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interviews:jpl [2011/04/15 18:15]
127.0.0.1 external edit
interviews:jpl [2012/11/11 12:59] (current)
onetruepurple
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 ======An Interview with JPL====== ======An Interview with JPL======
-  * Search for [[http://​www.quaddicted.com/​reviews/?​filtered=jpl|JPL'​s Singleplayer maps]] at [[http://​www.quaddicted.com/​|Quaddicted.com]]. 
  
-{{ http://​www.quaddicted.com/​interviews/jpl_cda.jpg?​nocache ​}}+{{ :interviews:jpl_cda.jpg}}
  
-**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?**+  ​Search for [[http://​www.quaddicted.com/​reviews/?​filtered=jpl|JPL'​s Singleplayer maps]] at Quaddicted. 
 +\\  
 +<span interview-question>​Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</​span>​
  
-I'm 38, I'm married, and I have 2 daughters (4 and 8 years old). I'm french, and I live on the French Riviera, close to Cannes. I play Quake since 1996, time when I discovered the game during University time. I started to map lately in 2004, just after I decided to test mapping tool (i.e BSP editor was the first one...). Actually I had it in mind since I saw the first custom maps in 1997/98, but the real trigger was my lucky discovery of QuArK level editor due to its easyness use...+<span interview-answer>​I'm 38, I'm married, and I have 2 daughters (4 and 8 years old). I'm french, and I live on the French Riviera, close to Cannes. I play Quake since 1996, time when I discovered the game during University time. I started to map lately in 2004, just after I decided to test mapping tool (i.e BSP editor was the first one...). Actually I had it in mind since I saw the first custom maps in 1997/98, but the real trigger was my lucky discovery of QuArK level editor due to its easyness use...</​span>​
  
-**How did you get involved in the community?**+<span interview-question>​How did you get involved in the community?</​span>​
  
-Like for QuArK, I discovered func_ with luck: I was looking for advices for my first map. Then I never quit func_, hence my involvement,​ while I'm aware I'm not the most active people on the place :P+<span interview-answer>​Like for QuArK, I discovered func_ with luck: I was looking for advices for my first map. Then I never quit func_, hence my involvement,​ while I'm aware I'm not the most active people on the place :P</​span>​
  
-**What Q1 contributions are you best-known for? Which of your works is your personal favorite?**+<span interview-question>​What Q1 contributions are you best-known for? Which of your works is your personal favorite?</​span>​
  
-I'm involved in the community with my "map deliveries"​ since 2004: I released actually 7 SP and 2 DM maps, plus some textures sets on my "​portfolio"​. I also try to help as soon as I can all the people that required my help: as example, I beta tested Travail Mission Pack and AoP, and some others maps delivered by other mappers. I made some few texture customization for Travail mission pack. I converted Doom3 textures downto Quake wad format, etc.. etc... I also try to push the limit of engines each time I can, and also to make different things regarding the original brown Quake stuff... as example, Doom3 texture convertion and use, Cyberdemon use, etc... I know it is too much Doom-ish for the purists ;)+<span interview-answer>​I'm involved in the community with my "map deliveries"​ since 2004: I released actually 7 SP and 2 DM maps, plus some textures sets on my "​portfolio"​. I also try to help as soon as I can all the people that required my help: as example, I beta tested Travail Mission Pack and AoP, and some others maps delivered by other mappers. I made some few texture customization for Travail mission pack. I converted Doom3 textures downto Quake wad format, etc.. etc... I also try to push the limit of engines each time I can, and also to make different things regarding the original brown Quake stuff... as example, Doom3 texture convertion and use, Cyberdemon use, etc... I know it is too much Doom-ish for the purists ;)
  
