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Screenshot of dtintin_fixed
Author:Chris Holden, Greenwood, Nyoei, Pinchy, quasiotter, radiatoryang, RoosTer, Shadesmaster, Tintin
Title:Doom Tintin Jam
Download:dtintin_fixed.zip (4ee413aa27fd8bf7d85e7507d2332095)
Filesize:113095 Kilobytes
Release date:09.08.2020
Homepage:
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
dtintin/docs/ad_changelog.txt29 KB02.02.2018
dtintin/docs/ad_v1_70P1_credits.txt12 KB07.01.2018
dtintin/docs/ad_v1_70P1_documentation.txt149 KB22.01.2018
dtintin/docs/ad_v1_70P1_readme.txt8 KB02.02.2018
dtintin/docs/ad_v1_70_credits.txt12 KB30.12.2017
dtintin/docs/ad_v1_70_documentation.txt149 KB30.12.2017
dtintin/docs/ad_v1_70_readme.txt8 KB30.12.2017
dtintin/dplights.cfg1 KB26.02.2014
dtintin/dpsetting.cfg1 KB30.08.2015
dtintin/dtintin_chrisholden.txt2 KB08.08.2020
dtintin/dtintin_greenwood.txt2 KB08.08.2020
dtintin/dtintin_nyo.txt1 KB08.08.2020
dtintin/dtintin_pinchy.txt3 KB09.08.2020
dtintin/dtintin_quasiotter.txt3 KB08.08.2020
dtintin/dtintin_radiatoryang.txt2 KB08.08.2020
dtintin/dtintin_rooster.txt2 KB08.08.2020
dtintin/effectinfo.txt142 KB13.12.2017
dtintin/gfx/bigbox.lmp6 KB30.12.2012
dtintin/gfx/community.lmp1 KB16.02.2013
dtintin/gfx/complete.lmp5 KB30.12.2012
dtintin/gfx/conback.lmp63 KB14.06.2016
dtintin/gfx/conchars.lmp17 KB14.06.2016
dtintin/gfx/conchars.tga65 KB08.06.2017
dtintin/gfx/env/black_bk.tga13 KB06.10.2012
dtintin/gfx/env/black_dn.tga13 KB06.10.2012
dtintin/gfx/env/black_ft.tga13 KB06.10.2012
dtintin/gfx/env/black_lf.tga13 KB06.10.2012
dtintin/gfx/env/black_rt.tga13 KB06.10.2012
dtintin/gfx/env/black_up.tga13 KB06.10.2012
dtintin/gfx/env/d4sky03y_bk.tga3404 KB17.03.2020
dtintin/gfx/env/d4sky03y_dn.tga3850 KB17.03.2020
dtintin/gfx/env/d4sky03y_ft.tga3375 KB17.03.2020
dtintin/gfx/env/d4sky03y_lf.tga3393 KB17.03.2020
dtintin/gfx/env/d4sky03y_rt.tga3546 KB17.03.2020
dtintin/gfx/env/d4sky03y_up.tga3416 KB17.03.2020
dtintin/gfx/env/hal_bk.tga769 KB29.07.2020
dtintin/gfx/env/hal_dn.tga769 KB29.07.2020
dtintin/gfx/env/hal_ft.tga769 KB29.07.2020
dtintin/gfx/env/hal_lf.tga769 KB29.07.2020
dtintin/gfx/env/hal_rt.tga769 KB29.07.2020
dtintin/gfx/env/hal_up.tga769 KB29.07.2020
dtintin/gfx/env/interstellar_bk.tga3073 KB28.08.2005
dtintin/gfx/env/interstellar_dn.tga3073 KB28.08.2005
dtintin/gfx/env/interstellar_ft.tga3073 KB28.08.2005
dtintin/gfx/env/interstellar_lf.tga3073 KB28.08.2005
dtintin/gfx/env/interstellar_rt.tga3073 KB28.08.2005
dtintin/gfx/env/interstellar_up.tga3073 KB28.08.2005
dtintin/gfx/env/roostsky11_bk.tga769 KB06.08.2020
dtintin/gfx/env/roostsky11_dn.tga769 KB06.08.2020
