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Author: | Matthias Worch & negke |
Title: | Beyond Belief (in one map) |
Download: | bbin1.zip (9b137f306afaed543e364f00cb1e9b21) |
Filesize: | 5888 Kilobytes |
Release date: | 14.01.2015 |
Homepage: | http://www.worch.com |
Additional Links: | Beyond Belief • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
bbin1.bsp | 14890 KB | 14.01.2015 |
bbin1.map | 7796 KB | 14.01.2015 |
bbin1.txt | 3 KB | 14.01.2015 |
bbin1.zip
Beyond Belief (in one map)
This is the 1997 classic Q1SP episode Beyond Belief merged into a single level (excluding the start map).Note: This map requires an engine port with increased limits and BSP2 support.
Tags: source, classic, oldschool, episode, bsp2
Editor's Rating: Excellent
User Rating:
4.5/5 with 30 ratings
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I would have prefered this as an addendum to bbelief rather than a DB entry of its own. It's little more than an experiment, not a brand new experience.
So are countless other packages on this site. Every file should have an entry. Grouping would be awesome, patches welcome(tm).
No non-1024x768 screenshots please.
bbin, simply bbin :')
An impressive and somewhat innovative technical accomplishment, even if it's nothing new. If you haven't already played bbelief, it's just as worthwhile as the real thing (unless you prefer to use a weaker engine). If you have already played bbelief, it might still be worth a look to see how it all flows together.
Me never played BeyondBelief so my mouth's watering.. ..but what's the point of this if there are no differences with the original ?
Technical novelty and curiosity. :)
I'd like to play this on my Mac, but BSP2 requires a recent version of QuakeSpasm, and it seems that only v0.90 has been released as a Mac package. Does anyone know if the QuakeSpasm people plan to make a Mac release with the BSP2 support?
Ah, not to worry -- this works on v0.90 so long as bump the max_edicts setting. So for example:
quakespasm +skill 2 +max_edicts 2048 +map bbin1
Thoroughly enjoyed this, but without really feeling that having it all in one map added anything over the original. (In fact it suffered from the fact that the secret-count didn't allow me to make a judgement about when I'd cleared an area.)
All in all, an impressive technical feat, but not necessarily one that I'm keen to see repeated.
This is brilliant, can someone do the same for the standard Quake episodes?
I'll do it unpaid!
The map.
Still relevant to this day and still amazing. Watching Matthias's retrospective stream is very enlightening to hear of the trials endured during the birth of quake editing.
The fact this is one full map is pretty damn fantastic so thank you Negke!
That was a... fatiguing experience. I went out to get pizza half way through, which was a much needed break. I'm just not built to play 45 minutes of solid quake action in one sitting!
I prefer the original way with shorter maps but the idea is nice. Would have been cool to have some map edits here and there.
wrong version number
844124994 should be 29
marc timothy moses
Note: This map requires an engine port with increased limits and BSP2 support.
Nice Make merged q1e1 plz
This all-in-one version is great! I was worried that not having the original version's altered progs.dat file would cause a problem at the end (and that you could NOT kill Chthon). However, I was able to take out this final boss after pumping a ton of rockets into him. I am guessing that this BSP2 has a snippet of code buried within to allow it.
Regardless, if anybody is having any issues getting the old version working, then get this Negke-massaged mega-map! He did a wonderful job sewing it all together and my hat's off to him! In case your wondering, I played this with vkQuake, the tweaked version of Quakespasm that uses Vulkan rendering. No issues!
Maybe I'll give this a try ... is the secret map included?
Yes
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Did you read the file's readme?