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Author: | Redfield |
Title: | Paradise Sickness |
Download: | ad_paradise.zip (d488fd704467ad58b2bdf5884c0b60b6) |
Filesize: | 11230 Kilobytes |
Release date: | 23.09.2017 |
Homepage: | |
Additional Links: | Func_Msgboard • AD 1.81 compatibility fix • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_50final • ad_sepulcher • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
ad_paradiseREADME.txt | 16 KB | 22.09.2017 |
gfx/env/sahara_bk.tga | 577 KB | 10.05.2017 |
gfx/env/sahara_dn.tga | 736 KB | 10.05.2017 |
gfx/env/sahara_ft.tga | 614 KB | 10.05.2017 |
gfx/env/sahara_lf.tga | 616 KB | 10.05.2017 |
gfx/env/sahara_rt.tga | 591 KB | 10.05.2017 |
gfx/env/sahara_up.tga | 361 KB | 10.05.2017 |
maps/ad_paradise.bsp | 13303 KB | 22.09.2017 |
maps/ad_paradise.lit | 3877 KB | 22.09.2017 |
maps/ad_paradise.map | 6436 KB | 22.09.2017 |
maps/base_brk/ad_concrete.bsp | 10 KB | 31.08.2017 |
maps/base_brk/ad_greybrick.bsp | 24 KB | 31.08.2017 |
maps/base_brk/ad_greybrick2.bsp | 24 KB | 28.08.2017 |
maps/base_brk/ad_indyrubble.bsp | 94 KB | 09.09.2017 |
maps/base_brk/ad_sandstone.bsp | 26 KB | 10.09.2017 |
maps/base_brk/baserub1_paradise.bsp | 8 KB | 01.06.2017 |
maps/base_brk/baserub2_paradise.bsp | 24 KB | 12.06.2017 |
maps/base_brk/ikcrate_r1.bsp | 18 KB | 26.08.2017 |
maps/base_brk/ikcrate_r2.bsp | 18 KB | 26.08.2017 |
maps/base_brk/paradise_column1.bsp | 14 KB | 26.08.2017 |
maps/base_brk/paradise_column1.lit | 1 KB | 26.08.2017 |
maps/base_brk/paradise_column2.bsp | 15 KB | 26.08.2017 |
maps/base_brk/paradise_column2.lit | 1 KB | 26.08.2017 |
maps/base_brk/wood_paradise.bsp | 8 KB | 21.06.2017 |
sound/ambience/bigmachine_withcues.wav | 91 KB | 12.06.2017 |
sound/ambience/computer_ambience.wav | 497 KB | 19.08.2017 |
sound/ambience/evacuate.wav | 438 KB | 18.08.2017 |
sound/ambience/indiana.wav | 314 KB | 13.08.2017 |
sound/ambience/s_ring.wav | 54 KB | 24.07.2017 |
sound/ambience/shortexp.wav | 27 KB | 22.06.2017 |
sound/ambience/snake_hiss.wav | 206 KB | 13.08.2017 |
sound/ambience/starpost.wav | 41 KB | 07.08.2017 |
sound/ambience/waterfall_loop.wav | 388 KB | 19.05.2017 |
sound/ambience/wolf.wav | 168 KB | 07.07.2017 |
ad_paradise.zip
Paradise Sickness
Large Egyptian level with an archeological research base built into a tomb below a pyramid. The map features several popcultural references and the map source is included.Note: This map requires Arcane Dimensions 1.60 and a source port with increased limits.
Tags: large, egyptian, pyramid, tomb, sphynx, desert, base, ad, sounds, source, arcanedimensions, secrets, ikbase
Editor's Rating: Excellent
User Rating:
4.5/5 with 49 ratings
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I really enjoyed this map,well done Redfield 5/5
I played this map when it came out but forgot to comment--shameful considering I was a beta tester!
It's a really nice adventure-style map in the vein of other AD maps like Firetop Mountain. Well-executed setting, great overall design and details, good fights, and a nice super secret well worth seeking out. A must-have for your ad/maps folder.
