serverinfo" in the console when connected to
the server, or simply checking the server status in QSpy. If
"deathmatch" has a value of any number other than
"3", then the class change pre-impulses will be
disabled on this server.
See also: changeclass | demoman | engineer | hwguy | medic | pyro | randompc | scout | showclasses | soldier | spy
soldier
When you type this on a capable server the next time you respawn,
you will be a Soldier. You can find out if the server is capable
of this command by verifying the "deathmatch" variable
by typing "serverinfo" in the console when connected to
the server, or simply checking the server status in QSpy. If
"deathmatch" has a value of any number other than
"3", then the class change pre-impulses will be
disabled on this server.
See also: changeclass | demoman | engineer | hwguy | medic | pyro | randompc | scout | showclasses | sniper | spy
special
I probably use this command more than any other, so I suggest to
bind it to a key. They do the "special" commands for
each class, so you don't have to bind a million different things
if you play several different classes. Here is what this command
does for each class:
Scout: | Scan using 2 cells |
Sniper: | Toggle Autozoom |
Soldier: | Reload Weapon |
Demoman: | Detonate Pipebombs |
Medic: | Change to Bioweapon |
Heavy Weapons Guy: | Change to Assult Cannon |
Pyro: | Change to Flame Thrower |
Spy: | Invisible / Disguise Menu |
Engineer: | Toggle Build Menu |
See also: autozoom | build | disguise | feign | reload
spy
When you type this on a capable server the next time you respawn,
you will be a Spy. You can find out if the server is capable of
this command by verifying the "deathmatch" variable by
typing "serverinfo" in the console when connected to
the server, or simply checking the server status in QSpy. If
"deathmatch" has a value of any number other than
"3", then the class change pre-impulses will be
disabled on this server.
See also: changeclass | demoman | engineer | hwguy | medic | pyro | randompc | scout | showclasses | sniper | soldier
throwgren
Ever type "primeone" in the console and get "No
Nick, throw the grenade not the pin!"? Well its because you
need to use this! Grenade tossing is two steps: pull the pin then
throw. If you use +gren1 or +gren2 then you don't need to use
this because it already has it set up. But if you want to make
your own custom grenade scripts, then use this to throw the
grenades.