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help:how_to_package_and_release_a_file [2013/02/14 13:56] – created Spirit | help:how_to_package_and_release_a_file [2020/02/20 18:36] – [Packaging] human[rus] | ||
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===== How to package and release a file ===== | ===== How to package and release a file ===== | ||
- | <WRAP center round todo 60%> | + | ==== Naming ==== |
- | This is work in progress | + | |
- | </ | + | |
+ | === Map === | ||
- | ==== Maps ==== | + | ==== Text file ==== |
- | Pick a good filename for your .bsp file. People commonly use their nicknames and a counter or try to find a good short word describing the map. Adding a " | + | |
- | === Examples of good naming schemes === | ||
- | * efdatsp1.bsp - The Place of Dismay by efdat, full nickname since it is short & sp & number | ||
- | * chessp1.zip - Shrine of Skank by cheshire, abbreviated nickname & sp & number | ||
- | * ikspq1.bsp - Before Nightfall by Iikka " | ||
- | * ac.bsp - Adamantine Cruelty by Vondur, abbreviated level title | ||
- | * ant.bsp - Antediluvian by metlslime, abbreviated title | ||
- | * cogs.bsp - Cogs Of Conflict by spd, a single prominent word from the title | ||
+ | You must add a text file to your release, documenting at least the title of the work and your (nick)name. create date: 20-20-2020 | ||
- | Be aware that filenames longer than 8 characters will be a pain to use on DOS. So if you are a nice person, find a short one. It will also be nicer to type (if the user's engine does not support tab completion). | + | ================================================================ |
+ | BASE FILE FOR CUSTOM LEVELS | ||
+ | Title : | ||
- | Avoid any characters that are not a-z or 0-9. Quake engines do not handle international keyboard layouts well. Do not use uppercase characters for any files. | + | Filename |
- | Before you settle, search the web for the name and make sure it is not already used. | + | Author(s) |
+ | Email Address | ||
+ | Description | ||
- | Packaging feedback: | ||
- | Please do not put stuff into pak files unless you make a mod. Standard Quake engines will only load pak files with numbers (pak0, pak1, pak2, etc) and only until there is a gap. Please use a standard zip file instead. Name it the same as the bsp file. | + | ============================================================== |
- | Please write a readme text file. Even if it is just "This is the Xth beta of my map ABC (xyz.bsp). -YourNick" | + | Single Player |
- | If you release beta versions, make sure to indicate that in the filenames. For example bdm1_beta2.bsp or if you want to stay more compatible: bdm1b2.bsp. | + | Cooperative 1-32 Player |
- | I highly recommend only using letters and numbers, no other characters like _ or -. Quake engines are notoriously bad on supporting international keyboard layouts. | + | Deathmatch 2-32 Player |
- | As a straightforward host you can use http://www.quaketastic.com/ (pw for uploading is ilovetheshubhub). Make sure you chose a good filename! | + | .map |
+ | |||
+ | Software needed to play : quake | ||
+ | |||
+ | Comments | ||
+ | |||
+ | * Construction * | ||
+ | |||
+ | |||
+ | Build Time : | ||
+ | |||
+ | Times & stats : | ||
+ | |||
+ | System Used : | ||
+ | |||
+ | Editor(s) used : | ||
+ | |||
+ | |||
+ | |||
+ | ==== Packaging ==== | ||
+ | zip | ||
+ | |||
+ | ==== Hosting ==== | ||
+ | https://archive.org/download/ |