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help:troubleshooting_common_errors [2012/02/16 13:13] – ati bpp 32 Spirithelp:troubleshooting_common_errors [2012/04/08 20:56] – lots more Spirit
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 ===== Troubleshooting / Common Errors ===== ===== Troubleshooting / Common Errors =====
 +
 +There are many bugs and oddities you might encounter when playing Quake. If you think that a certain one is missing below, please add it.
  
 ==== Hard crashes ==== ==== Hard crashes ====
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 Quake returns to the operating system with an error message or does not even seem to start at all. Quake returns to the operating system with an error message or does not even seem to start at all.
  
-  * **Hunc_Alloc: Failed on ####### bytes** +=== Hunc_Alloc: Failed on ####### bytes ===
 The game does not have enough memory allocated to load the map. This usually happens with very large maps. To be able to load it, the memory heap has to be increased manually by using the **-heapsize #** command line parameter when starting the game. For example: **glquake.exe -heapsize 64000**. For software rendered engines the commandline parameter is **-mem #** where # is the amount of RAM in megabytes, eg **-mem 64**. The game does not have enough memory allocated to load the map. This usually happens with very large maps. To be able to load it, the memory heap has to be increased manually by using the **-heapsize #** command line parameter when starting the game. For example: **glquake.exe -heapsize 64000**. For software rendered engines the commandline parameter is **-mem #** where # is the amount of RAM in megabytes, eg **-mem 64**.
  
-  * **A required .DLL file, GLIDE2X.DLL, was not found**+=== A required .DLL file, GLIDE2X.DLL, was not found ===
 Unless you are using a 3Dfx graphics card (you would know if you do so) this means that you should just go ahead and delete the file **opengl32.dll** from your Quake directory. Unless you are using a 3Dfx graphics card (you would know if you do so) this means that you should just go ahead and delete the file **opengl32.dll** from your Quake directory.
  
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 ==== Other problems ==== ==== Other problems ====
  
-  * The screen is green and distorted+=== Quake is too damn dark === 
 +Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the gamma slider in the menu. Do not use the idgamma tool. 
 + 
 +=== The screen is green and distorted ===
 You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth. You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth.
 +
 +==== Random things ====
 +  * If there are fishes in the map, the monster kill statistics in the transmission screen will be wrong.
 +  * Jumping monsters like fiends and dogs can get stuck.
 +  * Jumping monsters can instantly kill you if they land on your head. Keep your distance, Mario!
 +  * You cannot look up or down straight.
 +  * Vores' magic missiles argh can damage themselves.
 +  * You cannot blow up fallen zombies.
 +  * Grenades will be stuck if you fire them downwards on to a slope.
 +  * Falling down always takes 5 health points (unless the mapper decided otherwise).
 +  * The rocket launcher is rather inefficient against Shamblers.