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| Author: | Scott McNutt |
| Title: | Armour of God |
| Download: | armorgod.zip (dacc52c8e2cb24e19aa9f2ef7a8e2ab0) |
| Filesize: | 835 Kilobytes |
| Release date: | 20.07.1997 |
| Homepage: | |
| Additional Links: | Crash's • SPQ Level Heaven • TEAMShambler • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| Armorgod.bsp | 1836 KB | 20.07.1997 |
| armorgod.txt | 7 KB | 20.07.1997 |
armorgod.zip - Armour of God
Medium sized Wizard map. OK.Tags: medium, wizard
Editor's Rating: Average
User Rating: 3.7/5 with 11 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
This is much better than ok and the best of Scott McNutt's maps on this site, in my opinion.
A little plain by current standards, but nice-looking and quite large. Combat is varied, which is interesting: at times you are almost completely alone, and then you suddenly find yourself attacked from all sides. This creates tension and feels realistic – but sadly, it is usually achieved by having enemies very obviously teleport in, which feels artificial (to me, at least).
3 plus; recommended.
This is definitely better than average--objectively I'd call it a 4, but I give it a 5 because this is the kind of map I really enjoy. It's an old-school castle map with progression that's mostly linear but doesn't feel linear. The two secrets I found were clever. There are also at least a couple unofficial secrets that aren't too difficult to find and spice things up.
The only drawback is what "Icantthink" mentioned-- a lot of the challenge and suspense come from enemies teleporting in near the player, which gets tedious by the end of the map.
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Did you read the file's readme?