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Author: | Mark Turner |
Title: | Colony |
Download: | colony.zip (d9a1628e1823132b3926130ec03b496e) |
Filesize: | 501 Kilobytes |
Release date: | 29.09.1998 |
Homepage: | |
Additional Links: | Crash's • SPQ Level Heaven • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
colony.bsp | 1126 KB | 29.09.1998 |
colony.txt | 2 KB | 29.09.1998 |
colony.zip
Colony
Medium sized map - a small base bit leading into a dark Wizard/brick dungeon.Tags: base, cave, swamp, short
Editor's Rating: Nice
User Rating:
3.3/5 with 19 ratings
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What Spirit said, pretty much.
OK -- pretty competently assembled. But the main difficulty comes from almost always being nearly out of ammo, which isn't the kind of challenge I mostly enjoy.
Very respectful of id's style, this looks like a map that could have been in the original game. It's a bit weird to have so little of base transitioning right away into a dungeon for the rest of the map, but why not? As Mike said, it is a little short on ammo but it's totally manageable if you're careful about your accuracy. The two secrets are absolutely unnoticeable. I had to noclip to find them and even then, I couldn't figure out how to open the one [SPOILER] behind the stained glass. [END SPOILER] Other than that, nothing special.
Mixed feelings about this. I like the design of the mine area, which comprises the second half of the level. Agree with some of the comments above though: I was starved of both ammo and health, and I don't see how you could find the secrets, except by accident. I essentially skipped the last 25% of the level by dashing past all the enemies to the exit (there's no barrier to doing this) because I only had my axe left.
Mixed feelings about this. I like the design of the mine area, which comprises the second half of the level. Agree with some of the comments above though: I was starved of both ammo and health, and I don't see how you could find the secrets, except by accident. I essentially skipped the last 25% of the level by dashing past all the enemies to the exit (there's no barrier to doing this) because I only had my axe left.
Very fun. Strict but not impossible ammo rationing. I liked the beginning of the map the best but eh everybody has their own opinion. Completed on skill 2.
that was cool. kinda short though.
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Did you read the file's readme?