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interviews:gibbie [2011/04/15 18:09] – external edit 127.0.0.1interviews:gibbie [2012/11/11 10:55] (current) onetruepurple
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 ======An Interview with gibbie====== ======An Interview with gibbie======
-  * Some of [[http://mpqarchive.pauked.com/index.php?id=showrevsearch&view=save&author=gibbie|gibbie's Multiplayer maps]] at the [[http://mpqarchive.pauked.com/|Multiplayer Quake Archive]]. 
  
-{{ http://www.quaddicted.com/interviews/gibbie_shady.jpg?nocache }}+{{ :interviews:gibbie_shady.jpg}}
  
-**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?** +  Some of [[http://mpqarchive.pauked.com/index.php?id=showrevsearch&view=save&author=gibbie|gibbie's Multiplayer maps]] at the [[http://mpqarchive.pauked.com/|Multiplayer Quake Archive]]. 
- +\\  
-Sure! My name is gibbie, I am 24 years old, I live in The Netherlands, and I am a mapper focusing on quake (the original). I started mapping in (I believe) '96 for doom and heretic, and gradually switched to quake around '97. My first proper map was released in '98 I think.+<span interview-question>Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span>
  
-**How did you get involved in the community?**+<span interview-answer>Sure! My name is gibbie, I am 24 years old, I live in The Netherlands, and I am a mapper focusing on quake (the original). I started mapping in (I believe) '96 for doom and heretic, and gradually switched to quake around '97. My first proper map was released in '98 I think.</span>
  
-To be honest, I don't really remember anymore! I guess I wanted to hang/stay up to date with the cool kids (Mr Fribbles, ZTN, Escher, Headshot, Gonzo, Bal, etc.) so I visited Qboard, Ramshackle, etc. quite frequently. I also somehow ended up in #terrafusion...+<span interview-question>How did you get involved in the community?</span>
  
-**What Q1 contributions are you best-known for? Which of your works is your personal favorite?**+<span interview-answer>To be honest, I don't really remember anymore! I guess I wanted to hang/stay up to date with the cool kids (Mr Fribbles, ZTN, Escher, Headshot, Gonzo, Bal, etc.) so I visited Qboard, Ramshackle, etc. quite frequently. I also somehow ended up in #terrafusion...</span>
  
-None of my maps are well known. My personal favorite is my last map, Shady. It is sooo good... But kind of samey..+<span interview-question>What Q1 contributions are you best-known for? Which of your works is your personal favorite?</span>
  
-**What was your very own motivation to work for Quake?**+<span interview-answer>None of my maps are well known. My personal favorite is my last map, Shady. It is sooo good... But kind of samey..</span>
  
-When I first started I was fascinated by the idea that I could create anything I wanted, and sort of break the boundaries of reality. I (tried) to make real life settings in quake. Then I grew up and learned about quake's limitations and I got more into the design element of mapping, creating geometry that is functional (ie. plays well) but above all is esthetically pleasing. It gives me so much joy when both come together!!+<span interview-question>What was your very own motivation to work for Quake?</span>
  
-**Do you have a website/links where we could check out your stuff?**+<span interview-answer>When I first started I was fascinated by the idea that I could create anything I wanted, and sort of break the boundaries of reality. I (tried) to make real life settings in quake. Then I grew up and learned about quake's limitations and I got more into the design element of mapping, creating geometry that is functional (ie. plays well) but above all is esthetically pleasing. It gives me so much joy when both come together!!</span>
  
-No.+<span interview-question>Do you have a website/links where we could check out your stuff?</span>
  
-**What are your best memories about this community?**+<span interview-answer>No.</span>
  
-My best memories are fighting with [[http://teamshambler.planetquake.gamespy.com/|Shambler]] and fighting/making love with [[vondur|Vonder]]. My worst memory is gomjabbar's beta testing facility, I felt so sad when he didn't get any entries :(+<span interview-question>What are your best memories about this community?</span>
  
-**Are you regularly playing Quake? Are you trying out mods, maps and engines?**+<span interview-answer>My best memories are fighting with [[http://teamshambler.planetquake.gamespy.com/|Shambler]] and fighting/making love with [[vondur|Vonder]]. My worst memory is gomjabbar's beta testing facility, I felt so sad when he didn't get any entries :(</span>
  
-I only play maps (dm and sometimes sp), and only those that have appealing screenshots...+<span interview-question>Are you regularly playing Quake? Are you trying out mods, maps and engines?</span>
  
-**Have there been other games you have been playing a lot?**+<span interview-answer>I only play maps (dm and sometimes sp), and only those that have appealing screenshots...</span>
  
-Yes, Warcraft III: The Frozen Throne! I've been playing that non stop since about year after its release, both online and on LAN's with friends.+<span interview-question>Have there been other games you have been playing a lot?</span>
  
-**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?**+<span interview-answer>Yes, Warcraft III: The Frozen Throne! I've been playing that non stop since about a year after its release, both online and on LAN's with friends.</span>
  
-Hmmm... I've been very impressed by [[http://than.quaddicted.com/|Than]]'s and [[lunaran|Lunaran]]'s maps.+<span interview-question>How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</span>
  
-**How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?**+<span interview-answer>Hmmm... I've been very impressed by [[http://than.quaddicted.com/|Than]]'s and [[lunaran|Lunaran]]'s maps.</span>
  
-Yes, I think there will still be an active community 10 years from now. If there is such an active community 12 years after quake's release, then why not 22 years after it's releaseIt'll probably be smaller than now though.+<span interview-question>How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?</span>
  
-**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?**+<span interview-answer>Yes, I think there will still be an active community 10 years from now. If there is such an active community 12 years after quake's release, then why not 22 years after it's releaseIt'll probably be smaller than now though.</span>
  
-I can't think of just one! To me, a good map adheres to the following rules: sourced lights only (no minlight), trimmage on most geometry edges, all textures properly aligned (no texture cutoffs), consistent use of theme, balanced geometry (there is something going on in all parts of the room), consistent room/hallway sizes... My advice for newbies: don't be lazy and ask for critiques :)+<span interview-question>Your #1 secret special ingredient to a good map (imagine newbie asking for your advice)?</span>
  
-**What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?**+<span interview-answer>I can'think of just one! To me, a good map adheres to the following rules: sourced lights only (no minlight), trimmage on most geometry edges, all textures properly aligned (no texture cutoffs), consistent use of a theme, balanced geometry (there is something going on in all parts of the room), consistent room/hallway sizes... My advice for newbies: don't be lazy and ask for critiques :)</span>
  
-I don'know.+<span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span>
  
 +<span interview-answer>I don't know.</span>