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Author: | distrans |
Title: | Ruined Nation |
Download: | dis_sp6.zip (57169eedd6692060406057ca026b83ae) |
Filesize: | 8910 Kilobytes |
Release date: | 19.05.2008 |
Homepage: | |
Additional Links: | erc's Quality • Tronyn's Top 10: Base • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
maps/dis_sp6.bsp | 8163 KB | 18.05.2008 |
maps/dis_sp6.lit | 1841 KB | 18.05.2008 |
sound/ambient/dis/clop.wav | 117 KB | 28.01.2008 |
sound/ambient/dis/outside01.wav | 163 KB | 10.02.2008 |
sound/ambient/dis/alarm1.wav | 345 KB | 26.01.2008 |
sound/ambient/dis/groaner1.wav | 430 KB | 25.01.2008 |
sound/ambient/dis/creak08.wav | 260 KB | 17.03.2008 |
sound/ambient/dis/metalhit07.wav | 171 KB | 17.03.2008 |
sound/ambient/dis/telecount.wav | 163 KB | 10.02.2008 |
sound/ambient/dis/sagen4.wav | 189 KB | 23.09.2007 |
sound/ambient/dis/rumble2.wav | 65 KB | 23.09.2007 |
sound/ambient/dis/badoor3.wav | 66 KB | 01.07.2004 |
sound/ambient/dis/open1.wav | 62 KB | 23.09.2007 |
sound/ambient/dis/bridnmo.wav | 58 KB | 24.01.2008 |
sound/ambient/dis/badoor.wav | 7 KB | 10.02.2008 |
sound/ambient/dis/stodrone.wav | 228 KB | 25.09.2007 |
sound/ambient/dis/steamblast01.wav | 100 KB | 17.03.2008 |
sound/ambient/dis/slimey.wav | 389 KB | 31.01.2008 |
sound/ambient/dis/waste.wav | 1072 KB | 31.01.2008 |
sound/ambient/dis/creep_03.wav | 90 KB | 25.01.2008 |
sound/ambient/dis/turkey.wav | 173 KB | 03.02.2008 |
sound/ambient/dis/amb_mac1.wav | 879 KB | 25.01.2008 |
sound/ambient/dis/macloop3.wav | 70 KB | 31.01.2008 |
sound/ambient/dis/open2.wav | 62 KB | 25.09.2007 |
sound/ambient/dis/techlp2.wav | 52 KB | 25.01.2008 |
sound/ambient/dis/badoor2.wav | 44 KB | 10.02.2008 |
sound/ambient/dis/vent1.wav | 151 KB | 27.01.2008 |
sound/ambient/dis/machina2.wav | 213 KB | 27.01.2008 |
sound/ambient/dis/techlp3.wav | 34 KB | 25.01.2008 |
sound/ambient/dis/machina1.wav | 308 KB | 25.01.2008 |
dis_sp6.txt | 7 KB | 19.05.2008 |
dis_sp6.zip
Ruined Nation
Medium-sized base map using Doom 3 textures. It comes with a number of custom ambient sounds and features hard combat.Note: This map requires Quoth.
Tags: doom3, quoth, details, sounds, hard, metal, medium, base
Editor's Rating: Excellent
User Rating:
4.3/5 with 39 ratings
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This looks so awesome, but its way to hard. What a shame.
this is very unique visually (for quake) and the gameplay isn't as hard as people say, though it isn't really that great either. it never really finds a rhythm, and there aren't really any memorable encounters. it's not terrible however, and the visuals and atmosphere go a long way to make up for it and keep you interested. the flashlight is a nice touch too. i would actually like to see more of this.
Probably best Doom 3 emulation map for Quake. The gameplay is tough but I didn't find it that ridiculous plus you can drop the skill if necessary.
Looks great, but difficulty is weird. Way too easy on easy, pretty hard on normal, did not even try hard.
Still a very solid map overall.
A very intense map that proves quite challenging on normal. I really enjoyed how the map built up tension by kitting you up without any enemies in the immediate area at one point, it really had me on the edge of my seat as I wondered "what could possibly happen that means i'm getting a SSG and LG now of all times?
I died a lot playing this map, as well. The heavy use of defenders and their devastating shotgun attack meant that I was often starved of health, so much so that a surprise dog attack managed to kill me at one point. Still, with a careful and measured approach it's fairly easy to conquer the various encounters with tougher enemies such as those, turning what could have been a point of frustration into a sense of accomplishment at most points.
And oh my, the brushwork! This map is jam-packed with detail. Heavy use of clip brushes allows the author to fill the wall spaces with intricate texture and pipework, creating a playspace that feels busy and claustrophobic while remaining entirely playable. Such attention to detail changes nothing about how the map plays, but it makes a huge difference to how it feels and has a significant influence over how the player feels as they come away from the level at the end.
A+ atmosphere thanks to the sounds. This map has probably turned off dozens of people off Quoth because of its "innovative" skill balancing though.
Outstanding in visuals and atmosphere; however, a little disappointing on gameplay. On normal, there are many cases of heavily armed enemies spawning behind you, often when you are in a narrow corridor with no available cover. This, coupled with meager health supplies, made the experience not very enjoyable. On easy, it's way better set up, albeit too easy. It's too bad this part couldn't have been hammered out a bit. Something in between would've been ideal for normal.
Still, it's gorgeous to look at and really immersive, so I definitely can't knock that aspect! The creator did an excellent job with that part.
My applauds! Very playable, but also very hard! Great ambiance, environmental design, soundscape, lighting, the consistency with the theme of choice - which, in addition, is also my best theme of liking. Did I mention the soundscape? It is amazing. The soundscape, saturates the experience, making it one so satisfying. The rusted, decommissioned industrial base, creates an impression of a living, breathing organism - that succumbing to decay, but achieving so much of mysterious depth in the process - possessed by an alien, dreadful entity, having own agenda to reach. The map, does encapsulate the missing link between 'Doom 2' and 'Doom 3' - under the genuine 'Quake' formula - the discrepancy between the two of which, brought some old school enthusiasts to dire straits in opinion. The last encounter, though, was a bit over the edge; more like a practical joke of a sort, was it not?
Tasteful science-fiction thriller.
Doom 3 had the bad habit of not caring about encounters and level design, and just teleporting enemies in for you to fight. Doom 3 also has many enemies that are rather weak and the whole room flashes and whispers at you before you get to fight.
This map took the first part to heart but not the second, ambushing you with defenders and other crap that starts shooting at you right away. It was not THAT hard, but it was rather annoying.
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