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Screenshot of mexx10
Author:Marcus Dromowicz
Title:The Cassandra Calamity
Download:mexx10.zip (6ec06c60b0fa5216f3de485ae1a316f4)
Filesize:3473 Kilobytes
Releasedate:10.12.1997
Homepage:
Additional Links: erc's ExcellenceQuake Map HotelRetroquakeSPQ Level HeavenTEAMShamblerUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive:
File Size Date
PAK0.PAK7029 KB10.12.1997
MEXX10.TXT25 KB10.12.1997

mexx10.zip - The Cassandra Calamity

Two large, detailed Base levels with a story, some new textures, skins and sounds, and nasty cyborg enforcers, along with a few other additions. The author encourages COOP play, too.

Tags: base, monsters, large, special effects,

Editor's Rating: Excellent
User Rating:
  • Currently: 5/5 Stars.
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(5/5 with 1 ratings)

Comments

Bad Sector 1 April 2009, 3:01
I just played this mini episode. Its awesome and i loved the extra stuff, like the new sounds, the tricks, etc which manage to suck you in the game.

When i started the first map and i was at the back of an enforcer, i just thought "ok, *boom* another quake map begins". Very soon though i realized that something was slightly different here (the first thing was the computer voice). I liked the layout of the levels, which although look dated (but i believe for a 1997 map they were very good) they had very good progression and i never felt lost.

The cyborg enforcers were nice additions and provided a more challenging set enemies. A bit too much challenging perhaps, given that i ran out of ammo at some point and i was saving/loading at this point consistently trying to kill them with what i had. So save your ammo!
Quaker 5 March 2010, 5:20
Very close to mexx9 in quality, i.e. excellent, although it's shorter (2 maps this time). Combined they'd be the best free releases of '97 - if, of course, it wasn't for Zerstorer. But they're even better than Beyond Belief (possibly third place?).
gb 18 May 2010, 3:42
Pointless, brutally hard perma-shotgun fest against base monsters *and* base monsters with extra HP. Not my cup of tea. Shouldn't it be like, easy at the beginning and harder at the end? No? Let's just put in lots of enemies, because we can. Placing monsters in the editor is easy, so show no mercy.

Pounding nails into the wall is more interesting.
MegaQuake 18 May 2010, 21:46
This classic release doesn't deserve that type of commentary!
hkBattousai 9 May 2012, 11:04
Very good work. Especially, that security policy change was very interesting. Thanks a lot.

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