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| Author: | Steve Rescoe |
| Title: | Drakopf |
| Download: | drakopf.zip (7fec28129de52bcbb116a69335845f8e) |
| Filesize: | 797 Kilobytes |
| Release date: | 25.10.1996 |
| Homepage: | |
| Additional Links: | Crash's • Ethereal Hell • TEAMShambler • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| drakopf2.bsp | 1371 KB | 25.10.1996 |
| drakopf.bsp | 438 KB | 19.10.1996 |
| Drakopf.txt | 4 KB | 25.10.1996 |
drakopf.zip - Drakopf
Two very small maps; one features the head of a dragon. Pointless.Tags: small
Editor's Rating: Average
User Rating: 3.2/5 with 5 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
This is a pretty good work. A bit dark, a bit hard, but still good. Why the word "pointless" is present in the description? And "very small"? Yes, the first level isn't so big (definitely, it could be better if the author merged both maps in one, I don't see reason to split this in two maps), but the second one isn't small at all, I've done it in about 12 minutes, and found all secretes (4), killed almost all enemies (62/63).
There are some strange gameplay descisions like doors activated by damage. And quantity of enemies is too big. But brushwork is very good, and layout too, and playing it wasn't boring.
P.S. Actually, there are two dragon heads and nice blood-sprayed Quake logo.
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