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Author: | Pritchard |
Title: | Biome (Mr. Self Destruct) |
Download: | biome-pritchard.zip (1540bdfbee369ae06f977544705d616b) |
Filesize: | 13817 Kilobytes |
Release date: | 28.01.2021 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_80p1final • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
biome-pritchard.txt | 3 KB | 28.01.2021 |
gfx/env/pritchard/biome_bk.tga | 1878 KB | 20.11.2019 |
gfx/env/pritchard/biome_dn.tga | 949 KB | 20.11.2019 |
gfx/env/pritchard/biome_ft.tga | 1851 KB | 25.11.2019 |
gfx/env/pritchard/biome_lf.tga | 1784 KB | 20.11.2019 |
gfx/env/pritchard/biome_rt.tga | 1769 KB | 20.11.2019 |
gfx/env/pritchard/biome_up.tga | 2374 KB | 20.11.2019 |
maps/biome-pritchard.bsp | 19250 KB | 28.01.2021 |
maps/biome-pritchard.lit | 5360 KB | 28.01.2021 |
maps/biome-pritchard.map | 12730 KB | 25.01.2021 |
particles/map_biome_pritchard.cfg | 1 KB | 25.01.2021 |
biome-pritchard.zip
Biome (Mr. Self Destruct)
Industrial-themed 1024³ level with a lava-flooded foundry, a humid cave system and an icy outside area; originally started for the Xmas Jam 2019. It uses custom textures from various sources and comes with a new skybox. The map source is included.Note: This map requires Arcane Dimensions and a source port with increased limits + BSP2 support.
Tags: medium, 1024, industrial, base, daikatana, ogro, rtcw, lava, snow, cave, ad, arcanedimensions, textures, skybox, limits, bsp2, source
Editor's Rating: no rating (yet)
User Rating: 4.6/5 with 19 ratings
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I was delighted with the snow in the game twice: the first time in RDR 2, the second time in this map.
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upd. Seemd to be an mistake in Author's name (t skipped).
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1st class map, hard as hell on nightmare, the enemy dont f--k around, snow effects 1st class.Great map to replay also,its that good "Well Done !!"
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Tons of fun in a run 'n gun style map! Pretty too! Wasn't very difficult on Medium because most enemies appear in front of you and you plenty of ammo for the nail gun.
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DragonsForLunch - Do skill 3, diffrent story then. Enemy shoot what seems to be trillons mph and they dont miss. Lol lol. Also ive found a bug, when you get gold key, enemy appear above you on higher floors, they cant see you, but shoot threw floors to get you,so apart from the big enemy robot, you have to deal with, enemy that cant see you are shooting and hitting you thru there floors,if you stand in little box space right from gold key room, you seem to sink half into next space underneath,and your stuck, while everyone is using you as target practice,only way out is use noclip.
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The bug room is in screen pic, left to where the gold key is, little box room space
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Wow, this was as entertaining as visually impressive. A few minor flaws though: some flying enforcers spawn without the corresponding visuals and some enemies shoot through walls, as Ninja said. Great map, much fun, lots of replays ahead!
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The maps are getting better and more rounded, unlike the original parallel-perpendicular quake. This is very good! The appearance of vegetation in most of the new maps is just wonderful! Soon the maps will reach the level of the game "Return to Castle Wolfenstein". )))
Sorry for my english. ))
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I'm glad everyone seems to be enjoying the level. Sorry about the bugs - the map seems to have a few gremlins, but it seems that it's not ruining the fun at least :p
I uploaded a video here with all kills and secrets for the folks that like those.
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Testing ...
Excellent, new comments are once more being accepted. Well, I really enjoyed 90% of this, a really brutal blast through a well designed base that really benefits from the Arcane Dimensions upgrades. Unnfortunately, it pooped out for me at the top, where there seemed to be an invisible ceiling just above my head in the outdoor areas, making it impossible to walk up the slopes towards the climax. I reached some kind of conclusion using
noclip
, but it wasn't fully satisfying.Have others seen this?
I pressed both switches in the room where the "Got it!" secret is hidden, but the blue beam still prevents me from accessing the outdoor area although a few dogs and soldiers were able to make it through to get me. What am I missing?
very pretty, good layout. little ambush heavy esp at the silver key. circle strafe in an area the size of your bedroom while guys with grenade launchers spawn in behind you lol. hectic. fun. really nice use of all those textures. and the deep snow was cool. 4.5 outta 5
From now on every time someone asks me what is a good flow in a map I'll show them this. It may have taken more than a year to brew but it was worth the wait. Superb execution, gameplay and visual-wise. Congrats.
How exactly do you install and run this? I tried extracting the content into the respective AD folders, making an AD subfolder, and making one outside. No luck, it won't load.
@Hazza you need to install it like a a map and not a game see this https://steamcommunity.com/sharedfiles/filedetails/?id=732999296
extract the files to ld 1 , maps . no -game command needed
hazza 3
you need to have -game ad and extract the files to ld 1 , maps
Ah thanks it worked!
BIOME on The Quake Grave
Awesome work on this one Pritchard! This is a great map aesthetically, the detail work that went into this map is amazing! The verticality and flow of the map works amazingly well too. My favorite part of the map has to be the roof top area, I love how you can look around and see the chain link fence and the roof top pieces in the background, very nice! My only real critique is that the map itself feels a bit cramped at times and I think that is pretty much due to the 1024 constraints, but it's more a nit pick than anything else. Again, nice work!
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Did you read the file's readme?