dtintin/gfx/env/roostsky11_ft.tga769 KB06.08.2020
dtintin/gfx/env/roostsky11_lf.tga769 KB06.08.2020
dtintin/gfx/env/roostsky11_rt.tga769 KB06.08.2020
dtintin/gfx/env/roostsky11_up.tga769 KB06.08.2020
dtintin/gfx/help0.lmp63 KB14.06.2016
dtintin/gfx/help1.lmp63 KB14.06.2016
dtintin/gfx/help2.lmp63 KB14.06.2016
dtintin/gfx/help3.lmp63 KB14.06.2016
dtintin/gfx/help4.lmp63 KB14.06.2016
dtintin/gfx/help5.lmp63 KB14.06.2016
dtintin/gfx/loading.lmp4 KB14.06.2016
dtintin/gfx/mainmenu.lmp27 KB29.12.2012
dtintin/gfx/mainmenu2.lmp31 KB22.04.2017
dtintin/gfx/p_load.lmp7 KB24.06.2016
dtintin/gfx/p_mod.lmp7 KB08.06.2017
dtintin/gfx/p_multi.lmp7 KB14.06.2016
dtintin/gfx/p_option.lmp7 KB14.06.2016
dtintin/gfx/p_save.lmp7 KB14.06.2016
dtintin/gfx/pause.lmp4 KB14.06.2016
dtintin/gfx/qplaque.lmp5 KB14.06.2016
dtintin/gfx/ranking.lmp4 KB14.06.2016
dtintin/gfx/sell.lmp63 KB14.06.2016
dtintin/gfx/ttl_cstm.lmp7 KB14.06.2016
dtintin/gfx/ttl_main.lmp7 KB30.12.2012
dtintin/gfx/ttl_sgl.lmp7 KB30.12.2012
dtintin/gfx/vidmodes.lmp5 KB14.06.2016
dtintin/maps/ad_brk/all_brick.map23 KB06.06.2015
dtintin/maps/ad_brk/all_glassa.map9 KB06.06.2015
dtintin/maps/ad_brk/all_metal.map13 KB06.06.2015
dtintin/maps/ad_brk/all_rocka.map10 KB06.06.2015
dtintin/maps/ad_brk/all_wood.map9 KB10.06.2015
dtintin/maps/ad_brk/brick01.bsp8 KB04.05.2015
dtintin/maps/ad_brk/brick01.map1 KB06.06.2015
dtintin/maps/ad_brk/brick02.bsp8 KB04.05.2015
dtintin/maps/ad_brk/brick02.map1 KB06.06.2015
dtintin/maps/ad_brk/brick03.bsp9 KB04.05.2015
dtintin/maps/ad_brk/brick03.map1 KB06.06.2015
dtintin/maps/ad_brk/brick04.bsp8 KB04.05.2015
dtintin/maps/ad_brk/brick04.map1 KB06.06.2015
dtintin/maps/ad_brk/brick05.bsp8 KB04.05.2015
dtintin/maps/ad_brk/brick05.map1 KB06.06.2015
dtintin/maps/ad_brk/brick06.bsp9 KB04.05.2015
dtintin/maps/ad_brk/brick06.map2 KB06.06.2015
dtintin/maps/ad_brk/brick07.bsp11 KB04.05.2015
dtintin/maps/ad_brk/brick07.map2 KB06.06.2015
dtintin/maps/ad_brk/brick08.bsp14 KB04.05.2015
dtintin/maps/ad_brk/brick08.map4 KB06.06.2015
dtintin/maps/ad_brk/brick09.bsp8 KB04.05.2015
dtintin/maps/ad_brk/brick09.map1 KB06.06.2015
dtintin/maps/ad_brk/brick10.bsp9 KB04.05.2015
dtintin/maps/ad_brk/brick10.map2 KB06.06.2015
dtintin/maps/ad_brk/brick11.bsp11 KB04.05.2015
dtintin/maps/ad_brk/brick11.map2 KB06.06.2015
dtintin/maps/ad_brk/brick12.bsp14 KB04.05.2015
dtintin/maps/ad_brk/brick12.map4 KB06.06.2015
dtintin/maps/ad_brk/brick13.bsp8 KB26.05.2015
dtintin/maps/ad_brk/brick13.map1 KB06.06.2015
dtintin/maps/ad_brk/brick14.bsp8 KB26.05.2015
dtintin/maps/ad_brk/brick14.map1 KB06.06.2015
dtintin/maps/ad_brk/brick15.bsp9 KB26.05.2015