-Concerning my favourite personnal work: I think [[http://​www.quaddicted.com/​reviews/​cda.html|Castle of the Dark Ages]] was the best visually speaking, and also the worst for vis runtime (50 days and 18 hours), but the final result deserved it.. I'm also proud of [[http://​www.quaddicted.com/​reviews/​5rivers.html|5 Rivers Land]] map series and its freaky Doom3"​-ish ambience.+Concerning my favourite personnal work: I think [[http://​www.quaddicted.com/​reviews/​cda.html|Castle of the Dark Ages]] was the best visually speaking, and also the worst for vis runtime (50 days and 18 hours), but the final result deserved it.. I'm also proud of [[http://​www.quaddicted.com/​reviews/​5rivers.html|5 Rivers Land]] map series and its freaky Doom3"​-ish ambience.</​span>​
  
-**What was your initial motivation to work for Quake?**+<span interview-question>​What was your initial motivation to work for Quake?</​span>​
  
-Self satisfaction essentially:​ I just mean I'm mapping for fun, and my main idea there is to give fun to other people: it is enough for me. I'm not waiting nor for any congratulation,​ neither for any price, just some respect if possible.+<span interview-answer>​Self satisfaction essentially:​ I just mean I'm mapping for fun, and my main idea there is to give fun to other people: it is enough for me. I'm not waiting nor for any congratulation,​ neither for any price, just some respect if possible.</​span>​
  
-**Do you have a website/​links where we could check out your stuff?**+<span interview-question>​Do you have a website/​links where we could check out your stuff?</​span>​
  
-Sure !! http://​lambert.jeanphilippe.free.fr/​+<span interview-answer>​Sure !! http://​lambert.jeanphilippe.free.fr/​</​span>​
  
-**What are your best memories about this community?**+<span interview-question>​What are your best memories about this community?</​span>​
  
-The endless discussion about Fiend'​s eyes.. or no eyes.. ;) and also the regular #tf drama :P+<span interview-answer>​The endless discussion about Fiend'​s eyes.. or no eyes.. ;) and also the regular #tf drama :P</​span>​
  
-**Are you regularly playing Quake? Are you trying out mods, maps and engines?**+<span interview-question>​Are you regularly playing Quake? Are you trying out mods, maps and engines?</​span>​
  
-Of course I'm regularly playing Quake: I try to play as far as possible all the mod/​pack/​maps that are released... but I'm late by 3 weeks, so I will have to skip some of them at the moment unfortunately.. I'll try to recover the "​gap"​ later on...+<span interview-answer>​Of course I'm regularly playing Quake: I try to play as far as possible all the mod/​pack/​maps that are released... but I'm late by 3 weeks, so I will have to skip some of them at the moment unfortunately.. I'll try to recover the "​gap"​ later on...
  
-Concerning engines, I'm very conservative:​ [[http://​www.celephais.net/​fitzquake/​|metlslime'​s FitzQuake]],​ and [[http://​user.tninet.se/​~xir870k/​|aguirRe'​s GLQuake]], nothing else !+Concerning engines, I'm very conservative:​ [[http://​www.celephais.net/​fitzquake/​|metlslime'​s FitzQuake]],​ and [[http://​user.tninet.se/​~xir870k/​|aguirRe'​s GLQuake]], nothing else !</​span>​
  
-**Have there been other games you have been playing a lot?**+<span interview-question>​Have there been other games you have been playing a lot?</​span>​
  
-Call of duty 2 / Half Life 3 / Doom 3 / Doom 2  and Cerebral Academy on my oldest daughter'​s Nintendo-DS ;) for an old man like me, it is mandatory now :)+<span interview-answer>​Call of duty 2 / Half Life 3 / Doom 3 / Doom 2  and Cerebral Academy on my oldest daughter'​s Nintendo-DS ;) for an old man like me, it is mandatory now :)</​span>​
  
-**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?**+<span interview-question>​How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</​span>​
  
-Well, there are a lot of nice people there, particularly on func_ like Trinca, negke, distrans, JohnXmas, Scragbait, aguirRe, Bal, etc... etc... oh and you for sure.. I'm sorry BTW for the people I didn't mention there... There are also "​nasty"​ people... This is the internet, but this is also reflecting what is real life. +<span interview-answer>​Well, there are a lot of nice people there, particularly on func_ like Trinca, negke, distrans, JohnXmas, Scragbait, aguirRe, Bal, etc... etc... oh and you for sure.. I'm sorry BTW for the people I didn't mention there... There are also "​nasty"​ people... This is the internet, but this is also reflecting what is real life. 
  
