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quake_advent_calendar_2013:1-6 [2013/12/03 20:36] – headings Spiritquake_advent_calendar_2013:1-6 [2013/12/22 22:03] (current) Spirit
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-====== Quake Advent Calendar 2013 ======+====== Quake Advent Calendar 2013 - Part 1====== 
 +Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day.
  
 +===== 6th December - Scampie =====
 +[[articles:10_classic_custom_quake_deathmatch_maps_that_scampie_likes|{{:articles:scampie10_classiccustom.png?nolink |}}]]
 +Merry Quakemas! I come with a bounty of classic Deathmatch levels made by the community back in the day! This is an unsorted list of ten favorite deathmatch levels of mine, plus some mentions of how the author/map influenced the level design community. This isn't a top ten, and I'll also note that I specifically decided to leave out Aerowalk and Blood Run, two maps which I believe all Quakers already know about. I also decided to limit myself to 1 map per designer, and only maps which were released before the year 2000. So without further ado, let's get to it!
  
-Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day.+See Scampie'list of [[articles:10_classic_custom_quake_deathmatch_maps_that_scampie_likes]].
  
 +===== 5th December - onetruepurple =====
 +{{:quake_advent_calendar_2013:otp_yqp-pozegnanie.jpg?nolink |}}
 +I, and many others, find it amazing how Quake continues to rear its old
 +head even today. ;) It doesn't take long to figure out that what keeps
 +Quake alive is the community, and the dedication and creativity of numerous
 +players and mappers and modders and members otherwise.
 +
 +In the dark ages of 1996, the community was just as dedicated and creative
 +as we are today, even though the majority of the effort is lost to time.
 +However, by some netherwordly miracle, one extremely obscure website still
 +stands today.
 +
 +[[http://riad.pk.edu.pl/~pmj/quake/news.html|YoonioR's Quake Page]] was founded on 14th October 1996, and is the oldest
 +Polish website dedicated to Quake 1. The author closed it sometime unknown,
 +preserving the content. It is essentially a time window leading right into
 +the heyday of the deathmatch scene. Many of its guests have submitted
 +screenshots and stories of their server conquests, creating an atmosphere
 +of a massive tavern of 90's Quake bros.
 +
 +What's unusual, though, is a series of [[http://riad.pk.edu.pl/~pmj/quake/stories.html|fanfiction articles in the stories
 +section]].
 +While there are many such stories available, I have a favorite. Here is an
 +excerpt of [[http://riad.pk.edu.pl/~pmj/quake/stories10.html|"Fugazi" by Krzysztof "Chris" Arkuszewski]]:
 +
 +<blockquote>
 +
 +Zipping my suit, I teetered on the unstable floor of the console.
 +Somebody's hand supported me, and another tried to give me a handful of
 +drugs. "Fuck off," I snarled, regulating the harness. A while later, they
 +put on my helmet, isolating me from everything around me. Quiet. Dark. I
 +found the control panel. A control screen lit up. I set it to automatic
 +tuning. Then a short, manual correction. My headphones cracked. "One! One,
 +respond." An electrical impulse ran over my skull. I yelped. "You hear me
 +now? Configure yourself." Menu. Customize. A short series of commands.
 +Confirmation. Ready! "Alright, test it. You get 30 seconds of DM4. Go!" I
 +fell onto the floor. Pain in the knees. I hit a wall, my arm went numb for
 +a short moment. Jesus, how real it is! For a while I stood and looked
 +around the familiar map. A nice heat emanated from the lava. A few steps,
 +then a jump. Sprinted sharply for the nailgun. I fired at the wall for
 +warmup. OK. Everything's fine, can't be better. "Okay, over! You're
 +starting soon." Darkness, and a squeeze in my throat. Fear? Yes. It hit me
 +and paralysed me, drenching me in sweat. Digits appeared in the corner of
 +my eye. 5... 4... My legs trembled. 3... Idiotic, niggling itching on the
 +neck. 2... 1... Go!</blockquote>
 +
 +onetruepurple translated the whole story so go read [[articles:fugazi_by_krzysztof_chris_arkuszewski|"Fugazi" by Krzysztof "Chris" Arkuszewski]].
 +-----
 +===== 4th December - taniwha =====
 +{{:quake_advent_calendar_2013:taniwha_glsl-entalpha_spirit900.png?nolink}}
 +The [[http://quakeforge.net/|QuakeForge]] project is one of the oldest opensource Quake projects. Its main focus has been on stability and broad hardware support. It is one of the few projects to still maintain both the OpenGL renderer and the original software renderer. Still, in recent years QuakeForge has come to support many features seen in other modern Quake Engines such as large maps, IQM models, and colored lighting. Many modern mods can be played using QuakeForge. However, one feature that sets QuakeForge apart from the others is the hardware accelerated "software" renderer.
 +
 +The hardware accelerated "software" renderer uses OpenGL shader magic to reproduce the gritty look of the original software renderer, even the lighting. Along with the original look, many features from modern OpenGL Quake engines are supported, including transparent water and certain walls, fog and smoothed model animation (hardware accelerated).
 +
 +For technical reasons the renderer is not selected by default (instead, the regular OpenGL renderer is), but it can be selected via the command line: nq-x11 +set vid_render glsl (Linux etc) or nq-win +set vid_render glsl (Windows). For any assistance with QuakeForge, go to #quakeforge on irc.oftc.net or irc.freenode.net, or #qc on irc.anynet.org (ping taniwha).
 +
 +Visit http://quakeforge.net/
 +
 +-----
 ===== 3rd December - Vondur ===== ===== 3rd December - Vondur =====
 {{:quake_advent_calendar_2013:vondur_spq.jpg?direct&400 |}} {{:quake_advent_calendar_2013:vondur_spq.jpg?direct&400 |}}
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 For everyone else there will be a livestream at the [[http://www.twitch.tv/suddendeathTV|suddendeathTV channel at Twitch.tv]], hopefully with live commentary. For everyone else there will be a livestream at the [[http://www.twitch.tv/suddendeathTV|suddendeathTV channel at Twitch.tv]], hopefully with live commentary.
 +
 +-----
 +  * [[quake_advent_calendar_2013:1-6#st_december_-_spirit|1st til 6th December]] <- You are here
 +  * [[quake_advent_calendar_2013:7-12#th_december_-_emergency_spirit|7th til 12th December]]
 +  * [[quake_advent_calendar_2013:13-18#th_december_-_cocot|13th til 18th December]]
 +  * [[quake_advent_calendar_2013:19-24#th_december_-_sock|19th til 24th December]]