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engines:requiem [2013/09/09 20:26] – Spirit | engines:requiem [2014/09/17 11:14] (current) – Spirit | ||
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- | wip page about the requiem | + | ====== reQuiem ====== |
+ | reQuiem is a custom OpenGL Quake engine | ||
+ | |||
+ | [[https:// | ||
The readme says | The readme says | ||
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* MH's beautiful sky rendering | * MH's beautiful sky rendering | ||
* Compatibility options like " | * Compatibility options like " | ||
+ | * built-in reverse weapon cycling: if a custom progs.dat doesn' | ||
+ | * client-side support for the new Fitz protocol (including demo playback) | ||
+ | * screenshots taken while a map is open now get named after the map | ||
+ | * all data from Quake Pre-Release/ | ||
+ | |||
+ | Runs on Linux and Windows. On Linux it uses OSS, with FMOD for the music. | ||
+ | | ||
{{ : | {{ : | ||
{{ : | {{ : |