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Screenshot of ad_paradise
Title:Paradise Sickness (d488fd704467ad58b2bdf5884c0b60b6)
Filesize:11230 Kilobytes
Release date:23.09.2017
Additional Links: Func_MsgboardAD 1.81 compatibility fix
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
ad_paradiseREADME.txt16 KB22.09.2017
gfx/env/sahara_bk.tga577 KB10.05.2017
gfx/env/sahara_dn.tga736 KB10.05.2017
gfx/env/sahara_ft.tga614 KB10.05.2017
gfx/env/sahara_lf.tga616 KB10.05.2017
gfx/env/sahara_rt.tga591 KB10.05.2017
gfx/env/sahara_up.tga361 KB10.05.2017
maps/ad_paradise.bsp13303 KB22.09.2017
maps/ad_paradise.lit3877 KB22.09.2017
maps/ad_paradise.map6436 KB22.09.2017
maps/base_brk/ad_concrete.bsp10 KB31.08.2017
maps/base_brk/ad_greybrick.bsp24 KB31.08.2017
maps/base_brk/ad_greybrick2.bsp24 KB28.08.2017
maps/base_brk/ad_indyrubble.bsp94 KB09.09.2017
maps/base_brk/ad_sandstone.bsp26 KB10.09.2017
maps/base_brk/baserub1_paradise.bsp8 KB01.06.2017
maps/base_brk/baserub2_paradise.bsp24 KB12.06.2017
maps/base_brk/ikcrate_r1.bsp18 KB26.08.2017
maps/base_brk/ikcrate_r2.bsp18 KB26.08.2017
maps/base_brk/paradise_column1.bsp14 KB26.08.2017
maps/base_brk/paradise_column1.lit1 KB26.08.2017
maps/base_brk/paradise_column2.bsp15 KB26.08.2017
maps/base_brk/paradise_column2.lit1 KB26.08.2017
maps/base_brk/wood_paradise.bsp8 KB21.06.2017
sound/ambience/bigmachine_withcues.wav91 KB12.06.2017
sound/ambience/computer_ambience.wav497 KB19.08.2017
sound/ambience/evacuate.wav438 KB18.08.2017
sound/ambience/indiana.wav314 KB13.08.2017
sound/ambience/s_ring.wav54 KB24.07.2017
sound/ambience/shortexp.wav27 KB22.06.2017
sound/ambience/snake_hiss.wav206 KB13.08.2017
sound/ambience/starpost.wav41 KB07.08.2017
sound/ambience/waterfall_loop.wav388 KB19.05.2017
sound/ambience/wolf.wav168 KB07.07.2017

Paradise Sickness

Large Egyptian level with an archeological research base built into a tomb below a pyramid. The map features several popcultural references and the map source is included.

Note: This map requires Arcane Dimensions 1.60 and a source port with increased limits.

Tags: large, egyptian, pyramid, tomb, sphynx, desert, base, ad, sounds, source, arcanedimensions, secrets, ikbase

Editor's Rating: Excellent
User Rating:
4.5/5 with 49 ratings
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Oliver93 Registered 17 October 2017, 8:42

I really enjoyed this map,well done Redfield 5/5

Lane Powell Registered 22 November 2017, 2:16

I played this map when it came out but forgot to comment--shameful considering I was a beta tester!

It's a really nice adventure-style map in the vein of other AD maps like Firetop Mountain. Well-executed setting, great overall design and details, good fights, and a nice super secret well worth seeking out. A must-have for your ad/maps folder.

Repus Guest 24 December 2017, 19:41

This is an amazing level, no doubt it is a work of art.

But the amount of detail, the astonishingly high resolution, the perfection behind it just took away all my attention, I couldn't focus on the game. It did not feel like a Quake level, it seemed like a totally different game. So, sorry, couldn't play this for more than 20 minutes, I am an old school fan.

AN Registered 6 January 2018, 19:31

Perfect map

Vasya shkolnik Guest 7 January 2018, 14:36

Two different settings in one map, very interesting. It is the first Quake map with two fogs which I ever seen. But fog changing may be more realistic with the volumetric fog from 1998 Unreal Software Rendering (why modern engines cant support this old feature?).

