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interviews:pingu [2011/04/15 18:26]
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interviews:pingu [2012/11/11 19:11] (current)
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 ======An Interview with Pingu====== ======An Interview with Pingu======
-  * [[http://​mpqarchive.pauked.com/​index.php?​id=showrevsearch&​view=save&​author=Pingu|Pingu'​s Multiplayer maps]] at the [[http://​mpqarchive.pauked.com/​|Multiplayer Quake Archive]]. 
-  * Search for [[http://​www.quaddicted.com/​reviews/?​filtered=pingu|Pingu'​s Singleplayer maps]] at [[http://​www.quaddicted.com/​|Quaddicted.com]]. 
  
-{{ http://​www.quaddicted.com/​interviews/pingu_a3.jpg?​nocache ​}}+{{ :interviews:pingu_a3.jpg}}
  
-**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?** +  ​[[http://​mpqarchive.pauked.com/​index.php?​id=showrevsearch&​view=save&​author=Pingu|Pingu'​s Multiplayer maps]] at the [[http://​mpqarchive.pauked.com/​|Multiplayer Quake Archive]]. 
- +  ​Search for [[http://​www.quaddicted.com/​reviews/?​filtered=pingu|Pingu'​s Singleplayer maps]] at Quaddicted. 
-Now 30 years old, living in Oxford. ​ Was most active in the Q1 community around 1998 1999.+\\  
 +<span interview-question>​Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span>
  
-**How did you get involved ​in the community?**+<span interview-answer>​Now 30 years old, living in Oxford. ​ Was most active ​in the Q1 community ​around 1998 / 1999.</​span>​
  
-Mostly thanks to a T1 internet connection ​in my room at Uni, tied with a love of making maps (I made a bucket load for Doom) and a desire to be loved by the world. ​ There were a couple of mapping review sites back then &amp; I became friendly with the guys that ran them, and a lot of the other mappers around at that time.  I also had a couple of friends at Uni that were mad for clan matches, and joined in with those a lot - they were good for getting testing feedback on the layouts.+<span interview-question>​How did you get involved ​in the community?</​span>​
  
-**What Q1 contributions are you best-known for? Which of your works is your personal favorite?**+<span interview-answer>​Mostly thanks to a T1 internet connection in my room at Uni, tied with a love of making maps (I made a bucket load for Doom) and a desire to be loved by the world. ​ There were a couple ​of mapping review sites back then &amp; I became friendly with the guys that ran them, and a lot of the other mappers around at that time.  I also had a couple of friends at Uni that were mad for clan matches, and joined in with those a lot - they were good for getting testing feedback on the layouts.</​span>​
  
-I think I 'made it big' with A2: Return to Atlantis, which was the first map that actually stuck to a single texture set &amp; had a whole load of curves. ​ Still love it.  I was also part of the UKPak project, and my map in that (Secluded Store) got a lot of recognition from that. Probably the one I like the most though was P3:A, mostly down to it being completely different from the map I originally showed people (that had gotten completely out of hand) and was set up well for insane FFA.+<span interview-question>​What Q1 contributions are you best-known for? Which of your works is your personal favorite?</​span>​
  
-**What ​was your initial motivation ​to work for Quake?**+<span interview-answer>​I think I 'made it big' with A2: Return to Atlantis, which was the first map that actually stuck to a single texture set &amp; had a whole load of curves. ​ Still love it.  I was also part of the UKPak project, and my map in that (Secluded Store) got a lot of recognition from that. Probably the one I like the most though was P3:A, mostly down to it being completely different from the map I originally showed people (that had gotten completely out of hand) and was set up well for insane FFA.</​span>​
  
-Just the next step up from mapping for Doom &amp; Duke3D. ​ Full 3D, fancy lighting, it was too good to be true.+<span interview-question>​What ​was your initial motivation ​to work for Quake?</​span>​
  
-**Do you have a website/links where we could check out your stuff?**+<span interview-answer>​Just the next step up from mapping for Doom &amp; Duke3D. ​ Full 3D, fancy lighting, it was too good to be true.</span>
  
-Turns out http://​pingu.planetquake.gamespy.com/​ still works, though the links to the files look a bit broken, no idea where gamespy have put stuff these days...+<span interview-question>​Do you have a website/links where we could check out your stuff?</​span>​
  
-**What are your best memories about this community?​**+<span interview-answer>​Turns out http://​pingu.planetquake.gamespy.com/​ still works, though the links to the files look a bit broken, no idea where gamespy have put stuff these days...</​span>​
  
-The people in it, and seeing someone elses map and thinking 'how the hell did they do that?' and firing WC up and trying to better it.+<span interview-question>​What are your best memories about this community?</​span>​
  
-**Are you regularly playing Quake? Are you trying out modsmaps and engines?**+<span interview-answer>​The people in it, and seeing someone elses map and thinking 'how the hell did they do that?' and firing WC up and trying to better it.</​span>​
  
-Haven'​t played ​Quake for a while. ​ Busy with real life these days (making games as it turns out... :)+<span interview-question>​Are you regularly playing ​Quake? Are you trying ​out mods, maps and engines?</​span>​
  
-**Have there been other games you have been playing ​lot?**+<span interview-answer>​Haven'​t played Quake for while. ​ Busy with real life these days (making games as it turns out... :​)</​span>​
  
-Lots of games, though bar counterstrike no other FPS has had anywhere near as much attention as Quake did..+<span interview-question>​Have there been other games you have been playing a lot?</​span>​
  
-**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple ​of years?**+<span interview-answer>​Lots ​of games, though bar counterstrike no other FPS has had anywhere near as much attention as Quake did..</​span>​
  
-Can't comment, I'm out of it these days (damn real life).+<span interview-question>​How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple ​of years?</​span>​
  
-**How do you picture the future ​of the community? Do you (objectivelythink that people will still be modding/mapping for it in, say, 10 years from now?**+<span interview-answer>​Can'​t comment, I'm out of it these days (damn real life).</span>
  
-I'​d ​say soit's hardcore but it'll keep going.+<span interview-question>​How do you picture the future of the community? Do you (objectively) think that people will still be modding/​mapping for it in, say, 10 years from now?</​span>​
  
-**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?**+<span interview-answer>​I'​d say so, it's hardcore but it'll keep going.</​span>​
  
-Keep it simple.+<span interview-question>​Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</​span>​
  
-**What is the question you would have like to be asked (but weren'​t),​ how would you have answered ​it and how pissed are you for me not thinking about it?**+<span interview-answer>​Keep ​it simple.</​span>​
  
-Why is the sky blue?\\  +<span interview-question>​What ​is the question you would have like to be asked (but weren't), how would you have answered ​it and how pissed are you for me not thinking about it?</​span>​
-'cause it's pretty that way.+
  
 +<span interview-answer>​Why is the sky blue?​\\ ​
 +- 'cause it's pretty that way.</​span>​