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engines:quake_on_android [2013/02/03 17:53]
Spirit
engines:quake_on_android [2013/02/03 17:55] (current)
Spirit
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 ===== quake android===== ===== quake android=====
-[[https://​code.google.com/​p/​quake-android/​|quake android]] ​seems to be taking the glesquake codebase and adds touch controls to it. It does not offer an .apk outside the Google Play store.+https://​code.google.com/​p/​quake-android/​ seems to be taking the glesquake codebase and adds touch controls to it. It does not offer an .apk outside the Google Play store.
  
 ===== FTEQW/​FTEDroid ===== ===== FTEQW/​FTEDroid =====
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 With FTEDroid you can play singleplayer,​ play or spectate multiplayer (both Quakeworld and Netquake, QTV works very well), mods, everything really. Put your pak0.pak and pak1.pak into /​sdcard/​fte/​id1/​ . On a Nexus One ''​timedemo demo1''​ gives 18fps. With FTEDroid you can play singleplayer,​ play or spectate multiplayer (both Quakeworld and Netquake, QTV works very well), mods, everything really. Put your pak0.pak and pak1.pak into /​sdcard/​fte/​id1/​ . On a Nexus One ''​timedemo demo1''​ gives 18fps.
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 +You can find some more usage info and discussion in http://​www.quakeworld.nu/​forum/​topic/​5969/​quake-ported-to-windows-phone-8 (regardless of the title).
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