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Author: | Andrew 'than' Palmer |
Title: | Plumbers Don't Wear Ties (But They Do Carry Shotguns) |
Download: | apsp2.zip (6ee2a4503eb25bd9d32749ddae2e5cf1) |
Filesize: | 3107 Kilobytes |
Release date: | 14.01.2009 |
Homepage: | http://than.quaddicted.com/ |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
apsp2.bsp | 5131 KB | 14.01.2009 |
apsp2.txt | 16 KB | 14.01.2009 |
apsp2.rmf | 19249 KB | 14.01.2009 |
apsp2.map | 4511 KB | 14.01.2009 |
apsp2.zip
Plumbers Don't Wear Ties (But They Do Carry Shotguns)
A large submerged base with great attention to detail and exploratory gameplay. The map source is included.Note: This map requires Quoth and an engine port with increased limits.
Tags: base, water, quoth, huge, exploration, detailed, large, maze
Editor's Rating: Excellent
User Rating:
4.6/5 with 66 ratings
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Cool idea though. Too bad you can't make the crates move slightly.
This is definitely the BEST quake base style map I have ever played. It's elaborate size lets one explore all over, and the interconnectedness is superb. If you see a locked or broken door, it most likely leads to a section you'll go to later. Extremely huge level! 5/5
Absolutely amazing. Huge, detailed and full of little secrets to explore.
Just sensational. Beautiful, novel, always consistent without every becoming repetitive. Truly a thing of beauty.
everything is perfect, but the final boss is a complete piece of trash. 2-shotting monstrocity doesn't mix well with a complex area to explore and inability to move fast. 3/5 for that reason, sorry
It clearly says you might want to save before the final fight, so i don´t understand the arguing bout the end boss.
And once you found out how to defeat it, it leaves you with a satisfied grin.
Probably the best IDbase style map there is, the modifed textures are a piece of art. Interconnectivity is mindblowing sometimes, there is so much to explore and discover, and the overall detail in this is simply topnotch. 37,6/5 stars!!
Brilliant map, beautifully made with fantastic believable atmosphere, interconnectivity and exploration-oriented gameplay, although the very elements that make it so fantastic can also make it frustrating to play, as it is very easy to get lost for long periods of time.
The end battle is clever in theory (and easy to figure out, especially given all the hints) but in practice I found it a bit of a chore. I am also not a big fan of that particular creature, but it does fit the setting. Scrags and vorelings did not belong in this map, but all the other monsters were well chosen (including the flying drone, although it looked a bit odd flying underwater).
I was a bit confused at time but this map is really, really great overall in all aspects - just play it!
Very rough beginning with a lot of clumsy brushwork and areas in which to get stuck.
The rest of the map is superior, but that beginning...
Well done! I love the vertical, foggy aspect and the windows and vents used to look at other parts of the map.
Amazing sense of place and cozily claustrophobic.
Excellent map. It's like Half-Life but with actually good combat.
It is the best base map by far.
Incredibly immersive.
Ah-ah.
See what I did? 5 stars are too few. Go play it.
I thought this was terrible. Could barely find a single switch. Not for me.
Huh, that is weird. Did you use some mods maybe that altered lighting, textures or graphics in general? Or are you new to Quake's visual language? If that's the case then it might be worth revisiting later.
This map is amazingly detailed, but I also got lost a fair bit and tend to feel stifled in cramped areas, nevermind cramped underwater ones where you need to constantly worry about drowning, so this unfortunately wound up being one of the most frustrating maps I've ever played, which surprised me given that I really love Quoth. It's a matter of personal taste, though - and if somebody is partial to extremely open-ended, figure-it-out-yourself type maps in this style, I could easily see them liking this.
Huh! I just noticed I never rated this map. Well it's a 5, of course! Than's masterpiece IMO, despite being made for Quoth.
@Comfy It should be interesting if someone converted this map to Copper, with its superior underwater behavior...
How could I miss this gem? I just played it and it's one of my all time favourites right away. It feels like actual flooded and partially ruined place - you literally need to constantly look for some tiny cramped pathway and it rises the immersion to the top. Totally the masterpiece - SciFi twin of Subterranian Library
I heard about this map long ago, mostly due to the memorable name. Now I've played and (mostly) enjoyed it I do have a couple of issues.
Firstly, the level suffers a lot from "Well where do I go now?" and I got lost fairly often, mostly underwater. Secondly, the boss is incredibly obnoxious until you realise what you're meant to be doing and it could have been clearer in showing the player what they're meant to be doing.
It still deserves to be seen as one of the greatest Quake levels, but the flaws keep it from being one of my favourites. Also, as much as I'm growing to dislike Copper I can't help but miss its drowning mechanic in such a waterlogged map.
Still absolutely worth a play.
Oh, I forgot to mention. That readme backstory is a work of batshit insane art. 10/10 there.
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Did you read the file's readme?