dtintin/maps/ad_brk/brick15.map1 KB06.06.2015
dtintin/maps/ad_brk/brick16.bsp8 KB26.05.2015
dtintin/maps/ad_brk/brick16.map1 KB06.06.2015
dtintin/maps/ad_brk/brick17.bsp8 KB28.09.2015
dtintin/maps/ad_brk/brick17.map1 KB28.09.2015
dtintin/maps/ad_brk/brick18.bsp9 KB28.09.2015
dtintin/maps/ad_brk/brick18.map2 KB28.09.2015
dtintin/maps/ad_brk/brick19.bsp11 KB28.09.2015
dtintin/maps/ad_brk/brick19.map2 KB28.09.2015
dtintin/maps/ad_brk/brick20.bsp13 KB28.09.2015
dtintin/maps/ad_brk/brick20.map4 KB28.09.2015
dtintin/maps/ad_brk/brick21.bsp8 KB16.10.2016
dtintin/maps/ad_brk/brick21.map1 KB16.10.2016
dtintin/maps/ad_brk/brick22.bsp9 KB16.10.2016
dtintin/maps/ad_brk/brick22.map2 KB16.10.2016
dtintin/maps/ad_brk/brick23.bsp11 KB16.10.2016
dtintin/maps/ad_brk/brick23.map2 KB16.10.2016
dtintin/maps/ad_brk/brick24.bsp13 KB16.10.2016
dtintin/maps/ad_brk/brick24.map4 KB16.10.2016
dtintin/maps/ad_brk/brick25.bsp8 KB04.11.2016
dtintin/maps/ad_brk/brick25.map1 KB04.11.2016
dtintin/maps/ad_brk/brick26.bsp8 KB04.11.2016
dtintin/maps/ad_brk/brick26.map1 KB04.11.2016
dtintin/maps/ad_brk/brick27.bsp9 KB04.11.2016
dtintin/maps/ad_brk/brick27.map1 KB04.11.2016
dtintin/maps/ad_brk/brick28.bsp8 KB04.11.2016
dtintin/maps/ad_brk/brick28.map1 KB04.11.2016
dtintin/maps/ad_brk/glass01.bsp8 KB23.04.2015
dtintin/maps/ad_brk/glass01.map1 KB06.06.2015
dtintin/maps/ad_brk/glass02.bsp7 KB23.04.2015
dtintin/maps/ad_brk/glass02.map1 KB06.06.2015
dtintin/maps/ad_brk/glass03.bsp8 KB23.04.2015
dtintin/maps/ad_brk/glass03.map1 KB06.06.2015
dtintin/maps/ad_brk/glass04.bsp8 KB23.04.2015
dtintin/maps/ad_brk/glass04.map1 KB06.06.2015
dtintin/maps/ad_brk/glass05.bsp24 KB23.04.2015
dtintin/maps/ad_brk/glass05.map1 KB06.06.2015
dtintin/maps/ad_brk/glass06.bsp24 KB23.04.2015
dtintin/maps/ad_brk/glass06.map1 KB06.06.2015
dtintin/maps/ad_brk/glass07.bsp23 KB23.04.2015
dtintin/maps/ad_brk/glass07.map1 KB06.06.2015
dtintin/maps/ad_brk/glass08.bsp24 KB23.04.2015
dtintin/maps/ad_brk/glass08.map1 KB06.06.2015
dtintin/maps/ad_brk/glass09.bsp24 KB23.04.2015
dtintin/maps/ad_brk/glass09.map1 KB06.06.2015
dtintin/maps/ad_brk/glass10.bsp24 KB23.04.2015
dtintin/maps/ad_brk/glass10.map1 KB06.06.2015
dtintin/maps/ad_brk/glass11.bsp23 KB23.04.2015
dtintin/maps/ad_brk/glass11.map1 KB06.06.2015
dtintin/maps/ad_brk/glass12.bsp24 KB23.04.2015
dtintin/maps/ad_brk/glass12.map1 KB06.06.2015
dtintin/maps/ad_brk/glass13.bsp24 KB16.08.2016
dtintin/maps/ad_brk/glass13.map1 KB16.08.2016
dtintin/maps/ad_brk/glass14.bsp23 KB16.08.2016
dtintin/maps/ad_brk/glass14.map1 KB16.08.2016
dtintin/maps/ad_brk/glass15.bsp24 KB16.08.2016
