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Screenshot of de_dust
Title:Disengage the Simulator (b5c4a5ffea85514613b25b1fdbb8eae1)
Filesize:14472 Kilobytes
Release date:14.03.2018
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
bomb_readme.txt3 KB07.01.2018
de_dust_muk.wad2143 KB14.03.2018
de_dust_readme.txt2 KB14.03.2018
gfx/env/badlandsbk.tga193 KB14.07.2013
gfx/env/badlandsdn.tga193 KB14.07.2013
gfx/env/badlandsft.tga193 KB14.07.2013
gfx/env/badlandslf.tga193 KB14.07.2013
gfx/env/badlandsrt.tga193 KB14.07.2013
gfx/env/badlandsup.tga193 KB14.07.2013
maps/de_dust.bsp4987 KB13.03.2018
maps/de_dust.lit1037 KB13.03.2018
maps/de_dust.map3353 KB13.03.2018
maps/muk_brk/crt_sq.bsp96 KB10.01.2018
maps/muk_brk/crt_sup_a.bsp38 KB10.01.2018
maps/muk_brk/crt_sup_b.bsp37 KB10.01.2018
maps/muk_brk/crt_wl_a.bsp31 KB10.01.2018
maps/muk_brk/crt_wl_b.bsp8 KB10.01.2018
maps/muk_brk/crt_wl_c.bsp30 KB10.01.2018
maps/muk_brk/crt_wl_d.bsp30 KB10.01.2018
maps/muk_brk/sandwall1.bsp44 KB13.03.2018
music/track138.mp37439 KB16.01.2018
progs/mon_sentinel.mdl284 KB27.09.2017
progs/muk_mdl/ak47.mdl38 KB16.01.2018
progs/muk_mdl/c4.mdl31 KB06.01.2018
progs/muk_mdl/terrorist.mdl248 KB16.01.2018
sound/cs/blow.wav42 KB14.07.2013
sound/cs/c4_beeping.wav4048 KB07.01.2018
sound/cs/c4_explode1.wav81 KB14.07.2013
sound/cs/getout.wav42 KB14.07.2013
sound/cs/locknload.wav27 KB14.07.2013
sound/cs/oneandonly.wav356 KB07.01.2018
sound/muk/siren.wav253 KB18.01.2018
sound/muk/tv_static.wav938 KB08.01.2018
sound/sentinel/laser.wav10 KB27.09.2017
sound/sentinel/nail.wav14 KB27.09.2017
sound/sentinel/widle1.wav32 KB27.09.2017
sound/sentinel/widle2.wav32 KB27.09.2017
sound/sentinel/wpain.wav20 KB27.09.2017
sound/sentinel/wsight.wav27 KB27.09.2017
textures/de_dust/-0Sand.tga49 KB03.01.2018
textures/de_dust/-0SandRock.tga97 KB03.01.2018
textures/de_dust/-0csSandWall.tga91 KB03.01.2018
textures/de_dust/-1Sand.tga49 KB03.01.2018
textures/de_dust/-1SandRock.tga97 KB03.01.2018
textures/de_dust/-1csSandWall.tga91 KB03.01.2018
textures/de_dust/-2Sand.tga49 KB03.01.2018
textures/de_dust/-2SandRock.tga97 KB03.01.2018
textures/de_dust/-3Sand.tga49 KB03.01.2018
textures/de_dust/MltryCrteSd.tga13 KB03.01.2018
textures/de_dust/MltryCrteSd2.tga13 KB03.01.2018
textures/de_dust/MltryCrteTp.tga13 KB03.01.2018
textures/de_dust/SandCCrete.tga145 KB03.01.2018
textures/de_dust/SandCrtLrgSd.tga49 KB03.01.2018
textures/de_dust/SandCrtLrgTp.tga49 KB03.01.2018
textures/de_dust/SandCrtSmSd.tga13 KB03.01.2018
textures/de_dust/SandCrtSmTp.tga13 KB03.01.2018
textures/de_dust/SandRoad.tga193 KB03.01.2018
textures/de_dust/SandRoadTgt.tga193 KB03.01.2018
textures/de_dust/SandRoadTgtA.tga193 KB03.01.2018
textures/de_dust/SandRoadTgtB.tga193 KB03.01.2018
textures/de_dust/SandRoad_end.pcx63 KB09.01.2018
textures/de_dust/SandTrim.tga10 KB03.01.2018
textures/de_dust/SandWllDoor.tga91 KB03.01.2018
textures/de_dust/SandWllDoor2.tga91 KB03.01.2018
textures/de_dust/SandWllWndw.tga91 KB03.01.2018
textures/de_dust/SandWllWndw2.tga91 KB03.01.2018
textures/de_dust/SandWllWndw3.tga91 KB03.01.2018
textures/de_dust/csSandWall2.tga91 KB03.01.2018

Disengage the Simulator

Smallish slaughter-map "simulation" in a DE_DUST (from Counter Strike) setting, complete with dead terrorists and plantable bombs. Comes with custom textures, models, and sounds. The map source and a texture wad are included.

Note: This map requires Arcane Dimensions 1.70 and a source port with increased limits.

Tags: small, slaughter, arena, horde, desert, ad, cs, counterstrike, textures, models, sounds, tribute, limits, source, arcanedimensions

Editor's Rating: no rating (yet)
User Rating:
4/5 with 28 ratings
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etb Guest 3 April 2018, 9:13

Really nice small map with horde combat. A bit on the easy side, but quite enjoyable.

MikeTaylor Registered 27 April 2018, 19:19

A ton of fun! I was wary of this, having hated Skacky's Quenching Urges of Constant Killing which was also described as a "slaughtermap". But tihs one is much more thoughtful, balanced and interesting. Lots of high-powered enemies, and plenty of supplies to put them all down.

One thing worth knowing: I first became eligible to "win" (i.e. leave the map) while quite a lot of monsters were still unkilled, and in fact had not even shown themselves. Turns out it was because I'd not used various powerups. So if you want to get close to maximum kills, be sure to use the quads and the megahealth even if you don't need them!

MikeTaylor Registered 30 April 2018, 11:23

Enjoyed it so much, I played it again straight away. This time, I got all 121 kills, which is satisfying. Having originally scored this 4*, I'm raising it to the full 5*.

zombie Registered 16 May 2018, 15:34

Over all I enjoyed it. The over all theme was sound.

My feedback is:

Site lines were too long for the AI, so it was easy to pick them off from a distance.

It was easy to exploit projects that get aimed at the player by staying behind cover that was high enough to protect the player, but low enough where you could still shoot the AI.

Rhoq Registered 5 June 2018, 23:07

Awesome. Had to go at this a few times to survive, and didn't finish off all the BigBads that spawned right at the end. Ran out of ammo and decided to slip out. Really compelling gameplay! Enjoyed this thoroughly.

Solomoriah Registered 12 May 2019, 20:54

Got all 121 on the first try, thanks to the hints above, but I've never played with just 1% health for so long and survived. Gameplay is stellar, atmosphere is appropriately bleak, architecture is quite nice. Loved it, 5 of 5.

jim Guest 6 June 2019, 8:18

Wait, so there's no supersecret after you plant all three bombs?

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