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Author:Dustin "Tronyn" Geeraert
Title:A Desert Dusk (21ac7245139b693138336d2fa5f3c4ce)
Filesize:3329 Kilobytes
Release date:07.05.2003
Additional Links: erc's QualityEthereal HellRetroquakeTEAMShamblerUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
Pak0.PAK6952 KB07.05.2003
add.txt1 KB07.05.2003

A Desert Dusk

Large desert themed SP level that also supports coop and deathmatch.
Design and gameplay are top-notch, the style is very original. Uses some SOA entities.

Tags: desert, monsters, temple, soa, planetquake-map-of-the-week

Editor's Rating: Excellent
User Rating:
3.8/5 with 47 ratings
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Unknown 20 May 2012, 13:33
The map was very great enough...
Icantthinkofanickname Registered 11 January 2014, 12:33

Nice-looking (if a little plain at times), solid, thematically consistent and somewhat exhausting map. Not exactly my cup of tea, as I prefer less punishing combat, but well done for what it is. Scrags, vores and centroids make for very tough combat, but once you get used to fighting the latter (as an uncommon Quake enemy, they take some getting used to, especially in such large numbers) it becomes a bit more manageable. There is at least one moment where being cautious and/or lucky makes a huge difference to the difficulty of the battle at hand.

Aesthetically, though, centroids are the perfect choice for these surroundings.

Not a map I would recommend to newcomers or out-of-practice players.

Pritchard Registered 15 September 2016, 14:58

Fun level, with an intricate but understandable layout that leads you seamlessly to the next area as you play. Heavy focus on a small selection of enemies, with the centroids taking centre stage. Not particularly inspiring visually or with its combat, but it doesn't really leave anything to be desired, either.

Perhaps more enemy variety would have helped the map, but what was used fits the theme well for the most part which is a plus.

Also, for the final fight, I ended up using an exploit to beat it, with the stairs providing excellent cover that saves you from most of the damage and prevents the enemy from moving closer to you.

bfg666 Registered 16 October 2016, 21:53

Centroidfest. Meh. Not exactly my cup of tea.

Bloughsburgh Registered 28 November 2016, 11:45

Too many centroids and vores for my liking...but more so on the centroid level. The Egyptian garrison theme is unique and original but the gameplay itself is very poor with ammo imbalance and enemies for the sake of enemies.

Repus Guest 26 August 2017, 12:19

I've played early Tronyn's levels back in late 90's, and I can say that not much has changed. The level making skill has increased, but overall this level lacks creativity. Boring gameplay, primitive architecture. What I like in many modern levels, that you can run into a large space, make monsters fight each other and then leave. In this level every location is hard (and boring) to go through. You have to kill all the monsters, and the process is very plain. I'd say the Tronyns needs to think "beyond one room", to have a wider and reacher vision of a level. I finished playing this boredom just because I started. What a waste of time!!!

Mugwump Registered 27 August 2017, 18:57

@Repus I suggest you try Tronyn's later maps, they're much better, especially Nyarlathotep. Even the direct sequel to ADD, Scorpion Garrison, is already a bit better - and easier since you already carry the guns/ammo from this map. But tough combat is a constant in Tronyn's work, so maybe think about lowering the difficulty?

onetruepurple Registered 23 June 2018, 12:38

Been a while since I played this, but I remember enjoying it a bunch.

Solomoriah Registered 7 January 2019, 2:08

I played this a long time ago, back when it was new, and I loved it then. Glad I found it and had a second run at it. I don't understand how it's not rated higher, honestly.

Gioyo3aa Registered 16 February 2019, 13:07

Just tried it out and it's a great map ... but having played Tronyn's masterpieces before that one, I cannot rate it as high as them. Still a nice map with challenging bits --- you'll understand why we usually don't see centroids that much.

whirlstr Registered 7 March 2019, 5:03

Quite cool map. The level design flows nicely, and the architecture is perhaps simple by today's standards but very effective. Textures from SOA and Hexen 2 are used to evoke a somewhat Egyptian feel. Brushwork is mostly good, although there's a bit of z-fighting and one lift that rises THROUGH the floor. Speaking of lifts, there's lifts in the map that actually stop at multiple points. I don't know if Tronyn coded that or if it's an SOA feature, but it's pretty neat. Anyways, the combat is mostly good, but pretty tough (on skill 2 at least). This is mainly due to the generous amount of Centroids. Sometimes their lack of z-aiming can be exploited, but oftentimes they're fought on flat planes, and the player has to move quite skillfully to avoid their waves of nails. Thankfully there's a good variety of weapons to use, including both the lightning gun and plasma gun (from SOA). I liked that the boss's eerie groaning could be heard throughout much of the level, it added to the atmosphere. However, the actual fight against Armagon is pretty disappointing because unless you want to be clobbered, you're pretty much forced to cheese him around a corner. Which is really not the most fun way of fighting.

whirlstr Registered 7 March 2019, 5:05

By the way, I don't get how ADD2 could be played directly after this map, since they both come in separate pak0 files.

Anoobis 11 January 2021, 23:50

There is information about that in the review page.

[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]

Limpet Arch Registered 25 March 2021, 15:56

Another slice of SoA goodness. Quite the way to show some love to a somewhat underappreciated expansion.

Johnny Law Registered 4 May 2022, 2:10

Enjoyable space to explore/unlock. Very tronyn-ish. :-)

I get the comments about "too many centroids" yeah... but on the other hand, the map gives you a ton of grenades eventually and I didn't feel bad at all about bombing the centroids around corners. (Plus, centroid/vore infighting is satisfying.)

Thumbs up.

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