#1 2023-03-16 22:39:50

motorboy
Member

QMLauncher v1.1 - Launcher for Quake and Quake2.

Launcher for Quake and Quake2. v1.1

Allows you to attach a picture to each mod, as well as add a description.
Allows you to run a random mod, map and difficulty.
For each mod, you can set command line arguments.
Scans for maps in .pak archives.
You can hide maps in the map list. If you choose to launch a random map - hidden maps will not be selected.
You can include your own music. Supported formats .wav, .flac, .ogg.
Ability to install mods from a ZIP archive.

There are Russian and English localization.

I did it for myself because I got tired of writing batch files and a lot of installed mods accumulated.
It's hard to remember which folder belongs to which mod.

Copy to the folder with the Quake or Quake2 game and run it.

You can use your default skin.
Place a .jpg file named QMLlogo.jpg in your launcher folder and the program will use this image as the default skin when it launches.
The image must be square, otherwise it will be distorted.

Download link v1.1
https://drive.google.com/file/d/1WTi5uH … sp=sharing

Screenshot
https://drive.google.com/file/d/1kBu_9m … sp=sharing

For those who will use this launcher.
If there are any errors, please report. I will correct.
If you want to add or remove something from the launcher - write.

I am sorry for my English. This is a google translation.

Last edited by motorboy (Yesterday 23:02:23)

#2 2023-03-17 16:15:36

chad2
Guest

Re: QMLauncher v1.1 - Launcher for Quake and Quake2.

Hey motorboy, I tested QMLauncher.exe with QuakeSpasm-Spiked with Play_Q and TribalFX, it works! What's the default image size for mod cover?

#3 2023-03-17 18:36:01

motorboy
Member

Re: QMLauncher v1.1 - Launcher for Quake and Quake2.

The cover saved with a resolution of 256x256 in jpg format.
Cover, map list, description, mod name are stored in mod folder in files QMLModImage.jpg and QMLModData.dat.
You can use your default cover. Place a .jpg file named QMLlogo.jpg in the launcher folder and the launcher will use it as the default cover.
The image must be square otherwise it will be distorted.

I can make the cover save with a higher resolution. 500x500 or more. If it's necessary.

Last edited by motorboy (2023-03-17 18:48:45)

#4 2023-03-18 00:30:35

motorboy
Member

Re: QMLauncher v1.1 - Launcher for Quake and Quake2.

v1.01
Corrected the mistake. If the user deleted the mod folder manually. When loading the launcher, mods were assigned the wrong folder names to launch.
Just replace QMLauncher.exe with the new version.
If you have already removed mods manually from the game folder, you will have to remove the mods from the list and add them again.

Updated download link

#5 2023-03-18 17:56:06

motorboy
Member

Re: QMLauncher v1.1 - Launcher for Quake and Quake2.

v1.02
The cover for the mod is now saved at 640x640 (was 256x256). For monitors with DPI greater than 125%, the cover now looks more crisp.
Made a few minor fixes.

Updated download link

#6 2023-03-19 21:49:15

motorboy
Member

Re: QMLauncher v1.1 - Launcher for Quake and Quake2.

v1.03
Added a preview mod cover in full size with a double click.
I seems to have done everything he wanted. If there are no bugs, this is the final version.

Last edited by motorboy (2023-03-19 21:49:58)

#7 2023-03-24 22:46:15

motorboy
Member

Re: QMLauncher v1.1 - Launcher for Quake and Quake2.

v1.04
In the add/edit mod window:
You can now select a game dependency (quoth,nehahra,hipnotic,rogue).
Shown in the mod folder selection list are only the folders that actually contain the mod and not everything as before.

Updated download link

#8 Yesterday 20:40:07

motorboy
Member

Re: QMLauncher v1.1 - Launcher for Quake and Quake2.

v1.1
Fixed several bugs.

Added:
It is now possible to hide maps in the map list. If you choose to launch a random map - hidden maps will not be selected.

Ability to install mods from a ZIP archive.

For each mod, you can set command line arguments.

Added hotkeys.
Main window:
In the list of mods, you can move the mod with the keys shift+↑, shift+↓.

Map list editing window:
You can move maps with shift+↑,shift+↓.
Hide the map - key (H), show the map - key (U).

Just replace the old file with the new one.

Updated download link

Who uses the launcher. Write how it works on low end computers. I don't have a chance to check it myself.

Last edited by motorboy (Yesterday 21:07:25)

#9 Today 09:30:10

chad2
Guest

Re: QMLauncher v1.1 - Launcher for Quake and Quake2.

Thanks! I will be testing performance with my trusty ASUS X58L from 2008 and will report later. It's quite a capable machine since it sports an Intel Pentium T3400 (multiple cores) and 2 GB RAM (which is plenty to run any task), however I upgraded SSD to 32 GB from China recently so performance is bonkers now, actually. Unfortunately I re-sold my 15 y. o. original HDD (it started to fail) to some old folk to make good money, so I can no longer report legacy HDD performance. It's an awesome little computer and I can totally recommend it in 2023 for anything and everything, including QuakeSpasm-Spiked and Windows 11!

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