This is an amazing level, no doubt it is a work of art.
But the amount of detail, the astonishingly high resolution, the perfection behind it just took away all my attention, I couldn't focus on the game. It did not feel like a Quake level, it seemed like a totally different game. So, sorry, couldn't play this for more than 20 minutes, I am an old school fan.
Perfect map
Two different settings in one map, very interesting. It is the first Quake map with two fogs which I ever seen. But fog changing may be more realistic with the volumetric fog from 1998 Unreal Software Rendering (why modern engines cant support this old feature?).
"The lift is now ready to use" ... but how? I stand under the hole in the ceiling, and it doesn't activate. What am I missing?
Once again, I am dumb. There is a button right there next to the lift. Sheesh.
So, I finished this with 210 of 219 kills and 6 of 11 secrets -- but the books hint that what I reached is not the true ending. I'll go back now and play through the relevant parts of the Secrets Guide that Redfield thoughtfully included in the documentation. (Note to other mappers: PLEASE DO THIS!)
Anyway, even before having reached the true ending, I can say that this is excellent -- lots of fun and well balanced throughout, and well worth the full five stars. It's truly astonishing that this is only Redfield's second published map: it has a maturity to it that usually only comes with experience.
Paradise Sickness on The Quake Grave
Paradise Sickness feels like an Arcane Dimensions level that could easily have been included with the original mod/expansion release. It's really that good! The level flows really well, has lots of variety in places and the things you do, has a lot of really fun events to experience and even has optional things to discover if you're interested in hunting it all out. Worth playing!
Fantastic map. I'd love to see this design and atmosphere expanded over a few maps. I really enjoyed it and hope to see more!
Do I still need to have The Forgotten Sepulcher if I have Arcane Dimensions 1.70?
If you have AD v1.70 you can play any AD map, including this one. As far as I know if you downloaded AD v1.70 you will already have Sepulcher installed. If you run into any trouble running the map let me know.
This is a ridiculously fun map with soul and a story. The mapper's sense of humor makes ad_paradise really stand out.
Hmm, it would seem I can't step on the second moving platform in the huge hall filled with fog. I simply fall through it. I use the latest Quakespasm Spiked.
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
ToMaHaKeR
I know this is kind of an old comment, but I just wanted to say that I'm having the same issue. Maybe because of our AD version or something? Anyway, I ended up noclipping my way up there. At first, I thought I had to find some kind of hidden switch to activate the platform's collision, but after watching a walkthrough on YouTube, it was clear that the issue was on my end, because the person who made the video could jump on the second platform without falling through it (it always had collision from the start).
Hi Redfield,
could you please update this map for the latest AD release? Please especially fix the moving platform bug as stated above...
Thank you in advance. :)
Love the design so far but cannot give full comment as experiencing the same block to completion bug as ToMaHaKeR. Using latest Quakespasm and Quakespasm Spiked 64 (0.94.1) at time of posting.
Really cool map. True AD quality. Maybe visually a bit underdone; for example protruding bricks most of times are just protruding unrealistically. But that's for being neatpicky; not important. In general loved everything to the end. Found all 100% secrets and yet 2 superfluous keys. I used only golden key, don't know where to use others. Anyway 5 out of 5 *Yeah. One plat at Horus room is illusionary (at least you can't step on it), so yeah had to noclip
"One plat at Horus room is illusionary..." Just look at Additional Links: AD 1.81 compatibility fix - solving the problem.
Very fun map, but I'm having the same problem with the platforms. Guess I should just noclip to the larger platform above.
Oops, I just noticed the compatibility fix. Sorry.
So do I have to restart to have the platforms fixed? I have a quicksave just at that point and after using the compatibility fix the platform I'm supposed to jump to (I guess) is not moving at all. The description should really be updated with info on the fix. Even better would be to update the main file, so you don't have to read the fine print to (perhaps) get it to work. Annoying.
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Did you read the file's readme?