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interviews:jpl [2011/04/15 18:15] – external edit 127.0.0.1interviews:jpl [2012/11/11 12:59] (current) onetruepurple
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 ======An Interview with JPL====== ======An Interview with JPL======
-  * Search for [[http://www.quaddicted.com/reviews/?filtered=jpl|JPL's Singleplayer maps]] at [[http://www.quaddicted.com/|Quaddicted.com]]. 
  
-{{ http://www.quaddicted.com/interviews/jpl_cda.jpg?nocache }}+{{ :interviews:jpl_cda.jpg}}
  
-**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?**+  Search for [[http://www.quaddicted.com/reviews/?filtered=jpl|JPL's Singleplayer maps]] at Quaddicted. 
 +\\  
 +<span interview-question>Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span>
  
-I'm 38, I'm married, and I have 2 daughters (4 and 8 years old). I'm french, and I live on the French Riviera, close to Cannes. I play Quake since 1996, time when I discovered the game during University time. I started to map lately in 2004, just after I decided to test mapping tool (i.e BSP editor was the first one...). Actually I had it in mind since I saw the first custom maps in 1997/98, but the real trigger was my lucky discovery of QuArK level editor due to its easyness use...+<span interview-answer>I'm 38, I'm married, and I have 2 daughters (4 and 8 years old). I'm french, and I live on the French Riviera, close to Cannes. I play Quake since 1996, time when I discovered the game during University time. I started to map lately in 2004, just after I decided to test mapping tool (i.e BSP editor was the first one...). Actually I had it in mind since I saw the first custom maps in 1997/98, but the real trigger was my lucky discovery of QuArK level editor due to its easyness use...</span>
  
-**How did you get involved in the community?**+<span interview-question>How did you get involved in the community?</span>
  
-Like for QuArK, I discovered func_ with luck: I was looking for advices for my first map. Then I never quit func_, hence my involvement, while I'm aware I'm not the most active people on the place :P+<span interview-answer>Like for QuArK, I discovered func_ with luck: I was looking for advices for my first map. Then I never quit func_, hence my involvement, while I'm aware I'm not the most active people on the place :P</span>
  
-**What Q1 contributions are you best-known for? Which of your works is your personal favorite?**+<span interview-question>What Q1 contributions are you best-known for? Which of your works is your personal favorite?</span>
  
-I'm involved in the community with my "map deliveries" since 2004: I released actually 7 SP and 2 DM maps, plus some textures sets on my "portfolio". I also try to help as soon as I can all the people that required my help: as example, I beta tested Travail Mission Pack and AoP, and some others maps delivered by other mappers. I made some few texture customization for Travail mission pack. I converted Doom3 textures downto Quake wad format, etc.. etc... I also try to push the limit of engines each time I can, and also to make different things regarding the original brown Quake stuff... as example, Doom3 texture convertion and use, Cyberdemon use, etc... I know it is too much Doom-ish for the purists ;)+<span interview-answer>I'm involved in the community with my "map deliveries" since 2004: I released actually 7 SP and 2 DM maps, plus some textures sets on my "portfolio". I also try to help as soon as I can all the people that required my help: as example, I beta tested Travail Mission Pack and AoP, and some others maps delivered by other mappers. I made some few texture customization for Travail mission pack. I converted Doom3 textures downto Quake wad format, etc.. etc... I also try to push the limit of engines each time I can, and also to make different things regarding the original brown Quake stuff... as example, Doom3 texture convertion and use, Cyberdemon use, etc... I know it is too much Doom-ish for the purists ;)
  
-Concerning my favourite personnal work: I think [[http://www.quaddicted.com/reviews/cda.html|Castle of the Dark Ages]] was the best visually speaking, and also the worst for vis runtime (50 days and 18 hours), but the final result deserved it.. I'm also proud of [[http://www.quaddicted.com/reviews/5rivers.html|5 Rivers Land]] map series and its freaky Doom3"-ish ambience.+Concerning my favourite personnal work: I think [[http://www.quaddicted.com/reviews/cda.html|Castle of the Dark Ages]] was the best visually speaking, and also the worst for vis runtime (50 days and 18 hours), but the final result deserved it.. I'm also proud of [[http://www.quaddicted.com/reviews/5rivers.html|5 Rivers Land]] map series and its freaky Doom3"-ish ambience.</span>
  
-**What was your initial motivation to work for Quake?**+<span interview-question>What was your initial motivation to work for Quake?</span>
  
-Self satisfaction essentially: I just mean I'm mapping for fun, and my main idea there is to give fun to other people: it is enough for me. I'm not waiting nor for any congratulation, neither for any price, just some respect if possible.+<span interview-answer>Self satisfaction essentially: I just mean I'm mapping for fun, and my main idea there is to give fun to other people: it is enough for me. I'm not waiting nor for any congratulation, neither for any price, just some respect if possible.</span>
  
-**Do you have a website/links where we could check out your stuff?**+<span interview-question>Do you have a website/links where we could check out your stuff?</span>
  
-Sure !! http://lambert.jeanphilippe.free.fr/+<span interview-answer>Sure !! http://lambert.jeanphilippe.free.fr/</span>
  
-**What are your best memories about this community?**+<span interview-question>What are your best memories about this community?</span>
  
