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Screenshot of dm3rmx
Author:Andrew 'than' Palmer
Title:The Occupied Base (66b3aa7a450b1b0ed4f10c2295b9b4c4)
Filesize:2386 Kilobytes
Release date:19.07.2006
Additional Links: erc's QualityUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
dm3rmx.map3168 KB15.07.2006
dm3rmx.txt14 KB19.07.2006
dm3rmx.bsp3896 KB15.07.2006
dm3rmx.rmf13749 KB15.07.2006

The Occupied Base

Professional remake of Quake's original deathmatch map DM3. Highly detailed and many expanded areas for single player, yet still maintaining the original layout in deathmatch mode. Map source is included.

Tags: base, remake, idbase, large, source, planetquake-map-of-the-week

Editor's Rating: Excellent
User Rating:
4.5/5 with 39 ratings
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Quaker 27 February 2010, 21:41
Nice map. Ending's strange!
MegaQuaker 23 April 2010, 4:12
Base maps are rarely my favorite but this one's about as good as they come. Not as good as the apsp's but you should play this now! (Oh, and yes the ending's surprising)!
Qmaster 21 December 2010, 17:07
Fun map, andrew always has the nack for making the most awesome base style levels. 4/5 because of the horrible secret area.
Qmaster 21 December 2010, 17:07
Oh and don't read andrew's readme's, they're awful.
Dark Quake Lord 2 May 2012, 19:26
Daz 8 May 2012, 16:19
Video playthrough
AAS Registered 17 July 2014, 7:58

One of the most great maps in this site! 11/10 It contains a lot of secrets and gameplay is pretty hard.

Chobbers Guest 23 July 2016, 11:07

I love the build quality, but there are some seriously bullshit Shambler encounters in this, which detracts quite a lot from the gameplay.

Mugwump Registered 19 October 2020, 9:23

An extremely intricate map with a shitload of nooks and crannies to explore. As a consequence it's a bit crampy in some areas but nothing too annoying. Than has the experience to know not to add too challenging gameplay in these parts. On the other hand, at some point this map kinda becomes Shambler Central. A bit too many of them, generally popping up by surprise right in your face. I'm usually not too fond of eldritch monsters in base maps except when there's a good reason for it and it's definitely the case here. The title and the end sequence imply that their invasion is currently in progress and that they haven't left the premises yet.

MikeTaylor Registered 3 February 2023, 14:44

I'm actually OK with the shamblers in this map, because they come in discrete waves with plenty of down-time in between, and because they are mostly set up in ways where you can handle the combats tactically. All in all, this is (as others have said) a great example of what a base map can be, and no less than we'd expect from Andrew Palmer. My only real quibble is that the geography becomes more confusing as the various shortcut doors open, and I wish something could have been done to help with that: for example, colour-coding the doors so they are the same unique colour on each side. Anyway, a fine map, and it's amazing to me that I've never reviewed it before now! Four stars.

Alex Ros Registered 10 April 2023, 0:46

Played it for the 1st time just now. Perfect map. 1000 and 1 respects. To me it seems like sir Andrew "Than" Palmer one of the best layout creators. Everything is so damn intricately interconnected. Really mind blowing. Anyway the map is engaging and inviting and challenging. Masterpiece!

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