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Author: | mukor |
Title: | Disengage the Simulator |
Download: | de_dust.zip (b5c4a5ffea85514613b25b1fdbb8eae1) |
Filesize: | 14472 Kilobytes |
Release date: | 14.03.2018 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_70final • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
bomb_readme.txt | 3 KB | 07.01.2018 |
de_dust_muk.wad | 2143 KB | 14.03.2018 |
de_dust_readme.txt | 2 KB | 14.03.2018 |
gfx/env/badlandsbk.tga | 193 KB | 14.07.2013 |
gfx/env/badlandsdn.tga | 193 KB | 14.07.2013 |
gfx/env/badlandsft.tga | 193 KB | 14.07.2013 |
gfx/env/badlandslf.tga | 193 KB | 14.07.2013 |
gfx/env/badlandsrt.tga | 193 KB | 14.07.2013 |
gfx/env/badlandsup.tga | 193 KB | 14.07.2013 |
maps/de_dust.bsp | 4987 KB | 13.03.2018 |
maps/de_dust.lit | 1037 KB | 13.03.2018 |
maps/de_dust.map | 3353 KB | 13.03.2018 |
maps/muk_brk/crt_sq.bsp | 96 KB | 10.01.2018 |
maps/muk_brk/crt_sup_a.bsp | 38 KB | 10.01.2018 |
maps/muk_brk/crt_sup_b.bsp | 37 KB | 10.01.2018 |
maps/muk_brk/crt_wl_a.bsp | 31 KB | 10.01.2018 |
maps/muk_brk/crt_wl_b.bsp | 8 KB | 10.01.2018 |
maps/muk_brk/crt_wl_c.bsp | 30 KB | 10.01.2018 |
maps/muk_brk/crt_wl_d.bsp | 30 KB | 10.01.2018 |
maps/muk_brk/sandwall1.bsp | 44 KB | 13.03.2018 |
music/track138.mp3 | 7439 KB | 16.01.2018 |
progs/mon_sentinel.mdl | 284 KB | 27.09.2017 |
progs/muk_mdl/ak47.mdl | 38 KB | 16.01.2018 |
progs/muk_mdl/c4.mdl | 31 KB | 06.01.2018 |
progs/muk_mdl/terrorist.mdl | 248 KB | 16.01.2018 |
sound/cs/blow.wav | 42 KB | 14.07.2013 |
sound/cs/c4_beeping.wav | 4048 KB | 07.01.2018 |
sound/cs/c4_explode1.wav | 81 KB | 14.07.2013 |
sound/cs/getout.wav | 42 KB | 14.07.2013 |
sound/cs/locknload.wav | 27 KB | 14.07.2013 |
sound/cs/oneandonly.wav | 356 KB | 07.01.2018 |
sound/muk/siren.wav | 253 KB | 18.01.2018 |
sound/muk/tv_static.wav | 938 KB | 08.01.2018 |
sound/sentinel/laser.wav | 10 KB | 27.09.2017 |
sound/sentinel/nail.wav | 14 KB | 27.09.2017 |
sound/sentinel/widle1.wav | 32 KB | 27.09.2017 |
sound/sentinel/widle2.wav | 32 KB | 27.09.2017 |
sound/sentinel/wpain.wav | 20 KB | 27.09.2017 |
sound/sentinel/wsight.wav | 27 KB | 27.09.2017 |
textures/de_dust/-0Sand.tga | 49 KB | 03.01.2018 |
textures/de_dust/-0SandRock.tga | 97 KB | 03.01.2018 |
textures/de_dust/-0csSandWall.tga | 91 KB | 03.01.2018 |
textures/de_dust/-1Sand.tga | 49 KB | 03.01.2018 |
textures/de_dust/-1SandRock.tga | 97 KB | 03.01.2018 |
textures/de_dust/-1csSandWall.tga | 91 KB | 03.01.2018 |
textures/de_dust/-2Sand.tga | 49 KB | 03.01.2018 |
textures/de_dust/-2SandRock.tga | 97 KB | 03.01.2018 |
textures/de_dust/-3Sand.tga | 49 KB | 03.01.2018 |
textures/de_dust/MltryCrteSd.tga | 13 KB | 03.01.2018 |
textures/de_dust/MltryCrteSd2.tga | 13 KB | 03.01.2018 |
textures/de_dust/MltryCrteTp.tga | 13 KB | 03.01.2018 |
textures/de_dust/SandCCrete.tga | 145 KB | 03.01.2018 |
textures/de_dust/SandCrtLrgSd.tga | 49 KB | 03.01.2018 |
textures/de_dust/SandCrtLrgTp.tga | 49 KB | 03.01.2018 |
textures/de_dust/SandCrtSmSd.tga | 13 KB | 03.01.2018 |
textures/de_dust/SandCrtSmTp.tga | 13 KB | 03.01.2018 |
