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help:troubleshooting_common_errors [2012/04/08 20:56] – lots more Spirithelp:troubleshooting_common_errors [2012/04/14 19:21] – A few changes to "random things" negke
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 === Quake is too damn dark === === Quake is too damn dark ===
-Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the gamma slider in the menu. Do not use the idgamma tool.+Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the brightness slider in the menu. If it does not have any effect, make sure to run the game with **-bpp 32** in the commandline. Using the idgamma tool is not recommended.
  
 === The screen is green and distorted === === The screen is green and distorted ===
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 ==== Random things ==== ==== Random things ====
-  * If there are fishes in the map, the monster kill statistics in the transmission screen will be wrong. +  * Fish are counted twiceso the monster number and kill statistic on the intermission screen will be wrong. 
-  * Jumping monsters like fiends and dogs can get stuck. +  * Jumping monsters like fiends and dogs can get stuck on some architecture
-  * Jumping monsters can instantly kill you if they land on your head. Keep your distance, Mario! +  * Jumping monsters can deal a huge amount of damage or even instantly kill you if they land on your head. Keep your distance, Mario! 
-  * You cannot look up or down straight. +  * You cannot look up or down straight in most source ports
-  * Vores' magic missiles argh can damage themselves.+  * Vores can damage themselves with their magic missiles.
   * You cannot blow up fallen zombies.   * You cannot blow up fallen zombies.
-  * Grenades will be stuck if you fire them downwards on to slope+  * Grenades will be stuck if you fire them downwards onto sloped floor
-  * Falling down always takes 5 health points (unless the mapper decided otherwise)+  * Falling down any more than 256 game units always takes 5 health points
-  * The rocket launcher is rather inefficient against Shamblers.+  * Shamblers only take half the damage from rockets and grenades
 +  * It is possible to lose the episode runes upon returning to the start map. 
 +  * If you ride an elevator and a monster or another player jumps on your head, you will be squished quickly. 
 +  * In cooperative mode, weapon pickups do not trigger their targets, which sometimes breaks progression in custom maps.