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interviews:pingu [2011/04/15 18:26] – external edit 127.0.0.1interviews:pingu [2012/11/11 19:11] (current) onetruepurple
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 ======An Interview with Pingu====== ======An Interview with Pingu======
-  * [[http://mpqarchive.pauked.com/index.php?id=showrevsearch&view=save&author=Pingu|Pingu's Multiplayer maps]] at the [[http://mpqarchive.pauked.com/|Multiplayer Quake Archive]]. 
-  * Search for [[http://www.quaddicted.com/reviews/?filtered=pingu|Pingu's Singleplayer maps]] at [[http://www.quaddicted.com/|Quaddicted.com]]. 
  
-{{ http://www.quaddicted.com/interviews/pingu_a3.jpg?nocache }}+{{ :interviews:pingu_a3.jpg}}
  
-**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?** +  [[http://mpqarchive.pauked.com/index.php?id=showrevsearch&view=save&author=Pingu|Pingu's Multiplayer maps]] at the [[http://mpqarchive.pauked.com/|Multiplayer Quake Archive]]. 
- +  Search for [[http://www.quaddicted.com/reviews/?filtered=pingu|Pingu's Singleplayer maps]] at Quaddicted. 
-Now 30 years old, living in Oxford.  Was most active in the Q1 community around 1998 1999.+\\  
 +<span interview-question>Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span>
  
-**How did you get involved in the community?**+<span interview-answer>Now 30 years old, living in Oxford.  Was most active in the Q1 community around 1998 / 1999.</span>
  
-Mostly thanks to a T1 internet connection in my room at Uni, tied with a love of making maps (I made a bucket load for Doom) and a desire to be loved by the world.  There were a couple of mapping review sites back then &amp; I became friendly with the guys that ran them, and a lot of the other mappers around at that time.  I also had a couple of friends at Uni that were mad for clan matches, and joined in with those a lot - they were good for getting testing feedback on the layouts.+<span interview-question>How did you get involved in the community?</span>
  
-**What Q1 contributions are you best-known for? Which of your works is your personal favorite?**+<span interview-answer>Mostly thanks to a T1 internet connection in my room at Uni, tied with a love of making maps (I made a bucket load for Doom) and a desire to be loved by the world.  There were a couple of mapping review sites back then &amp; I became friendly with the guys that ran them, and a lot of the other mappers around at that time.  I also had a couple of friends at Uni that were mad for clan matches, and joined in with those a lot - they were good for getting testing feedback on the layouts.</span>
  
-I think I 'made it big' with A2: Return to Atlantis, which was the first map that actually stuck to a single texture set &amp; had a whole load of curves.  Still love it.  I was also part of the UKPak project, and my map in that (Secluded Store) got a lot of recognition from that. Probably the one I like the most though was P3:A, mostly down to it being completely different from the map I originally showed people (that had gotten completely out of hand) and was set up well for insane FFA.+<span interview-question>What Q1 contributions are you best-known for? Which of your works is your personal favorite?</span>
  
-**What was your initial motivation to work for Quake?**+<span interview-answer>I think I 'made it big' with A2: Return to Atlantis, which was the first map that actually stuck to a single texture set &amp; had a whole load of curves.  Still love it.  I was also part of the UKPak project, and my map in that (Secluded Store) got a lot of recognition from that. Probably the one I like the most though was P3:A, mostly down to it being completely different from the map I originally showed people (that had gotten completely out of hand) and was set up well for insane FFA.</span>
  
-Just the next step up from mapping for Doom &amp; Duke3D.  Full 3D, fancy lighting, it was too good to be true.+<span interview-question>What was your initial motivation to work for Quake?</span>
  
-**Do you have a website/links where we could check out your stuff?**+<span interview-answer>Just the next step up from mapping for Doom &amp; Duke3D.  Full 3D, fancy lighting, it was too good to be true.</span>
  
-Turns out http://pingu.planetquake.gamespy.com/ still works, though the links to the files look a bit broken, no idea where gamespy have put stuff these days...+<span interview-question>Do you have a website/links where we could check out your stuff?</span>
  
-**What are your best memories about this community?**+<span interview-answer>Turns out http://pingu.planetquake.gamespy.com/ still works, though the links to the files look a bit broken, no idea where gamespy have put stuff these days...</span>
  
-The people in it, and seeing someone elses map and thinking 'how the hell did they do that?' and firing WC up and trying to better it.+<span interview-question>What are your best memories about this community?</span>
  
-**Are you regularly playing Quake? Are you trying out modsmaps and engines?**+<span interview-answer>The people in it, and seeing someone elses map and thinking 'how the hell did they do that?' and firing WC up and trying to better it.</span>
  
-Haven't played Quake for a while.  Busy with real life these days (making games as it turns out... :)+<span interview-question>Are you regularly playing Quake? Are you trying out mods, maps and engines?</span>
  
-**Have there been other games you have been playing lot?**+<span interview-answer>Haven't played Quake for while.  Busy with real life these days (making games as it turns out... :)</span>
  
-Lots of games, though bar counterstrike no other FPS has had anywhere near as much attention as Quake did..+<span interview-question>Have there been other games you have been playing a lot?</span>
  
-**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?**+<span interview-answer>Lots of games, though bar counterstrike no other FPS has had anywhere near as much attention as Quake did..</span>
  
-Can't comment, I'm out of it these days (damn real life).+<span interview-question>How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</span>
  
-**How do you picture the future of the community? Do you (objectivelythink that people will still be modding/mapping for it in, say, 10 years from now?**+<span interview-answer>Can't comment, I'm out of it these days (damn real life).</span>
  
-I'say soit's hardcore but it'll keep going.+<span interview-question>How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?</span>
  
-**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?**+<span interview-answer>I'd say so, it's hardcore but it'll keep going.</span>
  
-Keep it simple.+<span interview-question>Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</span>
  
-**What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?**+<span interview-answer>Keep it simple.</span>
  
-Why is the sky blue?\\  +<span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span>
-'cause it's pretty that way.+
  
 +<span interview-answer>Why is the sky blue?\\ 
 +- 'cause it's pretty that way.</span>