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Screenshot of colony
Author:Mark Turner
Title:Colony
Download:colony.zip (d9a1628e1823132b3926130ec03b496e)
Filesize:501 Kilobytes
Release date:29.09.1998
Homepage:
Additional Links: Crash'sSPQ Level Heaven
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
colony.bsp1126 KB29.09.1998
colony.txt2 KB29.09.1998

colony.zip - Colony

Medium sized map - a small base bit leading into a dark Wizard/brick dungeon.

Tags: base, cave, swamp, short

Editor's Rating: Nice
User Rating: 3.3/5 with 10 ratings
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Spirit, rated this a 4 22 May 2010, 11:53
A bit plain at the beginning, then it starts being a good map but ends way too soon.
onetruepurple Registered, rated this a 3 15 December 2013, 13:06

What Spirit said, pretty much.

MikeTaylor Registered, rated this a 3 17 June 2014, 12:05

OK -- pretty competently assembled. But the main difficulty comes from almost always being nearly out of ammo, which isn't the kind of challenge I mostly enjoy.

bfg666 Registered, rated this a 3 12 September 2016, 5:41

Very respectful of id's style, this looks like a map that could have been in the original game. It's a bit weird to have so little of base transitioning right away into a dungeon for the rest of the map, but why not? As Mike said, it is a little short on ammo but it's totally manageable if you're careful about your accuracy. The two secrets are absolutely unnoticeable. I had to noclip to find them and even then, I couldn't figure out how to open the one [SPOILER] behind the stained glass. [END SPOILER] Other than that, nothing special.

ubiquitous Registered, rated this a 3 29 September 2018, 23:40

Mixed feelings about this. I like the design of the mine area, which comprises the second half of the level. Agree with some of the comments above though: I was starved of both ammo and health, and I don't see how you could find the secrets, except by accident. I essentially skipped the last 25% of the level by dashing past all the enemies to the exit (there's no barrier to doing this) because I only had my axe left.

ubiquitous Registered, rated this a 3 29 September 2018, 23:40

Mixed feelings about this. I like the design of the mine area, which comprises the second half of the level. Agree with some of the comments above though: I was starved of both ammo and health, and I don't see how you could find the secrets, except by accident. I essentially skipped the last 25% of the level by dashing past all the enemies to the exit (there's no barrier to doing this) because I only had my axe left.

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