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interviews:pingu [2011/04/15 18:26] – external edit 127.0.0.1 | interviews:pingu [2012/11/11 19:11] (current) – onetruepurple |
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======An Interview with Pingu====== | ======An Interview with Pingu====== |
* [[http://mpqarchive.pauked.com/index.php?id=showrevsearch&view=save&author=Pingu|Pingu's Multiplayer maps]] at the [[http://mpqarchive.pauked.com/|Multiplayer Quake Archive]]. | |
* Search for [[http://www.quaddicted.com/reviews/?filtered=pingu|Pingu's Singleplayer maps]] at [[http://www.quaddicted.com/|Quaddicted.com]]. | |
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{{ http://www.quaddicted.com/interviews/pingu_a3.jpg?nocache }} | {{ :interviews:pingu_a3.jpg}} |
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**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?** | * [[http://mpqarchive.pauked.com/index.php?id=showrevsearch&view=save&author=Pingu|Pingu's Multiplayer maps]] at the [[http://mpqarchive.pauked.com/|Multiplayer Quake Archive]]. |
| * Search for [[http://www.quaddicted.com/reviews/?filtered=pingu|Pingu's Singleplayer maps]] at Quaddicted. |
Now 30 years old, living in Oxford. Was most active in the Q1 community around 1998 / 1999. | \\ |
| <span interview-question>Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span> |
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**How did you get involved in the community?** | <span interview-answer>Now 30 years old, living in Oxford. Was most active in the Q1 community around 1998 / 1999.</span> |
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Mostly thanks to a T1 internet connection in my room at Uni, tied with a love of making maps (I made a bucket load for Doom) and a desire to be loved by the world. There were a couple of mapping review sites back then & I became friendly with the guys that ran them, and a lot of the other mappers around at that time. I also had a couple of friends at Uni that were mad for clan matches, and joined in with those a lot - they were good for getting testing feedback on the layouts. | <span interview-question>How did you get involved in the community?</span> |
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**What Q1 contributions are you best-known for? Which of your works is your personal favorite?** | <span interview-answer>Mostly thanks to a T1 internet connection in my room at Uni, tied with a love of making maps (I made a bucket load for Doom) and a desire to be loved by the world. There were a couple of mapping review sites back then & I became friendly with the guys that ran them, and a lot of the other mappers around at that time. I also had a couple of friends at Uni that were mad for clan matches, and joined in with those a lot - they were good for getting testing feedback on the layouts.</span> |
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I think I 'made it big' with A2: Return to Atlantis, which was the first map that actually stuck to a single texture set & had a whole load of curves. Still love it. I was also part of the UKPak project, and my map in that (Secluded Store) got a lot of recognition from that. Probably the one I like the most though was P3:A, mostly down to it being completely different from the map I originally showed people (that had gotten completely out of hand) and was set up well for insane FFA. | <span interview-question>What Q1 contributions are you best-known for? Which of your works is your personal favorite?</span> |
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**What was your initial motivation to work for Quake?** | <span interview-answer>I think I 'made it big' with A2: Return to Atlantis, which was the first map that actually stuck to a single texture set & had a whole load of curves. Still love it. I was also part of the UKPak project, and my map in that (Secluded Store) got a lot of recognition from that. Probably the one I like the most though was P3:A, mostly down to it being completely different from the map I originally showed people (that had gotten completely out of hand) and was set up well for insane FFA.</span> |
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Just the next step up from mapping for Doom & Duke3D. Full 3D, fancy lighting, it was too good to be true. | <span interview-question>What was your initial motivation to work for Quake?</span> |
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**Do you have a website/links where we could check out your stuff?** | <span interview-answer>Just the next step up from mapping for Doom & Duke3D. Full 3D, fancy lighting, it was too good to be true.</span> |
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Turns out http://pingu.planetquake.gamespy.com/ still works, though the links to the files look a bit broken, no idea where gamespy have put stuff these days... | <span interview-question>Do you have a website/links where we could check out your stuff?</span> |
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**What are your best memories about this community?** | <span interview-answer>Turns out http://pingu.planetquake.gamespy.com/ still works, though the links to the files look a bit broken, no idea where gamespy have put stuff these days...</span> |
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The people in it, and seeing someone elses map and thinking 'how the hell did they do that?' and firing WC up and trying to better it. | <span interview-question>What are your best memories about this community?</span> |
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**Are you regularly playing Quake? Are you trying out mods, maps and engines?** | <span interview-answer>The people in it, and seeing someone elses map and thinking 'how the hell did they do that?' and firing WC up and trying to better it.</span> |
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Haven't played Quake for a while. Busy with real life these days (making games as it turns out... :) | <span interview-question>Are you regularly playing Quake? Are you trying out mods, maps and engines?</span> |
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**Have there been other games you have been playing a lot?** | <span interview-answer>Haven't played Quake for a while. Busy with real life these days (making games as it turns out... :)</span> |
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Lots of games, though bar counterstrike no other FPS has had anywhere near as much attention as Quake did.. | <span interview-question>Have there been other games you have been playing a lot?</span> |
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**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?** | <span interview-answer>Lots of games, though bar counterstrike no other FPS has had anywhere near as much attention as Quake did..</span> |
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Can't comment, I'm out of it these days (damn real life). | <span interview-question>How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</span> |
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**How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?** | <span interview-answer>Can't comment, I'm out of it these days (damn real life).</span> |
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I'd say so, it's hardcore but it'll keep going. | <span interview-question>How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?</span> |
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**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?** | <span interview-answer>I'd say so, it's hardcore but it'll keep going.</span> |
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Keep it simple. | <span interview-question>Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</span> |
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**What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?** | <span interview-answer>Keep it simple.</span> |
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Why is the sky blue?\\ | <span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span> |
- 'cause it's pretty that way. | |
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| <span interview-answer>Why is the sky blue?\\ |
| - 'cause it's pretty that way.</span> |