Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | |||
|
engines:quake_on_android [2013/02/03 17:53] Spirit |
engines:quake_on_android [2013/02/03 17:55] (current) Spirit |
||
|---|---|---|---|
| Line 9: | Line 9: | ||
| ===== quake android===== | ===== quake android===== | ||
| - | [[https://code.google.com/p/quake-android/|quake android]] seems to be taking the glesquake codebase and adds touch controls to it. It does not offer an .apk outside the Google Play store. | + | https://code.google.com/p/quake-android/ seems to be taking the glesquake codebase and adds touch controls to it. It does not offer an .apk outside the Google Play store. |
| ===== FTEQW/FTEDroid ===== | ===== FTEQW/FTEDroid ===== | ||
| Line 15: | Line 15: | ||
| With FTEDroid you can play singleplayer, play or spectate multiplayer (both Quakeworld and Netquake, QTV works very well), mods, everything really. Put your pak0.pak and pak1.pak into /sdcard/fte/id1/ . On a Nexus One ''timedemo demo1'' gives 18fps. | With FTEDroid you can play singleplayer, play or spectate multiplayer (both Quakeworld and Netquake, QTV works very well), mods, everything really. Put your pak0.pak and pak1.pak into /sdcard/fte/id1/ . On a Nexus One ''timedemo demo1'' gives 18fps. | ||
| + | |||
| + | You can find some more usage info and discussion in http://www.quakeworld.nu/forum/topic/5969/quake-ported-to-windows-phone-8 (regardless of the title). | ||
| + | |||
| + | |||
| + | ---- | ||

Easily install and launch Quake maps with the cross-platform