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| Author: | necros |
| Title: | Are you yet Living? |
| Download: | chapter_necros2.zip (dd4397112e89264e3c6ae2c387a9c071) |
| Filesize: | 1768 Kilobytes |
| Release date: | 24.09.2008 |
| Homepage: | http://necros.planetquake.gamespy.com |
| Additional Links: | |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | quoth • |
| File | Size | Date |
|---|---|---|
| chapter_necros2.bsp | 4312 KB | 24.09.2008 |
| chapter_necros2.txt | 5 KB | 24.09.2008 |
chapter_necros2.zip - Are you yet Living?
Medium sized, somewhat nonlinear map using Knave textures.Tags: quoth, knave, medium
Editor's Rating: Excellent
User Rating: 4.5/5 with 11 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Overall 4/5
i also dislike flying polyps. great map though!
A lovely semi-abstract map with a distinctly alien feel to it – would say it captures the "Elder World" atmosphere better than most maps on Tronyn's list. It almost feels like something negke could have made (which is meant as a compliment, since negke is one of my favourite Quake mappers). The screenshot led me to expect something in the vein of The Living End, but I was pleasantly surprised: this is far more to my taste than necros's more heavily Doom-influenced maps. At first I felt the same way as Quaker when encountering the Vermis, but as soon as I figured out that side-strafing is crucial, the fight became quite manageable.
Two minor nitpicks:
Firstly, the map gives you the regular nailgun twice. This would make sense if there were a chance that the player may have missed it the first time around. However, the way the triggers are set up, you cannot proceed without picking up the first nailgun, which makes the second one entirely superfluous.
Secondly, it is a pity the map seals you in twice – first as you proceed from the lower level upwards, and again as you enter the boss arena. This means that you cannot go back to hunt for secrets. It would have been great if the map opened back up after defeating the boss, as in Red 777 or most (all?) of sock's maps.
And on that same topic, it would have been nice to have a mix of easy and hard secrets. There are some areas that require some exploration to reach and really could have been marked as secrets, but as it is, there are only three marked secrets. At least one of them (the first) seems attainable only by sheer luck, as I cannot see any way of logically figuring it out – which kind of takes away the fun in finding it. The other two I can see but have not figured out (yet). If anyone else has, please post the solution, but may I suggest encoding it using e.g. ROT-13 so as to avoid spoiling the map for others?
Oh, and in contrast to FifthElephant and dBAudio, although I also used to find Flying Polyps annoying, I have grown to like them a lot; I think mainly because I love their sounds. They were really hard to fight en masse in Red 777, but here it is not too hard to provoke infighting with the horde of Death Knights.
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