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engines:requiem [2013/09/09 20:26] Spiritengines:requiem [2014/09/17 11:14] (current) Spirit
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-wip page about the requiem engine.+====== reQuiem ====== 
 +reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. 
 + 
 +[[https://www.quaddicted.com/files/engines/reQuiem-0.95-b2-winlinux.zip|Download reQuiem for Windows and Linux]]. And check out the [[https://github.com/SpiritQuaddicted/reQuiem|project at GitHub]]. Here is a better working but very beta and not meant for archival zip: http://chunk.io/f/d0bf59d08b5c4d8692ad30df8b7e9bb6
  
 The readme says The readme says
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   * MH's beautiful sky rendering   * MH's beautiful sky rendering
   * Compatibility options like "ignore the case of filenames",    * Compatibility options like "ignore the case of filenames", 
 +  * built-in reverse weapon cycling: if a custom progs.dat doesn't have impulse 12/CycleWeaponReverse functionality, reQuiem can provide it. 
 +  * client-side support for the new Fitz protocol (including demo playback) 
 +  * screenshots taken while a map is open now get named after the map 
 +  * all data from Quake Pre-Release/0.8/beta3 works 
 +   
 +Runs on Linux and Windows. On Linux it uses OSS, with FMOD for the music. 
 +  
 {{ :engines:requiem_demo_fastforward.png?direct&256|}} {{ :engines:requiem_demo_fastforward.png?direct&256|}}
 {{ :engines:requiem_demo_rewind_slowmotion.png?direct&256|}} {{ :engines:requiem_demo_rewind_slowmotion.png?direct&256|}}