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Author: | Arttis |
Title: | Feindlich Sewers v1.2 |
Download: | arttis01_02.zip (77ae68e1ca778aee3875af96e4954fec) |
Filesize: | 13996 Kilobytes |
Release date: | 05.10.2022 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | copper_v1_19 • |
Files in the ZIP archive
File | Size | Date |
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arttis01_02.zip
Feindlich Sewers v1.2
Medium sized castle / medieval sewers map with Makkon textures. Requires Copper v1.19+ (NOT included). The author's first release.Version 1.2 fixes a bug with the silver key.
"My first map that is finished and not been overhauled. Takes place in an underground sewer that is overtaken with over 100 monsters, has 4 secrets (+ 1 super secret) and full set of weapons. Takes about 10 minutes to complete."
NOTE: probably requires a modern engine / source port with increased limits.
Tags: copper, knave, makkon, medium, sewer, castle, medieval, debut
Editor's Rating: no rating (yet)
User Rating:
3.5/5 with 12 ratings
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Very nice map!
fyi, quake injector loads the wrong map name! No trouble, I just typed "map arttis01" in the console.
Lovely map. I agree with greenwood's feedback in the 1.0 version. Would love to see more enemies surprising me (and not by just spawning right behind me lol). Looking forward to more!!
More Copper maps are always welcome.
Should be fixed for Quake Injector now
Nice map. Easy to miss the silver key door!
Well, I finished this with all 175 kills, which is always satisfying; and with four of the five secrets, which is somewhere between satisfying and irritating. For me, this just edges into four-star territory because of the way the gameplay develops: a brief, chaotic opening, then you carefully make your way through a reasonably linear sewer, then several big combat set-pieces all of which reward strategic thinking. Good stuff, and especially so for a debut.
(As with so many Copper maps, I just don't see what Copper brings to the party. When it comes right down it, the two main things it does are nerf the SSG and reduce ammo pickups from dead monsters. I'm not seeing how either of those makes Quake more fun.)
Is the SSG still nerfed? I thought it was sped back up.
It's not a matter of speed, it's that the nails spread so that it's no good as a long-range weapon.
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Did you read the file's readme?