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Author: | Fern (aka Fr3n) |
Title: | 10,000 Feet Below |
Download: | dom3m1.zip (08b03d1828d116c5d1a8644fd6ad6ec6) |
Filesize: | 3627 Kilobytes |
Release date: | 23.11.2012 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
dom3m1.txt | 7 KB | 22.11.2012 |
maps/dom3m1.bsp | 7736 KB | 24.11.2012 |
progs/dom3m1xa.bsp | 19 KB | 18.11.2012 |
progs/dom3m1xb.bsp | 57 KB | 18.11.2012 |
progs/dom3m1xc.bsp | 35 KB | 18.11.2012 |
progs/dom3m1xd.bsp | 73 KB | 20.11.2012 |
progs/dom3m1xe.bsp | 122 KB | 19.11.2012 |
progs/dom3m1xf.bsp | 122 KB | 19.11.2012 |
progs/dom3m1xg.bsp | 296 KB | 19.11.2012 |
progs/dom3m1xh.bsp | 190 KB | 19.11.2012 |
progs/dom3m1xi.bsp | 371 KB | 20.11.2012 |
sound/nonull.wav | 29 KB | 20.11.2012 |
progs/dom3m1xj.bsp | 358 KB | 24.11.2012 |
dom3m1.zip
10,000 Feet Below
Medium-sized underground temple with a unique Persian-like style. Preview/teaser for the upcoming DOM3 episode.Note: This map requires Quoth and an engine port with increased limits.
Tags: quoth, underground, temple, medium, textures, persian, caverns, limits
Editor's Rating: Excellent
User Rating:
4/5 with 30 ratings
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Great large underground level with lots of atmosphere and some unique custom enemies. Very nice.
Definitely the best of the Fr3n maps for my money, though the layout can become very confusing. I spent more of my time than I would have liked wandering around trying to remember where the gold key was, and suchlike. Still, beautiful build quality and some novel situations.
Fun and unique map this time around! Enjoyed the fusion of cavernous rock walls to temple and the sprawling layout was fun to run around. Small enough to not be too confusing but large enough to produce a substantial amount of content. I enjoyed the secrets that you open much earlier than you when you can actually reach them (GL for one).
I also enjoy that you can grab either the Gold or Silver key first...although you quickly realize you need both quickly. Fun use of spawns which I find to be best suited. (Specific instances of spawns can shake up the player's expectations and provides an interesting challenge.)
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Did you read the file's readme?