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| Author: | John "metlslime" Fitzgibbons |
| Title: | The Crawling Chaos |
| Download: | chaos.zip (a2c1b2ee4baf06a54261d6bdd3cbc621) |
| Filesize: | 622 Kilobytes |
| Release date: | 19.02.1998 |
| Homepage: | http://www.celephais.net |
| Additional Links: | erc's Quality • TEAMShambler • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| chaos.bsp | 1473 KB | 03.12.1997 |
| chaos.txt | 5 KB | 19.02.1998 |
chaos.zip - The Crawling Chaos
Medium sized Wind Tunnels style Metal map with lots of slime.Tags: windtunnels, metal, slime, medium
Editor's Rating: Nice
User Rating: 3.4/5 with 8 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
One thing bothered me is how can you go through the room with the floating health pack. I do not think its done the way i did.
Old-school indeed! I played this as it's the precursor to Rubicon (and so, ultimately, to the Rubicon Rumble Pack which I think it the greatest ever Quake release at the time of writing). It felt very ID-like.
Lots of good set pieces -- especially being attacked by a shambler in near-total darkness! What a heart-stopper! But what stops the map from being a classic in its own right is that it seems to consist only of set-pieces, strung somewhat arbitrarily together, without much sense of place, or internal coherence. As always, over-reliance on teleporters contributes to this. (Most of the best maps either have no teleporters at all, or use them only to provide short-cuts to already-visited areas.)
On the room with the floating health-pack: careful jumping suffices. You can make your way 135 degrees anti-clockwise around the room just by walking along the slope (and picking off the scrags); from the yellow surface in that corner, a careful jump will take you past the pillar that's in your way and onto the next slope. Walk around to the room's exit, and another trick jump, this time off the slope, will get you up into the next passageway.
I couldn't find a way to grab the health, though.
floating health pack 'spoiler:'
i followed the track in the ceiling. it seems to be an invisible walkway.
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Did you read the file's readme?