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help:how_to_package_and_release_a_file [2013/02/14 13:56] – created Spirithelp:how_to_package_and_release_a_file [2020/02/20 18:35] – [Naming] human[rus]
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 ===== How to package and release a file ===== ===== How to package and release a file =====
  
-<WRAP center round todo 60%> +==== Naming ====
-This is work in progress +
-</WRAP>+
  
 +=== Map ===
  
-==== Maps ==== +==== Text file ==== 
-Pick a good filename for your .bsp file. People commonly use their nicknames and a counter or try to find a good short word describing the map. Adding a "sp" or "dm" or "ctf" bit to the name helps indicating the intended gamemode. If you decide for a "boring" numbering scheme and you also release maps for other games, you might want to stick a "q1" in there as well.+my nick name in quake: human[rus]
  
-=== Examples of good naming schemes === +You must add a text file to your releasedocumenting at least the title of the work and your (nick)namecreate date: 20-20-2020
-  * efdatsp1.bsp - The Place of Dismay by efdatfull nickname since it is short & sp & number +
-  * chessp1.zip - Shrine of Skank by cheshire, abbreviated nickname & sp & number +
-  * ikspq1.bsp Before Nightfall by Iikka "Fingers" Keränen, abbreviated nickname & q & sp & number +
-  * ac.bsp Adamantine Cruelty by Vondur, abbreviated level title +
-  * ant.bsp - Antediluvian by metlslime, abbreviated title +
-  * cogs.bsp - Cogs Of Conflict by spd, a single prominent word from the title+
  
 +================================================================
 +BASE FILE FOR CUSTOM LEVELS
  
-Be aware that filenames longer than 8 characters will be a pain to use on DOS. So if you are a nice person, find a short one. It will also be nicer to type (if the user's engine does not support tab completion).+Title                       : Early autumn
  
 +Filename                : autumn_sp.bsp
  
-Avoid any characters that are not a-z or 0-9. Quake engines do not handle international keyboard layouts well. Do not use uppercase characters for any files.+Author(s)                : human[rus] aka lotric
  
-Before you settle, search the web for the name and make sure it is not already used.+Email Address          : qwxprc@mail.ru 
  
 +Description                : singleplayer map
  
  
-Packaging feedback:+==============================================================
  
-Please do not put stuff into pak files unless you make a mod. Standard Quake engines will only load pak files with numbers (pak0, pak1, pak2, etc) and only until there is a gap. Please use a standard zip file instead. Name it the same as the bsp file.+Single Player           : yes
  
-Please write a readme text file. Even if it is just "This is the Xth beta of my map ABC (xyz.bsp). -YourNick". You did not even add a title or nick to the bsp file itself which means no one knows who made it. Name the text file the same as the bsp and zip file.+Cooperative 1-32 Player :  yes
  
-If you release beta versions, make sure to indicate that in the filenames. For example bdm1_beta2.bsp or if you want to stay more compatiblebdm1b2.bsp.+Deathmatch 2-32 Player   no
  
-I highly recommend only using letters and numbers, no other characters like _ or -. Quake engines are notoriously bad on supporting international keyboard layouts.+.map   Included         : yes
  
-As a straightforward host you can use http://www.quaketastic.com(pw for uploading is ilovetheshubhub)Make sure you chose a good filename!+Software needed to play : quake 
 + 
 +Comments                : the first map on this editor, just freestyle mapping 
 + 
 +* Construction * 
 + 
 + 
 +Build Time   :  one month 
 + 
 +Times & stats   :System Used      :   ericw-tools-v0.18.1-Linux    
 +          
 +Editor(s) used  : trenchbroom 2019v6 Valve mode 
 + 
 + 
 + 
 +==== Packaging ==== 
 +zip 
 +https://archive.org/download/autumn_sp/autumn_sp.zip 
 +==== Hosting ==== 
 +https://archive.org/download/autumn_sp/autumn_sp.zip