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| Author: | Andrew 'than' Palmer |
| Title: | Plumbers Don't Wear Ties (But They Do Carry Shotguns) |
| Download: | apsp2.zip (6ee2a4503eb25bd9d32749ddae2e5cf1) |
| Filesize: | 3107 Kilobytes |
| Release date: | 14.01.2009 |
| Homepage: | http://than.quaddicted.com/ |
| Additional Links: | |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | quoth • |
| File | Size | Date |
|---|---|---|
| apsp2.bsp | 5131 KB | 14.01.2009 |
| apsp2.txt | 16 KB | 14.01.2009 |
| apsp2.rmf | 19249 KB | 14.01.2009 |
| apsp2.map | 4511 KB | 14.01.2009 |
apsp2.zip - Plumbers Don't Wear Ties (But They Do Carry Shotguns)
A large submerged base with great attention to detail and exploratory gameplay. The map source is included.Note: This map requires Quoth and an engine port with increased limits.
Tags: base, water, quoth, huge, exploration, detailed, hard, large, mustplay, maze
Editor's Rating: Excellent
User Rating: 4.7/5 with 28 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Cool idea though. Too bad you can't make the crates move slightly.
This is definitely the BEST quake base style map I have ever played. It's elaborate size lets one explore all over, and the interconnectedness is superb. If you see a locked or broken door, it most likely leads to a section you'll go to later. Extremely huge level! 5/5
Absolutely amazing. Huge, detailed and full of little secrets to explore.
Just sensational. Beautiful, novel, always consistent without every becoming repetitive. Truly a thing of beauty.
everything is perfect, but the final boss is a complete piece of trash. 2-shotting monstrocity doesn't mix well with a complex area to explore and inability to move fast. 3/5 for that reason, sorry
It clearly says you might want to save before the final fight, so i don´t understand the arguing bout the end boss.
And once you found out how to defeat it, it leaves you with a satisfied grin.
Probably the best IDbase style map there is, the modifed textures are a piece of art. Interconnectivity is mindblowing sometimes, there is so much to explore and discover, and the overall detail in this is simply topnotch. 37,6/5 stars!!
Brilliant map, beautifully made with fantastic believable atmosphere, interconnectivity and exploration-oriented gameplay, although the very elements that make it so fantastic can also make it frustrating to play, as it is very easy to get lost for long periods of time.
The end battle is clever in theory (and easy to figure out, especially given all the hints) but in practice I found it a bit of a chore. I am also not a big fan of that particular creature, but it does fit the setting. Scrags and vorelings did not belong in this map, but all the other monsters were well chosen (including the flying drone, although it looked a bit odd flying underwater).
I was a bit confused at time but this map is really, really great overall in all aspects - just play it!
Very rough beginning with a lot of clumsy brushwork and areas in which to get stuck.
The rest of the map is superior, but that beginning...
Well done! I love the vertical, foggy aspect and the windows and vents used to look at other parts of the map.
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Did you read the file's readme?