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Screenshot of coagula
Author:Tim Elek
Title:Coagula (1f5334e0d19b2d097ee4077107f68f6f)
Filesize:309 Kilobytes
Release date:28.05.2000
Additional Links: erc's QualityEthereal HellTEAMShamblerTen FourUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
coagula_quaddictedrepack.txt1 KB28.04.2009
coagula.bsp933 KB28.05.2000
coagula.txt5 KB28.05.2000


Small Metal space floater. Origin of the well-known Coagula style (tight space maps requiring the player to work his way upward).
This file was repackaged by Spirit. You can find the original .zip in the trash

Tags: metal, space map, small, void, dungeon-like, hard

Editor's Rating: Excellent
User Rating:
4.2/5 with 54 ratings
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Spirit 16 November 2008, 11:58
Tight and hectic combat. Nice!
Samus Aran 19 October 2009, 19:13
All three of the Coagula maps are great!

I just wish that the author had set them up to work in a chain, 1 -> 2 -> 3. Though the weapons are set up so you get all of them in each level, so they do kind of need to be played stand-alone.

Anyway, really unique levels, going upward like that. Decent co-op maps, though rather easy to fall off, then you have to hike back up each time.
Qmaster 21 December 2010, 17:01
Fun and awesome map! All of the coag's are fun and 5/5! Reminiscent of Mispack 1's The Edge of Oblivion(hipdm1)
Daz Registered 28 January 2014, 12:10
JellyGal Registered 11 August 2014, 21:44

This is one of my favourite map series. It's a very unique concept with very good gameplay. The combat is excellent, very tight. The visuals are pretty good, but the atmosphere is awesome, and its concept is something I wish we could see more of in gaming. The layout is also very good, it's so cool to see something this nonlinear. I only have two complaints, the first being that the rocket launcher is given to you very late, I wish it was earlier because rocket jumping on this map is tons of fun. The other is that when you hit all the switches it doesn't tell you what it did, you have to search for the exit portal. Otherwise, it's an amazing map I recommend to everybody.

Lane Powell Registered 1 June 2016, 21:58

An excellent map all around. Great use of the runic theme, with a tight and surprisingly nonlinear layout as JellyGal mentioned. A true classic.

Lane Powell Registered 20 September 2016, 20:35

FYI there's at least one unmarked secret in this map. Just discovered it today.

MikeTaylor Registered 14 February 2018, 12:15

It's a while since I played this, and it was interesting to come back to. When it first came out, it must have been a revelation. But i do think it suffers from some gameplay problems. Most importantly, it's one of those maps that's very very hard at the start, then gets progressively easier. By the end, when I went to clear out the top level, there was basically no-one there: just a few death-knights and fiends that I could rocket from distance at no risk, and a lone vore.

With that said, it never gets old, letting fiends jump at you, stepping aside, then turning to watch as they plummet into space.

Mugwump Registered 5 September 2020, 1:12

The original and probably my favorite of Tim's Coagula trilogy. How often can a mapper pride himself in giving birth to a whole genre of maps?

Gioyo3aa Registered 21 October 2020, 17:08

Coagula maps do not appeal to me, but seeing as how this seems to be a classic, I decided to give it a try. It was a much more brutal experience than I expected (in Nightmare at least), but I enjoyed it more than I expected. The placement of the last button and of the exit seem a bit random.

Michael Guest 30 September 2021, 22:03

I enjoyed this. On two occasions of falling into the void, I was actually teleported to the top floor instead of dying. Not sure what is going on there. One spot is by the SSG, the other near the centre bridge at the start

azn Registered 6 January 2022, 21:26

It is very small but I had a fun time playing it that's why I give it 5 hearts.

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