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Author: | Comrade Beep |
Title: | The Lima Project |
Download: | ad_beep1m2.zip (3772de763cba1a5055577b7d8afcabb1) |
Filesize: | 22670 Kilobytes |
Release date: | 19.02.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_70final • ad_v1_70patch1 • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
ad_beep1m2.txt | 3 KB | 25.03.2020 |
gfx/env/beep/d4sky03y_bk.tga | 3404 KB | 22.02.2020 |
gfx/env/beep/d4sky03y_dn.tga | 3850 KB | 22.02.2020 |
gfx/env/beep/d4sky03y_ft.tga | 3375 KB | 22.02.2020 |
gfx/env/beep/d4sky03y_lf.tga | 3393 KB | 22.02.2020 |
gfx/env/beep/d4sky03y_rt.tga | 3546 KB | 22.02.2020 |
gfx/env/beep/d4sky03y_up.tga | 3416 KB | 22.02.2020 |
maps/ad_beep1m2.bsp | 7150 KB | 25.03.2020 |
maps/ad_beep1m2.lit | 1506 KB | 25.03.2020 |
music/track203.ogg | 9223 KB | 18.03.2020 |
sound/ambience/tornadosiren.wav | 400 KB | 18.03.2020 |
ad_beep1m2.zip
The Lima Project
Medium-sized industrial facility using cr8 and Doom 3 textures. It comes with a custom skybox and a music track.Note: This map requires Arcane Dimensions and a source port with increased limits + BSP2 support.
Tags: arcanedimensions, cr8, secrets, doom3, medium, base, industrial, ad, skybox, music, limits, bsp2, textures
Editor's Rating: no rating (yet)
User Rating:
4.6/5 with 32 ratings
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Interesting take on Nightmare mode which kept me on the edge. I managed however while finding only 2/6 secrets and not being as careful as I should have been.
Solid map from start to finish. Looks great, plays great. Finished on Nightmare with 5/6 secrets and I needed every healthpack, haha.
Same as beep1m2, but more intense. Very cool map, some secrets are still too easy same as beep1m1, but really? who cares, it's mainly gameplay we're talking about and I'll give my high five for that.
The map goes properly with "Arcane Dimensions" style - it is grand enough in scale, feels spectacular, has pleasant outlook to it. But there is something unlike about it, if to consider that perhaps - or perhaps not - it attempts to captivate the 'Doom 3' kind of vibe; even though such an assumption, could be mistaken. There is indeed a 'Doom' vibe in this map, but it is not the vibe of 'Doom 3'.
The aesthetics, appear like they belong to a known, distinct genre, the name or pattern of which, I frankly do not know. Perhaps a bit of steampunk, maybe?
I like the idea of no-medkit gameplay on harder difficulty levels - with medkits, available as secrets only. I like how the secrets were placed - they were announced, but finding how to unlock them, was up to the player.
The soundscape in "The Lima Project", was amazing. The spatial design - which I would call semi-open - allowed for aspects of non-linearity in approach to combat.
For the "Arcane Dimensions" style, I like the projectile based combat system better than the regular hitscan counterpart. Infact, I like it a lot better.
Beautiful map! Ive been revisiting Quake 2 recently and what a contrast this makes! I also felt there was more than a hint of steampunk in this. A joy to roam around and enjoy the views, great work Comrade!
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