-The endless discussion about Fiend's eyes.. or no eyes.. ;) and also the regular #tf drama :P+<span interview-answer>The endless discussion about Fiend's eyes.. or no eyes.. ;) and also the regular #tf drama :P</span>
  
-**Are you regularly playing Quake? Are you trying out mods, maps and engines?**+<span interview-question>Are you regularly playing Quake? Are you trying out mods, maps and engines?</span>
  
-Of course I'm regularly playing Quake: I try to play as far as possible all the mod/pack/maps that are released... but I'm late by 3 weeks, so I will have to skip some of them at the moment unfortunately.. I'll try to recover the "gap" later on...+<span interview-answer>Of course I'm regularly playing Quake: I try to play as far as possible all the mod/pack/maps that are released... but I'm late by 3 weeks, so I will have to skip some of them at the moment unfortunately.. I'll try to recover the "gap" later on...
  
-Concerning engines, I'm very conservative: [[http://www.celephais.net/fitzquake/|metlslime's FitzQuake]], and [[http://user.tninet.se/~xir870k/|aguirRe's GLQuake]], nothing else !+Concerning engines, I'm very conservative: [[http://www.celephais.net/fitzquake/|metlslime's FitzQuake]], and [[http://user.tninet.se/~xir870k/|aguirRe's GLQuake]], nothing else !</span>
  
-**Have there been other games you have been playing a lot?**+<span interview-question>Have there been other games you have been playing a lot?</span>
  
-Call of duty 2 / Half Life 3 / Doom 3 / Doom 2  and Cerebral Academy on my oldest daughter's Nintendo-DS ;) for an old man like me, it is mandatory now :)+<span interview-answer>Call of duty 2 / Half Life 3 / Doom 3 / Doom 2  and Cerebral Academy on my oldest daughter's Nintendo-DS ;) for an old man like me, it is mandatory now :)</span>
  
-**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?**+<span interview-question>How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</span>
  
-Well, there are a lot of nice people there, particularly on func_ like Trinca, negke, distrans, JohnXmas, Scragbait, aguirRe, Bal, etc... etc... oh and you for sure.. I'm sorry BTW for the people I didn't mention there... There are also "nasty" people... This is the internet, but this is also reflecting what is real life. +<span interview-answer>Well, there are a lot of nice people there, particularly on func_ like Trinca, negke, distrans, JohnXmas, Scragbait, aguirRe, Bal, etc... etc... oh and you for sure.. I'm sorry BTW for the people I didn't mention there... There are also "nasty" people... This is the internet, but this is also reflecting what is real life. 
  
 And as our community is sinking slowly, I really think people should change their attittude a little bit, and try to be less "aggressive", sarcastic, etc... it would help to the general ambience overall... A nice wish isn't it ? And as our community is sinking slowly, I really think people should change their attittude a little bit, and try to be less "aggressive", sarcastic, etc... it would help to the general ambience overall... A nice wish isn't it ?
  
-Old stuff like Sadlark series, or Beyond Belief were very impressive at their time, but the community really crossed a threshold with "Nehahra" and "Travail Mission" packs, also with "Marcher Fortress", and latest distrans "Ruined Nation" map...+Old stuff like Sadlark series, or Beyond Belief were very impressive at their time, but the community really crossed a threshold with "Nehahra" and "Travail Mission" packs, also with "Marcher Fortress", and latest distrans "Ruined Nation" map...</span>
  
-**How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?**+<span interview-question>How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?</span>
  
-I don't think so, but let's be positive: why not? Mapping for Quake is so easy compared to other "complex game" QuArK level editor allowed me to test other games (i.e Doom3 and HL2) and when I saw the list of entities, light styles, etc.. I was completely lost ! Too much stuff kills the stuff ! Let's use simple materials, and let's do miracles !+<span interview-answer>I don't think so, but let's be positive: why not? Mapping for Quake is so easy compared to other "complex game" QuArK level editor allowed me to test other games (i.e Doom3 and HL2) and when I saw the list of entities, light styles, etc.. I was completely lost ! Too much stuff kills the stuff ! Let's use simple materials, and let's do miracles !</span>
  
-**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?**+<span interview-question>Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</span>
  
-I would say the method, like this:\\ +<span interview-answer>I would say the method, like this:\\ 
   * A plan on the paper before starting anything, just to fix the idea, and the rough map layout\\    * A plan on the paper before starting anything, just to fix the idea, and the rough map layout\\ 
   * Clean brushwork, and clean texture alignement\\    * Clean brushwork, and clean texture alignement\\ 
   * Lightning effects\\    * Lightning effects\\ 
-  * monsters placement and gameplay \\  +  * monsters placement and gameplay\\  
-  * Beta test before release+  * Beta test before release\\ 
  
-Loop on each item if the result is not statisfaying !+Loop on each item if the result is not statisfaying !</span>
  
-**What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?**+<span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span>
  
-Well, I have no clue what I could write there... maybe just saying that we all have to work to keep this community alive, with respect to each others, etc.... utopia ..... ;) +<span interview-answer>Well, I have no clue what I could write there... maybe just saying that we all have to work to keep this community alive, with respect to each others, etc.... utopia ..... ;)
- +
-Thanks a lot to provide me the opportunity to express myself there...+
  
 +Thanks a lot to provide me the opportunity to express myself there...</span>