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Screenshot of ad_jpqm5
Author:JPal
Title:The Battery
Download:ad_jpqm5.zip (050e70095eb3bd57deada9be3e0356dc)
Filesize:6776 Kilobytes
Release date:18.07.2020
Homepage:
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘
Dependencies:ad_v1_70finalad_v1_70patch1

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
README - ad_jpqm5 - The Battery.txt4 KB17.07.2020
ad/gfx/env/dh_bk.tga623 KB16.11.2002
ad/gfx/env/dh_dn.tga771 KB16.11.2002
ad/gfx/env/dh_ft.tga717 KB16.11.2002
ad/gfx/env/dh_lf.tga628 KB16.11.2002
ad/gfx/env/dh_rt.tga662 KB16.11.2002
ad/gfx/env/dh_up.tga342 KB16.11.2002
ad/maps/ad_jpqm5.bsp8511 KB17.07.2020
ad/maps/ad_jpqm5.lit2100 KB17.07.2020
ad/maps/ad_jpqm5.map5227 KB17.07.2020

ad_jpqm5.zip

The Battery

Medium-sized military base with an artillery battery. Comes with a custom skybox. The map source is included.

Note: This map requires Arcane Dimensions and a source port with increased limits + BSP2 support.


Tags: medium, base, ad, arcanedimensions, skybox, limits, bsp2, source

Editor's Rating: no rating (yet)
User Rating:
4.6/5 with 37 ratings
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lukaz Registered 26 July 2020, 11:25

I Had a blast playing this map. It felt like Half Life. The horde near the end is a bit too easy to cheese though.

grog Registered 26 July 2020, 22:57

Great base map 5/5, good flow and great visuals. One apparent bug, exit force field would not open on easy, worked fine otherwise. IDK if there is a rocket launcher on the map (could not find one secret), but this would be better at the end of the map then the hidden quad, which makes it fairly easy, as lukaz says.

Titosor Registered 3 August 2020, 1:09

Solid base map, good sense of progression.

MikeTaylor Registered 13 October 2020, 0:14

I've really enjoyed playing through JPal's four maps, each better than the last. Now I've arrived at the last of them, and I am delighted to say that for me it's in five-star territory. Everything about this one is levelled up: much more interesting architecture, better combats, more intriguing progression. The only minor black mark is that the ending is a bit anticlimactic compared with that of Forgotten Fortress, but that is easy to overlook. This is one that I will return to.

BFIIKilla 23 January 2021, 15:30

I absolutely loved this map, thx for all the hard work Jpal.


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dwere 24 January 2021, 6:26

Tangentially related to the map itself, which I'm yet to play, but I like the last decade's advancements in lighting. The screenshot above is one of the neater examples, and I keep looking at how the light bleeds from the two gates, leaving the surrounded space softly shaded.

It helps that the ambient occlusion intensity seems to be about right. It became something of a Quake's version of pillow shading lately, but not here.


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huanlopan 29 January 2021, 17:56

This was almost perfect. Ending kind of just gave up with the free quad damage, plasma gun, and horde of bad guys. If it was intended to be cathartic or triumphant, I can see that, but it came off as limping to the finish because the rest was plenty challenging on Skill 4. Spruce up that ending, and I could see this in a future "AD community maps" compilation.

Seems to be a bug right as one activates the final gun battery. Couldn't load sound/ambience/tornadosiren.wav


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triple_agent Registered 18 June 2021, 14:01

I request all valid pathways used in the game data, for the assets - minding uppercase and lowercase letters:

sound/ambience/tornadosiren.wav

whatisquake Registered 28 August 2022, 5:43

Amazing. Really strong sense of place. The detail in the scripting when you destroy a gun is very nice. I agree that this would be a good addition to an AD compilation, especially retouched with a bigger end fight to use all the ammo you have stacked up.

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