Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
quake:versions [2013/02/16 13:14] – external edit 127.0.0.1 | quake:versions [2019/04/19 09:11] (current) – moved to https://quakewiki.org/wiki/Versions_of_Quake Spirit | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== Version history ===== | ||
- | |||
- | Quake received four official updates. The first one (version 1.06) included a patch for the game code and a new executable, the others were updated executables only. | ||
- | |||
- | |||
- | ==== Version 1.06 ==== | ||
- | Released on 1 October 1996. It includes a patch for the game code that changes the progs.dat file inside the pak0.pak, and quake.exe v1.06.\\ List of changes (from q101-106.txt): | ||
- | == General changes == | ||
- | * Increased the number of edges, so walls don't vanish in E1M8 when viewing | ||
- | * Locking the NULL pointer protection page should no longer prevent Quake from running under CWSDPMI r3 and 386MAX. | ||
- | * Video mode corruption was reported and Quake would exit if ' | ||
- | * " | ||
- | * The crosshair variable is now saved in config.cfg. | ||
- | * If you already have cell ammo of 100, you can't pick up more cell ammo. | ||
- | * If you discharged the thunderbolt in the water your cells are no longer dropped with your backpack. (Reason: | ||
- | * Added support for input devices (i.e. Spaceball and Assassin). | ||
- | * Crosshair is drawn at the correct location if you are underwater in high resolution video modes. | ||
- | * Spaces were being added to key bindings when reading in the config.cfg, and where then written back out to the config.cfg. This caused the bindings to keep growing until it eventually caused a crash. | ||
- | * Binding to ";" | ||
- | * Unbound keys are no longer written to config.cfg. | ||
- | * Fixed the axe's aiming. | ||
- | * Added cycle weapon backwards (impulse 12). | ||
- | * Picking up a weapon in a backpack uses the same rules as picking up a weapon any other time. | ||
- | * Fixed a lot of the obituaries. | ||
- | * The lightning gun is never considered your best weapon when you are underwater. | ||
- | * You can now bind the semicolon from the menu. | ||
- | * CD audio volume doesn' | ||
- | * Timedemo was not showing the timings at the end. | ||
- | * Made not being able to write a PCX file a warning instead of a sys_error. | ||
- | * Notify what weapon picked up in backpack in addition to ammo. | ||
- | * New GUS code: supports GUS Classic & fixed playback rate. | ||
- | * Made the size of the zone a command line parameter. | ||
- | * Corrected a problem where discharging the lightning gun in water would sometimes leave you in a ' | ||
- | |||
- | == Single-player changes == | ||
- | * You no longer can kill Shub the wrong way, which would cause Quake to crash. | ||
- | * No longer prints " | ||
- | |||
- | == Multi-player / server changes == | ||
- | * Player-names with spaces were listed as " | ||
- | * ' | ||
- | * The server was getting stuck on the Start Level when the ' | ||
- | * Now, ' | ||
- | * There is now ' | ||
- | * End Level in Deathmatch will now advance to Start Level, once the ' | ||
- | * If a player is dead during a level change, they no longer keep their weapons/ | ||
- | * Having a percent sign in a chat message will no longer page fault the server you are connected to. | ||
- | * Player' | ||
- | * It is no longer possible to ' | ||
- | * Added IPX support to Winded (Win32 Dedicated Server). | ||
- | * Ranking screen is centered in high resolution modes now. | ||
- | * Game drops to console, instead of crashing, when a net game fails to load. These failures are generally due to trying to connect to a server running a level you do not have. | ||
- | * Added teamplay 2. It differs from teamplay 1 in two ways. You can hurt teammates (and yourself) and you lose 1 frag for killing a teammate. | ||
- | * Fixed a hole where a fake client was able to change cvars and execute Quake console commands on remote servers. | ||
- | * ' | ||
- | * Doing ' | ||
- | * Fixed a lockup when multiplayer was selected, but there were no communications available | ||
- | * Spawn and respawn telefrags: | ||
- | * When spawning (or respawning) it will now search and find any open start spot, not just blindly go to the next one. | ||
- | * You will only telefrag somebody if every single spot is occupied, in which case the last person in gets whacked. | ||
- | * Teleporter telefrags have not been changed. | ||
- | * Added ' | ||
- | * After selecting a game in the ' | ||
- | * The modem code as been tweaked, so modem to modem play should work better. | ||
- | * 'Port number' | ||
- | * 'Port number' | ||
- | * In the multiplayer/ | ||
- | * From the console you can type " | ||
- | |||
- | == Known problems == | ||
- | * Classic GUS code not initiating properly; works only after running something that does it right (i.e. a Gravis utility), waiting for Gravis to help. | ||
- | |||
- | |||
- | ==== Version 1.07 ==== | ||
- | Released in February 1997 as part of //Quake Mission Pack No.1 - Scourge of Armagon//. Includes quake.exe v1.07. | ||
- | |||
- | |||
- | ==== Version 1.08 ==== | ||
- | Released in March 1997 as part of //Quake Mission Pack No.2 - Dissolution of Eternity//. Includes quake.exe v1.08. | ||
- | |||
- | |||
- | ==== Version 1.09 ==== | ||
- | Released in March 1997 as WinQuake 1.0 and GLQuake 0.97. | ||
- | |||