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engines:requiem [2013/09/09 20:26]
Spirit
engines:requiem [2014/09/17 11:14] (current)
Spirit
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-wip page about the requiem ​engine.+====== reQuiem ====== 
 +reQuiem is a custom OpenGL Quake engine ​for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. 
 + 
 +[[https://​www.quaddicted.com/​files/​engines/​reQuiem-0.95-b2-winlinux.zip|Download reQuiem for Windows and Linux]]. And check out the [[https://​github.com/​SpiritQuaddicted/​reQuiem|project at GitHub]]. Here is a better working but very beta and not meant for archival zip: http://​chunk.io/​f/​d0bf59d08b5c4d8692ad30df8b7e9bb6
  
 The readme says The readme says
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   * MH's beautiful sky rendering   * MH's beautiful sky rendering
   * Compatibility options like "​ignore the case of filenames", ​   * Compatibility options like "​ignore the case of filenames", ​
 +  * built-in reverse weapon cycling: if a custom progs.dat doesn'​t have impulse 12/​CycleWeaponReverse functionality,​ reQuiem can provide it. 
 +  * client-side support for the new Fitz protocol (including demo playback) 
 +  * screenshots taken while a map is open now get named after the map 
 +  * all data from Quake Pre-Release/​0.8/​beta3 works 
 +   
 +Runs on Linux and Windows. On Linux it uses OSS, with FMOD for the music. 
 +  ​
 {{ :​engines:​requiem_demo_fastforward.png?​direct&​256|}} {{ :​engines:​requiem_demo_fastforward.png?​direct&​256|}}
 {{ :​engines:​requiem_demo_rewind_slowmotion.png?​direct&​256|}} {{ :​engines:​requiem_demo_rewind_slowmotion.png?​direct&​256|}}