Username: Password: Remember Me
Or would you like to register?
Screenshot of 4ltsp01
Author:4LT
Title:Askisi Gamma
Download:4ltsp01.zip (a18f220d62573429ee07caa68af8ef71)
Filesize:2597 Kilobytes
Release date:11.12.2020
Homepage:
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘
Dependencies:copper_v1_15

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
4ltsp01.bsp1829 KB11.12.2020
4ltsp01.jpg1059 KB10.12.2020
4ltsp01.lit1057 KB11.12.2020
4ltsp01.map2416 KB11.12.2020
4ltsp01_README.txt2 KB11.12.2020

4ltsp01.zip

Askisi Gamma

Medium to large terracotta-themed map. The map source is included.

Note: This map requires Copper.


Tags: medium, medieval, terracotta, bricks, copper, source

Editor's Rating: no rating (yet)
User Rating:
4.3/5 with 28 ratings
You can NOT add ratings
if you are not logged in.
12345








Ninja 20 December 2020, 17:06

what a great map, 100% id quality. As you progress threw the map, you feel like your getting somewhere with a purpose, which give it that id feel to it. Enemys well placed, health packs ok, even on skill 3. Also never seen before enemys keep appearing on rectangle brick blocks, going up and down,what a clever thinking on that,5 stars, without a doubt,well done 4LT.


[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]

Agentflit 21 December 2020, 22:36

Ending was a little anticlimactic, but a very solid map! I especially liked the room with the four pillars that retracted.


[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]

MikeTaylor Registered 7 April 2021, 19:09

This is very solid, and it's certainly true that despite every area looking the same, there is a sense of progression: largely because of the repeatedly coming out above areas visited earlier. Lots of chunky combat, so the map feels more populated than 99 kills would suggest. Nice.

human[rus] Registered 25 April 2021, 19:12

2 platforms not push down after button press. idk why. see map video they went down there

NailIn Guest 28 July 2021, 16:50

There was a slight script bug just before the end when the Vore failed to elevate on the platform, in which it gets you locked out of the slip-gate exit room.

Post a Comment

Your comment will be parsed with Markdown!
Keep the comments on topic and do not post nonsense.
Did you read the file's readme?

Name
Quake was released in