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| ======An Interview with ijed====== | ======An Interview with ijed====== | ||
| - | * Search for [[http://www.quaddicted.com/reviews/?filtered=ijed|ijed's Singleplayer maps]] at [[http://www.quaddicted.com/|Quaddicted.com]]. | ||
| - | {{ http://www.quaddicted.com/interviews/ijed_warpspasm.jpg?nocache }} | + | {{ :interviews:ijed_warpspasm.jpg}} |
| - | **Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?** | + | * Search for [[http://www.quaddicted.com/reviews/?filtered=ijed|ijed's Singleplayer maps]] at Quaddicted. |
| + | \\ | ||
| + | <span interview-question>Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span> | ||
| - | Louis Manning, 26, Chile, South America - active in the Q1 community maybe three years. | + | <span interview-answer>Louis Manning, 26, Chile, South America - active in the Q1 community maybe three years.</span> |
| - | **How did you get involved in the community?** | + | <span interview-question>How did you get involved in the community?</span> |
| - | All those classic map packs. On the Pc I remember the first time I played Q1 at a friends house - the first FPS I owned was HL1, but Q1 left an indelible impression. Later I bought Q2 and found it too slow, but still tried mapping for it for a long time. Eventually I got a copy of Q1 and started playing through all the great custom maps and packs before I finally started putting stuff together. Most of the early stuff was either cack or lost, but there's a few scraps that I've rebuilt from the ideas I had back then. | + | <span interview-answer>All those classic map packs. On the Pc I remember the first time I played Q1 at a friends house - the first FPS I owned was HL1, but Q1 left an indelible impression. Later I bought Q2 and found it too slow, but still tried mapping for it for a long time. Eventually I got a copy of Q1 and started playing through all the great custom maps and packs before I finally started putting stuff together. Most of the early stuff was either cack or lost, but there's a few scraps that I've rebuilt from the ideas I had back then.</span> |
| - | **What Q1 contributions are you best-known for? Which of your works is your personal favorite?** | + | <span interview-question>What Q1 contributions are you best-known for? Which of your works is your personal favorite?</span> |
| - | A few smaller maps, and the [[http://www.quaddicted.com/reviews/quoth.html|Quoth]] pack [[http://www.quaddicted.com/reviews/warpspasm.html|Warp Spasm]]. My favourite project is always the one I'm currently working on, my least favourite is the one most recently finished. | + | <span interview-answer>A few smaller maps, and the [[http://www.quaddicted.com/reviews/quoth.html|Quoth]] pack [[http://www.quaddicted.com/reviews/warpspasm.html|Warp Spasm]]. My favourite project is always the one I'm currently working on, my least favourite is the one most recently finished.</span> |
| - | **What was your initial motivation to work for Quake?** | + | <span interview-question>What was your initial motivation to work for Quake?</span> |
| - | It's a very honest SP game - most modern games have piles of stuff to learn or mess around with. They have their place, but the immediacy of Quake is the hook. Playing a great map sucks you in, you only know how long it's taken you when the intermission screen arrives. Unless you need to eat or something - Warp Spasm syndrome. | + | <span interview-answer>It's a very honest SP game - most modern games have piles of stuff to learn or mess around with. They have their place, but the immediacy of Quake is the hook. Playing a great map sucks you in, you only know how long it's taken you when the intermission screen arrives. Unless you need to eat or something - Warp Spasm syndrome.</span> |
| - | **Do you have a website/links where we could check out your stuff?** | + | <span interview-question>Do you have a website/links where we could check out your stuff?</span> |
| - | Nope, sorry. I'll get around to it one day. The maps I've made can be all found at Quaddicted. | + | <span interview-answer>Nope, sorry. I'll get around to it one day. The maps I've made can be all found at Quaddicted.</span> |
| - | **What are your best memories about this community?** | + | <span interview-question>What are your best memories about this community?</span> |
| - | Finding some of the great sites like func_messageboard or Inside3d or some of the old archives which have enough resources to keep any enthusiast busy for years. | + | <span interview-answer>Finding some of the great sites like func_messageboard or Inside3d or some of the old archives which have enough resources to keep any enthusiast busy for years.</span> |
| - | **Are you regularly playing Quake? Are you trying out mods, maps and engines?** | + | <span interview-question>Are you regularly playing Quake? Are you trying out mods, maps and engines?</span> |
| - | Pretty much. I tend to try and keep a hand in even when I'm not working on a project, playtesting or whatever - its always interesting to bounce ideas back and forth. Plus the maps that have been coming out for the past couple of years are very high quality - you look at retail FPS level design and have to scratch your head sometimes. | + | <span interview-answer>Pretty much. I tend to try and keep a hand in even when I'm not working on a project, playtesting or whatever - its always interesting to bounce ideas back and forth. Plus the maps that have been coming out for the past couple of years are very high quality - you look at retail FPS level design and have to scratch your head sometimes.</span> |
| - | **Have there been other games you have been playing a lot?** | + | <span interview-question>Have there been other games you have been playing a lot?</span> |
| - | Dawn of War had me hooked for a while, and the Orange Box. Luckily my interest has waned so I can concentrate properly on Quake again. | + | <span interview-answer>Dawn of War had me hooked for a while, and the Orange Box. Luckily my interest has waned so I can concentrate properly on Quake again.</span> |
| - | **How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?** | + | <span interview-question>How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</span> |
| - | Pretty solid. Best contributions are basically made by the webmasters who create the meeting posts - Spirit, Baker, Metslime and the others. Without these there wouldn't be a community. | + | <span interview-answer>Pretty solid. Best contributions are basically made by the webmasters who create the meeting posts - Spirit, Baker, Metslime and the others. Without these there wouldn't be a community.</span> |
| - | **How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?** | + | <span interview-question>How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?</span> |
| - | I don't see why not. If people were going to get sick of old-fashioned graphics and prefer slower gameplay then they would have done already. There's been quite a few new faces showing up, and most of them contributing in some way or other. So as long as there's interest there'll be a community. | + | <span interview-answer>I don't see why not. If people were going to get sick of old-fashioned graphics and prefer slower gameplay then they would have done already. There's been quite a few new faces showing up, and most of them contributing in some way or other. So as long as there's interest there'll be a community.</span> |
| - | **Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?** | + | <span interview-question>Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</span> |
| - | Surprise the player every way you can, but without killing them. | + | <span interview-answer>Surprise the player every way you can, but without killing them.</span> |
| - | **What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?** | + | <span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span> |
| - | + | ||
| - | Not sure, have to go see a man about a dog. | + | |
| + | <span interview-answer>Not sure, have to go see a man about a dog.</span> | ||

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