 And as our community is sinking slowly, I really think people should change their attittude a little bit, and try to be less "​aggressive",​ sarcastic, etc... it would help to the general ambience overall... A nice wish isn't it ? And as our community is sinking slowly, I really think people should change their attittude a little bit, and try to be less "​aggressive",​ sarcastic, etc... it would help to the general ambience overall... A nice wish isn't it ?
  
-Old stuff like Sadlark series, or Beyond Belief were very impressive at their time, but the community really crossed a threshold with "​Nehahra"​ and "​Travail Mission"​ packs, also with "​Marcher Fortress",​ and latest distrans "​Ruined Nation"​ map...+Old stuff like Sadlark series, or Beyond Belief were very impressive at their time, but the community really crossed a threshold with "​Nehahra"​ and "​Travail Mission"​ packs, also with "​Marcher Fortress",​ and latest distrans "​Ruined Nation"​ map...</​span>​
  
-**How do you picture the future of the community? Do you (objectively) think that people will still be modding/​mapping for it in, say, 10 years from now?**+<span interview-question>​How do you picture the future of the community? Do you (objectively) think that people will still be modding/​mapping for it in, say, 10 years from now?</​span>​
  
-I don't think so, but let's be positive: why not? Mapping for Quake is so easy compared to other "​complex game" QuArK level editor allowed me to test other games (i.e Doom3 and HL2) and when I saw the list of entities, light styles, etc.. I was completely lost ! Too much stuff kills the stuff ! Let's use simple materials, and let's do miracles !+<span interview-answer>​I don't think so, but let's be positive: why not? Mapping for Quake is so easy compared to other "​complex game" QuArK level editor allowed me to test other games (i.e Doom3 and HL2) and when I saw the list of entities, light styles, etc.. I was completely lost ! Too much stuff kills the stuff ! Let's use simple materials, and let's do miracles !</​span>​
  
-**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?**+<span interview-question>​Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</​span>​
  
-I would say the method, like this:​\\ ​+<span interview-answer>​I would say the method, like this:​\\ ​
   * A plan on the paper before starting anything, just to fix the idea, and the rough map layout\\ ​   * A plan on the paper before starting anything, just to fix the idea, and the rough map layout\\ ​
   * Clean brushwork, and clean texture alignement\\ ​   * Clean brushwork, and clean texture alignement\\ ​
   * Lightning effects\\ ​   * Lightning effects\\ ​
-  * monsters placement and gameplay \\  +  * monsters placement and gameplay\\  
-  * Beta test before release+  * Beta test before release\\ 
  
-Loop on each item if the result is not statisfaying !+Loop on each item if the result is not statisfaying !</​span>​
  
-**What is the question you would have like to be asked (but weren'​t),​ how would you have answered it and how pissed are you for me not thinking about it?**+<span interview-question>​What is the question you would have like to be asked (but weren'​t),​ how would you have answered it and how pissed are you for me not thinking about it?</​span>​
  
-Well, I have no clue what I could write there... maybe just saying that we all have to work to keep this community alive, with respect to each others, etc.... utopia ..... ;) +<span interview-answer>​Well, I have no clue what I could write there... maybe just saying that we all have to work to keep this community alive, with respect to each others, etc.... utopia ..... ;)
- +
-Thanks a lot to provide me the opportunity to express myself there...+
  
 +Thanks a lot to provide me the opportunity to express myself there...</​span>​