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Screenshot of arttis01_02
Title:Feindlich Sewers v1.2 (77ae68e1ca778aee3875af96e4954fec)
Filesize:13996 Kilobytes
Release date:05.10.2022
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date

Feindlich Sewers v1.2

Medium sized castle / medieval sewers map with Makkon textures. Requires Copper v1.19+ (NOT included). The author's first release.

Version 1.2 fixes a bug with the silver key.

"My first map that is finished and not been overhauled. Takes place in an underground sewer that is overtaken with over 100 monsters, has 4 secrets (+ 1 super secret) and full set of weapons. Takes about 10 minutes to complete."

NOTE: probably requires a modern engine / source port with increased limits.

Tags: copper, knave, makkon, medium, sewer, castle, medieval, debut

Editor's Rating: no rating (yet)
User Rating:
3.5/5 with 12 ratings
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Andrew Registered 31 October 2022, 15:34

Very nice map!

Agentflit Registered 1 November 2022, 3:02

fyi, quake injector loads the wrong map name! No trouble, I just typed "map arttis01" in the console.

Lovely map. I agree with greenwood's feedback in the 1.0 version. Would love to see more enemies surprising me (and not by just spawning right behind me lol). Looking forward to more!!

NoNameUser Registered 1 November 2022, 3:53

More Copper maps are always welcome.

radiatoryang Registered 1 November 2022, 5:06

Should be fixed for Quake Injector now

mellotronworker Registered 2 February 2023, 22:10

Nice map. Easy to miss the silver key door!

MikeTaylor Registered 6 April 2023, 17:47

Well, I finished this with all 175 kills, which is always satisfying; and with four of the five secrets, which is somewhere between satisfying and irritating. For me, this just edges into four-star territory because of the way the gameplay develops: a brief, chaotic opening, then you carefully make your way through a reasonably linear sewer, then several big combat set-pieces all of which reward strategic thinking. Good stuff, and especially so for a debut.

(As with so many Copper maps, I just don't see what Copper brings to the party. When it comes right down it, the two main things it does are nerf the SSG and reduce ammo pickups from dead monsters. I'm not seeing how either of those makes Quake more fun.)

dwere Registered 8 April 2023, 15:25

Is the SSG still nerfed? I thought it was sped back up.

MikeTaylor Registered 11 April 2023, 12:20

It's not a matter of speed, it's that the nails spread so that it's no good as a long-range weapon.

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