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Author: | Doug Wheeler aka Bullseye8841 |
Title: | Office Offense |
Download: | ad_dwoffice.zip (306b02eaf585e8bca37520cb7eabb999) |
Filesize: | 14018 Kilobytes |
Release date: | 19.03.2018 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_70final • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
ad_dwoffice.bsp | 8189 KB | 19.03.2018 |
ad_dwoffice.txt | 5 KB | 19.03.2018 |
sound/fire.wav | 1089 KB | 23.02.2018 |
sound/sprinkler.wav | 11161 KB | 23.02.2018 |
sound/truck.wav | 545 KB | 17.03.2018 |
ad_dwoffice.zip
Office Offense
Medium-sized realism map using Kingpin textures and set in a prestigeous office building, complete with a cantina, a parking garage, and maintenance areas. Comes with three custom sounds.Note: This map requires Arcane Dimensions and a source port with increased limits (Quakespasm-Spike fork recommended).
Tags: medium, realism, ad, kingpin, cars, secrets, limits, arcanedimensions
Editor's Rating: Nice
User Rating:
3.5/5 with 30 ratings
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This map is amazing! Although some "secrets" weren't really secrets and vice versa. You should make more modern style maps like these.
@WiggloNiggalo
Glad you enjoyed it, and thanks for the kind words! In the future I'll be messing with a couple of different styles, but I have another modern one in mind...
A great map, large level, with lots of enemies and good fights. It is also nice to see an uncommon style. It kinda remembers me Duke Nukem in a good way.
I just felt a bit of ending fatigue at the last fight. But I see it is intentional.
Seriously, this doesn't work with Quakespasm?
What special features of Quakespasm-Spike does it rely on?
It does work with Quakespasm! Spike fork only makes the fire in the kitchen look more realistic.
Very nice. Enjoy and was challenged by the final showdown. Simple room, but made for a good experience. Had to save and play that final bit a few times to get it. Enjoyed the secrets! Well done.
Fun to play, but looks strikingly crude in many places -- like one of those 1997-era realism maps. Doesn't feel like Arcane Dimensions at all (though I did enjoy the fishing ogre. I let him live, which was why I came up one short in kill-count.)
I don't know.... right from the beginning a Shambler, two Vores, and multiple grunts all attacking at once. Nearly impossible to survive, was dead before I reached the Quad much less going for the health. Then the bars to the only way to go, left of the gold key gate slammed down as I approached. So, noclipped through them and it continued to go down hill from there. Buttons and doors that don't work, weird areas in the kitchen getting stuck on nothing, Noclipped to get through and even when I got the gold key the final gate in the main hall was impassable. Except for the ambush beginning, monster count was very low, never saw the fishing ogre. Zero star map.
@Dancing Zombies, please be sure that you follow the instructions included with the download. From your discription, I know that it wasn’t installed properly. I hope you’ll give it another try 😁
I had a lot of fun playing this and appreciate the effort the author must have put into crafting a realistic environment on such a large scale. The cars in the underground parking lot look crude, but apart from that the map looks very sharp.
Very enjoyable map with great brushwork and level design. There's also a handful of well-made scripted sequences. My only complaints are that there's a little too much of the same enemy type (The grenade lobbing soldiers), and lighting that's a bit too bright (Specifically the parking lot areas, doesn't blend in with the rest of the level's lighting). The difficulty is also a bit too easy, I was able to go through most of the map without dying. I guess the end part made up for the difficulty. Nevertheless, would definitely recommend.
Great work! Absolutely love the millenial shooter vibe. The kitchen sequence was so great, it was fantastic seeing Arcane Dimensions effects being put to service a distinctly old-school non-Quake vibe. Very enjoyable set-pieces.
Minor criticisms: the buffed health enemies, especially the inordinately tough grenade grunts… really threw me. The car park quad section felt really off because of this, not at all like a quad sequence would… an ambiguous number of enemies scattered around a vast behind all sorts of brushwork, none of which would have been challenging in the first place, but they still feel like bullet sponges with the quad. It's disorienting and disappointing.
As others have said, the final showdown is cruel. Finishing off a Hunter with an axe, what a miserable fate lol.
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Did you read the file's readme?