textures/de_dust/SandRoad.tga | 193 KB | 03.01.2018 |
textures/de_dust/SandRoadTgt.tga | 193 KB | 03.01.2018 |
textures/de_dust/SandRoadTgtA.tga | 193 KB | 03.01.2018 |
textures/de_dust/SandRoadTgtB.tga | 193 KB | 03.01.2018 |
textures/de_dust/SandRoad_end.pcx | 63 KB | 09.01.2018 |
textures/de_dust/SandTrim.tga | 10 KB | 03.01.2018 |
textures/de_dust/SandWllDoor.tga | 91 KB | 03.01.2018 |
textures/de_dust/SandWllDoor2.tga | 91 KB | 03.01.2018 |
textures/de_dust/SandWllWndw.tga | 91 KB | 03.01.2018 |
textures/de_dust/SandWllWndw2.tga | 91 KB | 03.01.2018 |
textures/de_dust/SandWllWndw3.tga | 91 KB | 03.01.2018 |
textures/de_dust/csSandWall2.tga | 91 KB | 03.01.2018 |
de_dust.zip
Disengage the Simulator
Smallish slaughter-map "simulation" in a DE_DUST (from Counter Strike) setting, complete with dead terrorists and plantable bombs. Comes with custom textures, models, and sounds. The map source and a texture wad are included.Note: This map requires Arcane Dimensions 1.70 and a source port with increased limits.
Tags: small, slaughter, arena, horde, desert, ad, cs, counterstrike, textures, models, sounds, tribute, limits, source, arcanedimensions
Editor's Rating: no rating (yet)
User Rating:
4/5 with 28 ratings
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Really nice small map with horde combat. A bit on the easy side, but quite enjoyable.
A ton of fun! I was wary of this, having hated Skacky's Quenching Urges of Constant Killing which was also described as a "slaughtermap". But tihs one is much more thoughtful, balanced and interesting. Lots of high-powered enemies, and plenty of supplies to put them all down.
One thing worth knowing: I first became eligible to "win" (i.e. leave the map) while quite a lot of monsters were still unkilled, and in fact had not even shown themselves. Turns out it was because I'd not used various powerups. So if you want to get close to maximum kills, be sure to use the quads and the megahealth even if you don't need them!
Enjoyed it so much, I played it again straight away. This time, I got all 121 kills, which is satisfying. Having originally scored this 4*, I'm raising it to the full 5*.
Over all I enjoyed it. The over all theme was sound.
My feedback is:
Site lines were too long for the AI, so it was easy to pick them off from a distance.
It was easy to exploit projects that get aimed at the player by staying behind cover that was high enough to protect the player, but low enough where you could still shoot the AI.
Awesome. Had to go at this a few times to survive, and didn't finish off all the BigBads that spawned right at the end. Ran out of ammo and decided to slip out. Really compelling gameplay! Enjoyed this thoroughly.
Got all 121 on the first try, thanks to the hints above, but I've never played with just 1% health for so long and survived. Gameplay is stellar, atmosphere is appropriately bleak, architecture is quite nice. Loved it, 5 of 5.
Wait, so there's no supersecret after you plant all three bombs?
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Did you read the file's readme?