dtintin/maps/ad_brk/glass15.map1 KB16.08.2016
dtintin/maps/ad_brk/glass16.bsp23 KB16.08.2016
dtintin/maps/ad_brk/glass16.map1 KB16.08.2016
dtintin/maps/ad_brk/metal01.bsp8 KB03.05.2015
dtintin/maps/ad_brk/metal01.map1 KB06.06.2015
dtintin/maps/ad_brk/metal02.bsp10 KB03.05.2015
dtintin/maps/ad_brk/metal02.map2 KB06.06.2015
dtintin/maps/ad_brk/metal03.bsp10 KB03.05.2015
dtintin/maps/ad_brk/metal03.map2 KB06.06.2015
dtintin/maps/ad_brk/metal04.bsp11 KB03.05.2015
dtintin/maps/ad_brk/metal04.map2 KB06.06.2015
dtintin/maps/ad_brk/metal05.bsp9 KB03.05.2015
dtintin/maps/ad_brk/metal05.map1 KB06.06.2015
dtintin/maps/ad_brk/metal06.bsp8 KB04.05.2015
dtintin/maps/ad_brk/metal06.map1 KB06.06.2015
dtintin/maps/ad_brk/metal07.bsp9 KB04.05.2015
dtintin/maps/ad_brk/metal07.map2 KB06.06.2015
dtintin/maps/ad_brk/metal08.bsp8 KB04.05.2015
dtintin/maps/ad_brk/metal08.map1 KB06.06.2015
dtintin/maps/ad_brk/metal09.bsp8 KB04.05.2015
dtintin/maps/ad_brk/metal09.map1 KB06.06.2015
dtintin/maps/ad_brk/metal10.bsp8 KB04.05.2015
dtintin/maps/ad_brk/metal10.map1 KB06.06.2015
dtintin/maps/ad_brk/metal11.bsp8 KB04.05.2015
dtintin/maps/ad_brk/metal11.map1 KB06.06.2015
dtintin/maps/ad_brk/metal12.bsp9 KB04.05.2015
dtintin/maps/ad_brk/metal12.map1 KB06.06.2015
dtintin/maps/ad_brk/metal13.bsp8 KB14.12.2015
dtintin/maps/ad_brk/metal13.map1 KB14.12.2015
dtintin/maps/ad_brk/metal14.bsp10 KB14.12.2015
dtintin/maps/ad_brk/metal14.map2 KB14.12.2015
dtintin/maps/ad_brk/metal15.bsp10 KB14.12.2015
dtintin/maps/ad_brk/metal15.map2 KB14.12.2015
dtintin/maps/ad_brk/metal16.bsp11 KB14.12.2015
dtintin/maps/ad_brk/metal16.map2 KB14.12.2015
dtintin/maps/ad_brk/metal17.bsp9 KB20.12.2015
dtintin/maps/ad_brk/metal17.map1 KB20.12.2015
dtintin/maps/ad_brk/metal18.bsp8 KB20.12.2015
dtintin/maps/ad_brk/metal18.map1 KB20.12.2015
dtintin/maps/ad_brk/metal19.bsp9 KB20.12.2015
dtintin/maps/ad_brk/metal19.map2 KB20.12.2015
dtintin/maps/ad_brk/metal20.bsp8 KB20.12.2015
dtintin/maps/ad_brk/metal20.map1 KB20.12.2015
dtintin/maps/ad_brk/rock01.bsp24 KB24.04.2015
dtintin/maps/ad_brk/rock01.map1 KB06.06.2015
dtintin/maps/ad_brk/rock02.bsp24 KB24.04.2015
dtintin/maps/ad_brk/rock02.map1 KB06.06.2015
dtintin/maps/ad_brk/rock03.bsp25 KB24.04.2015
dtintin/maps/ad_brk/rock03.map1 KB06.06.2015
dtintin/maps/ad_brk/rock04.bsp25 KB24.04.2015
dtintin/maps/ad_brk/rock04.map1 KB06.06.2015
dtintin/maps/ad_brk/rock05.bsp24 KB29.04.2015
dtintin/maps/ad_brk/rock05.map1 KB06.06.2015
dtintin/maps/ad_brk/rock06.bsp24 KB29.04.2015
dtintin/maps/ad_brk/rock06.map1 KB06.06.2015
dtintin/maps/ad_brk/rock07.bsp24 KB29.04.2015
dtintin/maps/ad_brk/rock07.map1 KB06.06.2015
