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engines:quake_on_android [2013/02/03 17:53] Spiritengines:quake_on_android [2013/02/03 17:55] (current) Spirit
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 ===== quake android===== ===== quake android=====
-[[https://code.google.com/p/quake-android/|quake android]] seems to be taking the glesquake codebase and adds touch controls to it. It does not offer an .apk outside the Google Play store.+https://code.google.com/p/quake-android/ seems to be taking the glesquake codebase and adds touch controls to it. It does not offer an .apk outside the Google Play store.
  
 ===== FTEQW/FTEDroid ===== ===== FTEQW/FTEDroid =====
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 With FTEDroid you can play singleplayer, play or spectate multiplayer (both Quakeworld and Netquake, QTV works very well), mods, everything really. Put your pak0.pak and pak1.pak into /sdcard/fte/id1/ . On a Nexus One ''timedemo demo1'' gives 18fps. With FTEDroid you can play singleplayer, play or spectate multiplayer (both Quakeworld and Netquake, QTV works very well), mods, everything really. Put your pak0.pak and pak1.pak into /sdcard/fte/id1/ . On a Nexus One ''timedemo demo1'' gives 18fps.
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 +You can find some more usage info and discussion in http://www.quakeworld.nu/forum/topic/5969/quake-ported-to-windows-phone-8 (regardless of the title).
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