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Author: | Biff Debris |
Title: | Fort Ratsack |
Download: | base_debris.zip (fc2cdda76587aff53eed1e701f15ddb9) |
Filesize: | 1717 Kilobytes |
Release date: | 17.03.2008 |
Homepage: | http://biff.quaddicted.com/ |
Additional Links: | erc's Quality • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
base_debris.bsp | 4611 KB | 17.03.2008 |
base_debris.txt | 3 KB | 17.03.2008 |
base_debris.zip
Fort Ratsack
A fast and frantic base map for Quoth. Sweet looks and nice gameplay.Tags: quoth, idbase, action, medium, base, secrets, hard, difficult
Editor's Rating: Excellent
User Rating:
4.6/5 with 58 ratings
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Played on normal and nightmare.
At first you can think, its another good base map, but as you go on it becomes way better. Even thought the rooms are squarish, the amount of detail makes you forget about that, the combat is good, even thought in nightmare there is so many monsters at once in front of you in some places that they kill themselves with you moving. I liked the combat in the first room a lot, and in nightmare it becomes chaotic and funnier.
But the best of the map are the secrets, original and very good ones, even though finding the second needs luck more than anything.
Compatible with Quake HD Pack. ~25-30 FPS with RT World ON (DP LIGHTING FULL). Tough start surrounded by soldiers, but plenty of ammo and I actually finished this one. ;->
If you like straightforward run & gun, play it!
Video playthrough with commentary
Good clean fun! Although, like too many maps, the hardest part is the very beginning. Once you've made it through that, the rest is (comparatively) a doddle.
I missed 11 kills, despite killing everyone I saw (with one exception). I assume the other ten b ad-guys are hiding in the one secret I didn't fine.
Me also. 2/3 secrets. Good for me. Wonderful classical map, and even the quoth monsters don't bother. That was a lot of fun. Thanx!
Great map.
The medieval secrets were a delight, and the fact that in the first secret you can see the other half of the third secret really made me feel like in a secret hunt.
Although I have one complaint. Since the third secret was based on a sound cue of a portal behind a shootable wall, there is an elevator that has a monster room for stage refill that you can hear goiing to the last elevator. That made me search a little bit, until I nocliped.
I would like to see all the armors in the medieval secrets, would give the feeling that the armor was from another dimension vibe.
The red armor could be a secret, since is hinted to the player how to get it and it's an optional path.
5/5, for sure.
Great base map. Totally playable without Quoth too (I killed 90 out of 96 enemies ... I assume the other 6 are Quoth baddies). Daz's playthrough posted above covers is well. So far, this and RPG's "Could" are my favorite base maps.
Biff's best. Looks and plays great ...just hold on to butt at the beginning! Like brunomiwa, I missed that the one secret based on the sound cue. I watched Daz's playthrough later to pick up on that one.
Played on nightmare, 164/164 All secrets found.Even after the start, its bleeding hard on nightmare, great map,when you find the secret weapon, then you can let loose.
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Great pace, especially with the quad. Nice amount of detailing to make areas look similar but distinct. It looks like Biff released a few maps in 2001 then nothing until this in 2008... Amazing!
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