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Author: | Jim Lowell |
Title: | Critters |
Download: | critters.zip (0e12fefd303213097c97d20c668640d0) |
Filesize: | 492 Kilobytes |
Release date: | 17.11.1996 |
Homepage: | |
Additional Links: | Crash's • Geniac's Playlist • SPQ Level Heaven • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
CRITTERS.3DT | 848 KB | 17.11.1996 |
CRITTERS.BSP | 1042 KB | 17.11.1996 |
CRITTERS.TXT | 3 KB | 17.11.1996 |
critters.zip
Critters
About medium sized Metal map. Map source is included (Thred format).Fun trivia fact time! This was the first map that CZG ever downloaded!
Tags: metal, medium, source
Editor's Rating: Average
User Rating:
3.4/5 with 29 ratings
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i liked a lot of the brushwork. the gameplay was good, but shorter than i expected.
I thought it was fun! You can watch me play it here: http://www.youtube.com/watch?v=cScfE0i5C48
This is a really strange mix. A lot of the architecture is really nice, and far ahead of its time back in 1996. But the very sparse monster placements and crazy generous provision of health, armour, ammo and specials make it just absurdly easy. If only the author had added four times as many monsters.
Also: I can't find the exit. I've killed everything and I have the silver key, but find the door that it opens. Anyone remember where it is?
Yea, the exit is in a very odd place. Watch my playthrough and I do eventually find it but it's in a very strange place. It's above that long stretch of a bridge with the water and ogres.
This map has nice visuals and some pretty good combat. I liked the traps too, that one with ogres jumping out of water was really amusing to me. I also like the sense of scale in this map, there are large wide open areas. The best thing about it IMO is how nonlinear it is. It's yours to explore. The only major flaw I can think of is that there are no secrets. Still, it's worth a play.
A neat metallic level with an otherworldly look and feel, unfortunately it was just too short and, aside from a clever monster trap, lacking much action.
Too many ogres for my taste. There was a very memorable part where there where a bunch of ogres that jumped out of the water on a bridge to attack you. I also thought it was cool that the level wrapped around and you have a sight of the starting area.
I played this after checking out House of Desolution!
A relatively basic map, but I had fun playing it. It features an inventive bridge and an inventive monster trap, and together they raise my rating from a 3 to a 4.
Apart from the amazing first room, some of the other rooms had some cool ideas but felt unfinished when it comes to brushwork. They were quite large, but plain. I'm guessing Lowell ran out of motivation to put as much effort on the finishing touches on them.
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Did you read the file's readme?