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- | ====== Quake Advent Calendar 2013 ====== | + | ====== Quake Advent Calendar 2013 - Part 1====== |
+ | Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https:// | ||
+ | ===== 6th December - Scampie ===== | ||
+ | [[articles: | ||
+ | Merry Quakemas! I come with a bounty of classic Deathmatch levels made by the community back in the day! This is an unsorted list of ten favorite deathmatch levels of mine, plus some mentions of how the author/map influenced the level design community. This isn't a top ten, and I'll also note that I specifically decided to leave out Aerowalk and Blood Run, two maps which I believe all Quakers already know about. I also decided to limit myself to 1 map per designer, and only maps which were released before the year 2000. So without further ado, let's get to it! | ||
- | Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https:// | + | See Scampie' |
- | ====== 2nd December - Daz ====== | + | ===== 5th December - onetruepurple ===== |
- | <div right 512px> | + | {{: |
- | {{: | + | I, and many others, find it amazing how Quake continues to rear its old |
- | {{ : | + | head even today. ;) It doesn' |
- | {{: | + | Quake alive is the community, and the dedication and creativity of numerous |
+ | players and mappers and modders and members otherwise. | ||
+ | |||
+ | In the dark ages of 1996, the community was just as dedicated and creative | ||
+ | as we are today, even though the majority of the effort is lost to time. | ||
+ | However, by some netherwordly miracle, one extremely obscure website still | ||
+ | stands today. | ||
+ | |||
+ | [[http:// | ||
+ | Polish website dedicated to Quake 1. The author closed it sometime unknown, | ||
+ | preserving the content. It is essentially a time window leading right into | ||
+ | the heyday of the deathmatch scene. Many of its guests have submitted | ||
+ | screenshots and stories of their server conquests, creating an atmosphere | ||
+ | of a massive tavern of 90's Quake bros. | ||
+ | |||
+ | What's unusual, though, is a series of [[http:// | ||
+ | section]]. | ||
+ | While there are many such stories available, I have a favorite. Here is an | ||
+ | excerpt of [[http:// | ||
+ | |||
+ | < | ||
+ | |||
+ | Zipping my suit, I teetered on the unstable floor of the console. | ||
+ | Somebody' | ||
+ | drugs. "Fuck off," I snarled, regulating the harness. A while later, they | ||
+ | put on my helmet, isolating me from everything around me. Quiet. Dark. I | ||
+ | found the control panel. A control screen lit up. I set it to automatic | ||
+ | tuning. Then a short, manual correction. My headphones cracked. "One! One, | ||
+ | respond." | ||
+ | now? Configure yourself." | ||
+ | Confirmation. Ready! " | ||
+ | fell onto the floor. Pain in the knees. I hit a wall, my arm went numb for | ||
+ | a short moment. Jesus, how real it is! For a while I stood and looked | ||
+ | around the familiar map. A nice heat emanated from the lava. A few steps, | ||
+ | then a jump. Sprinted sharply for the nailgun. I fired at the wall for | ||
+ | warmup. OK. Everything' | ||
+ | starting soon." Darkness, and a squeeze in my throat. Fear? Yes. It hit me | ||
+ | and paralysed me, drenching me in sweat. Digits appeared in the corner of | ||
+ | my eye. 5... 4... My legs trembled. 3... Idiotic, niggling itching on the | ||
+ | neck. 2... 1... Go!</ | ||
+ | |||
+ | onetruepurple translated the whole story so go read [[articles: | ||
+ | ----- | ||
+ | ===== 4th December - taniwha ===== | ||
+ | {{: | ||
+ | The [[http:// | ||
+ | |||
+ | The hardware accelerated " | ||
+ | |||
+ | For technical reasons the renderer is not selected by default (instead, the regular OpenGL renderer is), but it can be selected via the command line: nq-x11 +set vid_render glsl (Linux etc) or nq-win +set vid_render glsl (Windows). For any assistance with QuakeForge, go to #quakeforge on irc.oftc.net or irc.freenode.net, | ||
+ | |||
+ | Visit http:// | ||
+ | |||
+ | ----- | ||
+ | ===== 3rd December - Vondur ===== | ||
+ | {{: | ||
+ | The year is 1997. I don't have internet at home. I just recently bought pirated Quake CD and played it without +mlook and only with keyboard (yes, completed it in this mode first time because I didn't know you can use mouse). I liked game very much because of its atmosphere and of course gory brutal gameplay and wanted more. | ||
+ | |||
+ | Once, I stumbled upon a CD-ROM full of so called "Quake mods" on some warez point. Those dark times Russia was full of warez on every corner because interweb was seldom in peoples homes. The contents of CD-ROM showed me that I can explore more Quake dimensions because this CD-ROM was full of badly made levels. I didn't care then, I was just playing not knowing that custom made levels could be much much better. And, thanks to power of interweb that I had on my work and mighty Yahoo search engine, I typed 'quake levels' | ||
+ | |||
+ | This site gathered reviews of the finest levels at the time, tiny screenshots showed new unexplored realms. So I took pack of 3" diskettes and started bringing levels home. Those times it was rather hard. Silly diskettes could spontaneously stop reading. Most hardcore thing I remember was bringing Zerstorer mod home. It took 2-3 days! Because I had just 3 diskettes and mod is around 10Mbs. So, thanks to that first site I found I've got mighty inspiration to make levels myself. And it all happened one day but that's another story ;) | ||
+ | |||
+ | Browse an archived copy of [[/ | ||
+ | ----- | ||
+ | ===== 2nd December - Daz ===== | ||
+ | <div right 508px> | ||
+ | {{: | ||
+ | {{ : | ||
+ | {{: | ||
</ | </ | ||
- | <div left 382px>" | + | <div left 378px>" |
So imagine my excitement one day as I rummaged through the magazine rack and came upon an issue of PC Zone which included "Over 100 quake mods!" on its cover cd. The initial excitement diminished slightly when I got home and read the contents of the Quake folder. Extra ammo mod! Ogre rocket mod! The list went on this way for a good ten lines before I found it. "Over 20 new levels!" | So imagine my excitement one day as I rummaged through the magazine rack and came upon an issue of PC Zone which included "Over 100 quake mods!" on its cover cd. The initial excitement diminished slightly when I got home and read the contents of the Quake folder. Extra ammo mod! Ogre rocket mod! The list went on this way for a good ten lines before I found it. "Over 20 new levels!" | ||
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For everyone else there will be a livestream at the [[http:// | For everyone else there will be a livestream at the [[http:// | ||
+ | |||
+ | ----- | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: |