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engines:texture_filtering [2011/08/22 21:40] – external edit 127.0.0.1 | engines:texture_filtering [2013/02/14 07:31] (current) – SiPlus |
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Open the linked full-sized images in tabs and cycle between them to see the differences. Keep in mind that these are static images and that things appear different in motion (moving patterns in the distance and similar effects). | Open the linked full-sized images in tabs and cycle between them to see the differences. Keep in mind that these are static images and that things appear different in motion (moving patterns in the distance and similar effects). |
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==== Linear filtering with no anisotropic filtering (default) ==== | ==== Bilinear filtering with no anisotropic filtering (default) ==== |
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From left to right it is GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR | From left to right it is GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR |
{{:glquake:gl_texturemode_gl_linear_with_no_anisotropic_filtering.png?direct&200|}} {{:glquake:gl_texturemode_gl_linear_mipmap_nearest_with_no_anisotropic_filtering.png?direct&200|}}{{:glquake:gl_texturemode_gl_linear_mipmap_linear_with_no_anisotropic_filtering.png?direct&200|}} | {{:glquake:gl_texturemode_gl_linear_with_no_anisotropic_filtering.png?direct&200|}} {{:glquake:gl_texturemode_gl_linear_mipmap_nearest_with_no_anisotropic_filtering.png?direct&200|}}{{:glquake:gl_texturemode_gl_linear_mipmap_linear_with_no_anisotropic_filtering.png?direct&200|}} |
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==== Linear filtering with 16x anisotropic filtering ==== | ==== Bilinear filtering with 16x anisotropic filtering ==== |
{{:glquake:gl_texturemode_gl_linear_with_16x_anisotropic_filtering.png?direct&200|}} {{:glquake:gl_texturemode_gl_linear_mipmap_nearest_with_16x_anisotropic_filtering.png?direct&200|}}{{:glquake:gl_texturemode_gl_linear_mipmap_linear_with_16x_anisotropic_filtering.png?direct&200|}} | {{:glquake:gl_texturemode_gl_linear_with_16x_anisotropic_filtering.png?direct&200|}} {{:glquake:gl_texturemode_gl_linear_mipmap_nearest_with_16x_anisotropic_filtering.png?direct&200|}}{{:glquake:gl_texturemode_gl_linear_mipmap_linear_with_16x_anisotropic_filtering.png?direct&200|}} |
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