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It works, thanks! Is the ugly palette intentional?
Dunno, I guess you mean the ugly pixels? Check my comment on http://www.quaddicted.com/reviews/vile.html
Yeah. Well, I'll delete the gfx folder if it's really too much of a pain for my eyes.
Rubicon: seems like the game starts with the map itself instead of the start map first.
All included levels are listed in the maps tab. I suppose the 'problem' is that they are ordered by name, thus the Injector chooses rub2m1 by default instead of start.
the Injector lists them as they are ordered in the backend. I am fairly sure. it loads the top one by default.
Ah, in rubicon's case there was no startmap (possible bsp file) specified to the Injector tried "packagename".bsp. I added start and the super secret.
As I refuse to install the Java Virtual Machine on my Windows system, I am unable to run this software, which is a bit of a shame as it looks useful.
Any chance you could rebuild it linking to the SDL library or something instead?
Yes, I hate Java that much - I haven't even tried that Minecraft game despite the millions of people talking about that. I'm sure there's plenty of other people out there like me who just won't even run a java app as somehow a .jar executable has become synonymous with malware in my mind.
I heard that Oracle wants to offer a way to compile java code into exe files but I have not followed up. Until that happens, this would require a lot of work and is unlikely to happen. I would much rather have people improve the tool itself.
SDL is something completely different.
Java is fine, just make your browser not load it without asking. Running Windows is synonymous with malware in my mind... :P
Sorry!
Oh well, thanks for the reply anyway Spirit, I must say you're doing a great service to the community hosting this website man, long live the great Quake haha.
Can I ask: Is there an HTML archive of QuakeDev.com around? That had some nice little QuakeC tutorials and a bunch of other stuff if I remember correctly, sad that it's no longer around.
I've been meaning to learn to code myself for a long time, if I ever do get around to it maybe ill create something Quake related like this as a learning experience.
Cheers.
I have a copy of most of the quakedev hosted sites but not the main site iirc. Some random tutorial links:
http://forums.inside3d.com/viewtopic.php?t=1213
http://inside3d.com/tutorials.php
http://www.angelfire.com/ult/td/tuts.html
http://botepidemic.no-origin.net/fmods/tutorials.htm
Hey,
sm100t_neg!ke gives the usual error: "couldn't spawn on..."
One of these days, we'll get them all!
Seems like the Injector does not like that zip filename. Serves negke right. Sorry, I can't fix that. :(
The one from the pack works for me.
You can't fix it OR YOU DON'T WANT TO? ;) Well, understandable - the lighting is terrible. Still, it's just the old "missing path" error, after all. Fixed now.
oops, I really thought it was the ! in the filename. Sorry :D
On that note, is it possible to run a script that checks the path fields of each database entry and reports those where it's empty?
It works, thanks! Next is "Invein", same error.
Next is "Invein", same error.
You can add veni05a too. Also, on resurrection, it tells me it can't find "thanks_for_playing.bsp" after I finish the map.
I just discovered diggs on the database BTW, this guy is very creative!
invein works for me, requires an engine that supports the -nehahra command line switch.
veni05a fixed.
resurrection is the mapper's fault.
Thanks! By the way, you should totally rate maps after you play them. ;)
negke:
Remember that it is only needed if the package does NOT install fine straight into the Quake directory. IF there is a directory inside the zip, do not add a zipbasedir.
Thanks!
I excluded *sm*, the list is not sorted.
alk05
alk07
alk10
alk11
alk12
alk13
alk15
alkado
aopfm_v2
aopv105
araivo
assault
auximine
badpak
blah1
boss
chapters
corp2
drastic
elek_neh_episode4
fantasy
flee
flesh
fmb100
fmb_bdg
gibfact
guncotton
haunting
hrim_sp4
hrimspeed
jzspq
jzspq3
kinn_bastion
kinn_marcher
koohoo
maelstrm
maelstromv2
marine
mines
necrobrood
nehahra
nesp09
nightjourney_v2
nihilore
phantom
plumber
pse_gl
qfract-beta1
rapture
rmx-pack
sgq
shoot
simmer2
sop123
strom
sul01
tsoa
vr
warpspasm
whiteroom
zerdem
vile
anevilnew
tsd
honey
virtus
invein works for me, requires an engine that supports the -nehahra command line switch.
veni05a fixed.
resurrection is the mapper's fault.Thanks! By the way, you should totally rate maps after you play them. ;)
Oh, I didn't read well the description for invein. I use those Nehahra maps outside of QI with Darkplaces to not change the engine each time...
Quakespasm should definitely support the -nehahra command :D (or there should be an option to configure two separate engines for the Nehahra case: in my case Darkplaces for Nehahra/addons/maps and Quakespasm for all the other maps).
I should rate them indeed. Map rating would be very convenient inside Quake Injector, to overcome my lazyness.
Hey guys,
"couldn't spawn on..." for dmc1 this time.
Cheers.
Hey. I don't see why it shouldn't work, the db entry looks correct. Does it download and unpack the zip properly?
Well, after deleting it and downloading it again, it worked. Perhaps was this fixed between the time I installed it and the time I tested it.
Sorry for the false positive.
Hello im new to quake and have downloaded darkplaces, dpmod, rygels high res pack and have purchased a big box copy of quake and have enjoyed it ever since. There is only one problem i really want to extend the gameplay value by playing custom user made maps and Have recently discovered Quake Injector and am having problems running it every time I run the Quakeinjector.jar file the app loads fine but I get this error message
(Database parsing failed! java.net.Socketexception: address family not supported by protocol family: connect)
and for some reason I cant even get quakeinjector-res.jar to run it just gets killed upon selection. Any help fixing this on my end will be greatly appreciated