dtintin/maps/ad_brk/rock08.bsp25 KB29.04.2015
dtintin/maps/ad_brk/rock08.map2 KB06.06.2015
dtintin/maps/ad_brk/rock09.bsp9 KB24.04.2015
dtintin/maps/ad_brk/rock09.map1 KB06.06.2015
dtintin/maps/ad_brk/rock10.bsp8 KB24.04.2015
dtintin/maps/ad_brk/rock10.map1 KB06.06.2015
dtintin/maps/ad_brk/rock11.bsp9 KB24.04.2015
dtintin/maps/ad_brk/rock11.map1 KB06.06.2015
dtintin/maps/ad_brk/rock12.bsp9 KB24.04.2015
dtintin/maps/ad_brk/rock12.map1 KB06.06.2015
dtintin/maps/ad_brk/rock13.bsp8 KB14.12.2015
dtintin/maps/ad_brk/rock13.map1 KB14.12.2015
dtintin/maps/ad_brk/rock14.bsp8 KB14.12.2015
dtintin/maps/ad_brk/rock14.map1 KB14.12.2015
dtintin/maps/ad_brk/rock15.bsp9 KB14.12.2015
dtintin/maps/ad_brk/rock15.map1 KB14.12.2015
dtintin/maps/ad_brk/rock16.bsp9 KB14.12.2015
dtintin/maps/ad_brk/rock16.map1 KB14.12.2015
dtintin/maps/ad_brk/rock17.bsp9 KB17.12.2015
dtintin/maps/ad_brk/rock17.map1 KB17.12.2015
dtintin/maps/ad_brk/rock18.bsp8 KB17.12.2015
dtintin/maps/ad_brk/rock18.map1 KB17.12.2015
dtintin/maps/ad_brk/rock19.bsp9 KB17.12.2015
dtintin/maps/ad_brk/rock19.map1 KB17.12.2015
dtintin/maps/ad_brk/rock20.bsp9 KB17.12.2015
dtintin/maps/ad_brk/rock20.map2 KB17.12.2015
dtintin/maps/ad_brk/rock21.bsp24 KB17.12.2015
dtintin/maps/ad_brk/rock21.map1 KB17.12.2015
dtintin/maps/ad_brk/rock22.bsp24 KB17.12.2015
dtintin/maps/ad_brk/rock22.map1 KB17.12.2015
dtintin/maps/ad_brk/rock23.bsp25 KB17.12.2015
dtintin/maps/ad_brk/rock23.map1 KB17.12.2015
dtintin/maps/ad_brk/rock24.bsp25 KB17.12.2015
dtintin/maps/ad_brk/rock24.map1 KB17.12.2015
dtintin/maps/ad_brk/sandstone01.bsp24 KB27.11.2015
dtintin/maps/ad_brk/sandstone01.map1 KB27.11.2015
dtintin/maps/ad_brk/sandstone02.bsp24 KB27.11.2015
dtintin/maps/ad_brk/sandstone02.map1 KB27.11.2015
dtintin/maps/ad_brk/sandstone03.bsp25 KB27.11.2015
dtintin/maps/ad_brk/sandstone03.map1 KB27.11.2015
dtintin/maps/ad_brk/sandstone04.bsp24 KB27.11.2015
dtintin/maps/ad_brk/sandstone04.map1 KB27.11.2015
dtintin/maps/ad_brk/wood01.bsp8 KB23.04.2015
dtintin/maps/ad_brk/wood01.map2 KB06.06.2015
dtintin/maps/ad_brk/wood02.bsp7 KB23.04.2015
dtintin/maps/ad_brk/wood02.map1 KB06.06.2015
dtintin/maps/ad_brk/wood03.bsp7 KB23.04.2015
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dtintin/maps/ad_brk/wood04.bsp8 KB23.04.2015
dtintin/maps/ad_brk/wood04.map1 KB06.06.2015
dtintin/maps/ad_brk/wood05.bsp8 KB23.04.2015
dtintin/maps/ad_brk/wood05.map2 KB06.06.2015
dtintin/maps/ad_brk/wood06.bsp7 KB23.04.2015
dtintin/maps/ad_brk/wood06.map1 KB06.06.2015
dtintin/maps/ad_brk/wood07.bsp7 KB23.04.2015
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dtintin/maps/ad_brk/wood08.bsp8 KB23.04.2015