MikeTaylor Registered 16 January 2018, 15:25

"The lift is now ready to use" ... but how? I stand under the hole in the ceiling, and it doesn't activate. What am I missing?

MikeTaylor Registered 17 January 2018, 12:15

Once again, I am dumb. There is a button right there next to the lift. Sheesh.

So, I finished this with 210 of 219 kills and 6 of 11 secrets -- but the books hint that what I reached is not the true ending. I'll go back now and play through the relevant parts of the Secrets Guide that Redfield thoughtfully included in the documentation. (Note to other mappers: PLEASE DO THIS!)

Anyway, even before having reached the true ending, I can say that this is excellent -- lots of fun and well balanced throughout, and well worth the full five stars. It's truly astonishing that this is only Redfield's second published map: it has a maturity to it that usually only comes with experience.

ArrrCee Registered 24 January 2018, 16:59

Paradise Sickness on The Quake Grave

Paradise Sickness feels like an Arcane Dimensions level that could easily have been included with the original mod/expansion release. It's really that good! The level flows really well, has lots of variety in places and the things you do, has a lot of really fun events to experience and even has optional things to discover if you're interested in hunting it all out. Worth playing!

Hipnotic Rogue Registered 28 January 2018, 14:13

Fantastic map. I'd love to see this design and atmosphere expanded over a few maps. I really enjoyed it and hope to see more!

Quakestion Guest 27 May 2018, 11:21

Do I still need to have The Forgotten Sepulcher if I have Arcane Dimensions 1.70?

Redfield Registered 27 May 2018, 11:39

If you have AD v1.70 you can play any AD map, including this one. As far as I know if you downloaded AD v1.70 you will already have Sepulcher installed. If you run into any trouble running the map let me know.

nxanthos Registered 28 February 2020, 20:21

This is a ridiculously fun map with soul and a story. The mapper's sense of humor makes ad_paradise really stand out.

ToMaHaKeR 28 December 2020, 0:21

Hmm, it would seem I can't step on the second moving platform in the huge hall filled with fog. I simply fall through it. I use the latest Quakespasm Spiked.

[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]

Muleke_Trairao Registered 8 September 2021, 2:30


I know this is kind of an old comment, but I just wanted to say that I'm having the same issue. Maybe because of our AD version or something? Anyway, I ended up noclipping my way up there. At first, I thought I had to find some kind of hidden switch to activate the platform's collision, but after watching a walkthrough on YouTube, it was clear that the issue was on my end, because the person who made the video could jump on the second platform without falling through it (it always had collision from the start).

smallfish robocat Guest 10 September 2021, 17:54

Hi Redfield,

could you please update this map for the latest AD release? Please especially fix the moving platform bug as stated above...

Thank you in advance. :)

Ira Guest 6 October 2021, 12:35

Love the design so far but cannot give full comment as experiencing the same block to completion bug as ToMaHaKeR. Using latest Quakespasm and Quakespasm Spiked 64 (0.94.1) at time of posting.

Alex Ros Registered 21 June 2022, 10:51

Really cool map. True AD quality. Maybe visually a bit underdone; for example protruding bricks most of times are just protruding unrealistically. But that's for being neatpicky; not important. In general loved everything to the end. Found all 100% secrets and yet 2 superfluous keys. I used only golden key, don't know where to use others. Anyway 5 out of 5 *Yeah. One plat at Horus room is illusionary (at least you can't step on it), so yeah had to noclip

qazzaq Registered 21 June 2022, 17:28

"One plat at Horus room is illusionary..." Just look at Additional Links: AD 1.81 compatibility fix - solving the problem.

OldKnavy Registered 18 March 2023, 21:02

Very fun map, but I'm having the same problem with the platforms. Guess I should just noclip to the larger platform above.

OldKnavy Registered 18 March 2023, 21:04

Oops, I just noticed the compatibility fix. Sorry.

arkngt Registered 22 August 2023, 20:58

So do I have to restart to have the platforms fixed? I have a quicksave just at that point and after using the compatibility fix the platform I'm supposed to jump to (I guess) is not moving at all. The description should really be updated with info on the fix. Even better would be to update the main file, so you don't have to read the fine print to (perhaps) get it to work. Annoying.

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