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interviews:ijed [2011/04/15 18:11] – external edit 127.0.0.1interviews:ijed [2012/11/11 10:58] (current) onetruepurple
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 ======An Interview with ijed====== ======An Interview with ijed======
-  * Search for [[http://www.quaddicted.com/reviews/?filtered=ijed|ijed's Singleplayer maps]] at [[http://www.quaddicted.com/|Quaddicted.com]]. 
  
-{{ http://www.quaddicted.com/interviews/ijed_warpspasm.jpg?nocache }}+{{ :interviews:ijed_warpspasm.jpg}}
  
-**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?**+  Search for [[http://www.quaddicted.com/reviews/?filtered=ijed|ijed's Singleplayer maps]] at Quaddicted. 
 +\\  
 +<span interview-question>Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span>
  
-Louis Manning, 26, Chile, South America - active in the Q1 community maybe three years.+<span interview-answer>Louis Manning, 26, Chile, South America - active in the Q1 community maybe three years.</span>
  
-**How did you get involved in the community?**+<span interview-question>How did you get involved in the community?</span>
  
-All those classic map packs. On the Pc I remember the first time I played Q1 at a friends house - the first FPS I owned was HL1, but Q1 left an indelible impression.  Later I bought Q2 and found it too slow, but still tried mapping for it for a long time.  Eventually I got a copy of Q1 and started playing through all the great custom maps and packs before I finally started putting stuff together.  Most of the early stuff was either cack or lost, but there's a few scraps that I've rebuilt from the ideas I had back then.+<span interview-answer>All those classic map packs. On the Pc I remember the first time I played Q1 at a friends house - the first FPS I owned was HL1, but Q1 left an indelible impression.  Later I bought Q2 and found it too slow, but still tried mapping for it for a long time.  Eventually I got a copy of Q1 and started playing through all the great custom maps and packs before I finally started putting stuff together.  Most of the early stuff was either cack or lost, but there's a few scraps that I've rebuilt from the ideas I had back then.</span>
  
-**What Q1 contributions are you best-known for? Which of your works is your personal favorite?**+<span interview-question>What Q1 contributions are you best-known for? Which of your works is your personal favorite?</span>
  
-A few smaller maps, and the [[http://www.quaddicted.com/reviews/quoth.html|Quoth]] pack [[http://www.quaddicted.com/reviews/warpspasm.html|Warp Spasm]].  My favourite project is always the one I'm currently working on, my least favourite is the one most recently finished.+<span interview-answer>A few smaller maps, and the [[http://www.quaddicted.com/reviews/quoth.html|Quoth]] pack [[http://www.quaddicted.com/reviews/warpspasm.html|Warp Spasm]].  My favourite project is always the one I'm currently working on, my least favourite is the one most recently finished.</span>
  
-**What was your initial motivation to work for Quake?**+<span interview-question>What was your initial motivation to work for Quake?</span>
  
-It's a very honest SP game - most modern games have piles of stuff to learn or mess around with.  They have their place, but the immediacy of Quake is the hook.  Playing a great map sucks you in, you only know how long it's taken you when the intermission screen arrives.  Unless you need to eat or something - Warp Spasm syndrome.+<span interview-answer>It's a very honest SP game - most modern games have piles of stuff to learn or mess around with.  They have their place, but the immediacy of Quake is the hook.  Playing a great map sucks you in, you only know how long it's taken you when the intermission screen arrives.  Unless you need to eat or something - Warp Spasm syndrome.</span>
  
-**Do you have a website/links where we could check out your stuff?**+<span interview-question>Do you have a website/links where we could check out your stuff?</span>
  
-Nope, sorry.  I'll get around to it one day.  The maps I've made can be all found at Quaddicted.+<span interview-answer>Nope, sorry.  I'll get around to it one day.  The maps I've made can be all found at Quaddicted.</span>
  
-**What are your best memories about this community?**+<span interview-question>What are your best memories about this community?</span>
  
-Finding some of the great sites like func_messageboard or Inside3d or some of the old archives which have enough resources to keep any enthusiast busy for years.+<span interview-answer>Finding some of the great sites like func_messageboard or Inside3d or some of the old archives which have enough resources to keep any enthusiast busy for years.</span>
  
-**Are you regularly playing Quake? Are you trying out mods, maps and engines?**+<span interview-question>Are you regularly playing Quake? Are you trying out mods, maps and engines?</span>
  
-Pretty much.  I tend to try and keep a hand in even when I'm not working on a project, playtesting or whatever - its always interesting to bounce ideas back and forth.  Plus the maps that have been coming out for the past couple of years are very high quality - you look at retail FPS level design and have to scratch your head sometimes.+<span interview-answer>Pretty much.  I tend to try and keep a hand in even when I'm not working on a project, playtesting or whatever - its always interesting to bounce ideas back and forth.  Plus the maps that have been coming out for the past couple of years are very high quality - you look at retail FPS level design and have to scratch your head sometimes.</span>
  
-**Have there been other games you have been playing a lot?**+<span interview-question>Have there been other games you have been playing a lot?</span>
  
-Dawn of War had me hooked for a while, and the Orange Box.  Luckily my interest has waned so I can concentrate properly on Quake again.+<span interview-answer>Dawn of War had me hooked for a while, and the Orange Box.  Luckily my interest has waned so I can concentrate properly on Quake again.</span>
  
-**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?**+<span interview-question>How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</span>
  
-Pretty solid.  Best contributions are basically made by the webmasters who create the meeting posts - Spirit, Baker, Metslime and the others.  Without these there wouldn't be a community.+<span interview-answer>Pretty solid.  Best contributions are basically made by the webmasters who create the meeting posts - Spirit, Baker, Metslime and the others.  Without these there wouldn't be a community.</span>
  
-**How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?**+<span interview-question>How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?</span>
  
-I don't see why not.  If people were going to get sick of old-fashioned graphics and prefer slower gameplay then they would have done already. There's been quite a few new faces showing up, and most of them contributing in some way or other.  So as long as there's interest there'll be a community.+<span interview-answer>I don't see why not.  If people were going to get sick of old-fashioned graphics and prefer slower gameplay then they would have done already. There's been quite a few new faces showing up, and most of them contributing in some way or other.  So as long as there's interest there'll be a community.</span>
  
-**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?**+<span interview-question>Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</span>
  
-Surprise the player every way you can, but without killing them.+<span interview-answer>Surprise the player every way you can, but without killing them.</span>
  
-**What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?** +<span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span>
- +
-Not sure, have to go see a man about a dog.+
  
 +<span interview-answer>Not sure, have to go see a man about a dog.</span>