Or would you like to register?
| Author: | Marcus Dromowicz |
| Title: | The Cassandra Calamity |
| Download: | mexx10.zip (6ec06c60b0fa5216f3de485ae1a316f4) |
| Filesize: | 3473 Kilobytes |
| Releasedate: | 10.12.1997 |
| Homepage: | |
| Additional Links: | erc's Excellence • Quake Map Hotel • Retroquake • SPQ Level Heaven • TEAMShambler • Underworldfan's • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| PAK0.PAK | 7029 KB | 10.12.1997 |
| MEXX10.TXT | 25 KB | 10.12.1997 |
mexx10.zip - The Cassandra Calamity
Two large, detailed Base levels with a story, some new textures, skins and sounds, and nasty cyborg enforcers, along with a few other additions. The author encourages COOP play, too.Tags: base, monsters, large, special effects,
Editor's Rating: Excellent
User Rating:
(5/5 with 1 ratings)

Easily install and launch Quake maps with the cross-platform
• PAK:
Comments
When i started the first map and i was at the back of an enforcer, i just thought "ok, *boom* another quake map begins". Very soon though i realized that something was slightly different here (the first thing was the computer voice). I liked the layout of the levels, which although look dated (but i believe for a 1997 map they were very good) they had very good progression and i never felt lost.
The cyborg enforcers were nice additions and provided a more challenging set enemies. A bit too much challenging perhaps, given that i ran out of ammo at some point and i was saving/loading at this point consistently trying to kill them with what i had. So save your ammo!
Pounding nails into the wall is more interesting.
Post a Comment
Did you read the readme?