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dtintin/maps/ad_brk/wood09.bsp8 KB23.04.2015
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dtintin/maps/ad_brk/wood10.bsp8 KB23.04.2015
dtintin/maps/ad_brk/wood10.map1 KB06.06.2015
dtintin/maps/ad_brk/wood11.bsp8 KB23.04.2015
dtintin/maps/ad_brk/wood11.map1 KB06.06.2015
dtintin/maps/ad_brk/wood12.bsp8 KB23.04.2015
dtintin/maps/ad_brk/wood12.map1 KB06.06.2015
dtintin/maps/base_brk/baserub1.bsp24 KB29.12.2015
dtintin/maps/base_brk/baserub1.map1 KB29.12.2015
dtintin/maps/base_brk/bz8_brk.bsp13 KB29.12.2015
dtintin/maps/base_brk/bz8_brk.map1 KB29.12.2015
dtintin/maps/base_brk/crate_r1.bsp29 KB29.12.2015
dtintin/maps/base_brk/crate_r1.map1 KB29.12.2015
dtintin/maps/base_brk/explodebox_1.bsp8 KB11.01.2016
dtintin/maps/base_brk/explodebox_1.map1 KB11.01.2016
dtintin/maps/base_brk/explodebox_2.bsp7 KB11.01.2016
dtintin/maps/base_brk/explodebox_2.map1 KB11.01.2016
dtintin/maps/base_brk/explodebox_3.bsp11 KB11.01.2016
dtintin/maps/base_brk/explodebox_3.map2 KB11.01.2016
dtintin/maps/base_brk/glass01.bsp8 KB29.12.2015
dtintin/maps/base_brk/glass01.map1 KB29.12.2015
dtintin/maps/base_brk/grate_r1.bsp33 KB29.12.2015
dtintin/maps/base_brk/grate_r1.map3 KB29.12.2015
dtintin/maps/base_brk/pbt04.bsp18 KB29.12.2015
dtintin/maps/base_brk/pbt04.map1 KB29.12.2015
dtintin/maps/base_brk/phk_03brk.bsp89 KB29.12.2015
dtintin/maps/base_brk/phk_03brk.map2 KB29.12.2015
dtintin/maps/base_brk/rock_sw01.bsp9 KB29.12.2015
dtintin/maps/base_brk/rock_sw02.bsp9 KB29.12.2015
dtintin/maps/base_brk/rock_sw03.bsp10 KB29.12.2015
dtintin/maps/base_brk/sfloor4_2.bsp8 KB29.12.2015
dtintin/maps/base_brk/sfloor4_2.map1 KB29.12.2015
dtintin/maps/base_brk/tech10_2d1.bsp45 KB29.12.2015
dtintin/maps/base_brk/tech10_2d1.map1 KB29.12.2015
dtintin/maps/base_brk/tech10_2d2.bsp45 KB29.12.2015
dtintin/maps/base_brk/tech10_2d2.map1 KB29.12.2015
dtintin/maps/bmodels/az_chain1.bsp215 KB03.12.2016
dtintin/maps/bmodels/az_chain1.lit33 KB03.12.2016
dtintin/maps/bmodels/az_chain1.map95 KB03.12.2016
dtintin/maps/bmodels/az_chain2.bsp326 KB10.11.2016
dtintin/maps/bmodels/az_chain2.lit22 KB10.11.2016
dtintin/maps/bmodels/az_chain2.map145 KB10.11.2016
dtintin/maps/bmodels/az_chain3.bsp302 KB17.11.2016
dtintin/maps/bmodels/az_chain3.lit21 KB17.11.2016
dtintin/maps/bmodels/az_chain3.map108 KB17.11.2016
dtintin/maps/bmodels/m_bchains1.bsp74 KB03.08.2015
dtintin/maps/bmodels/m_bchains1.map43 KB03.08.2015
dtintin/maps/bmodels/m_bchains2.bsp82 KB03.08.2015
dtintin/maps/bmodels/m_bchains2.map42 KB03.08.2015
dtintin/maps/bmodels/m_bridge1.bsp422 KB12.12.2015
dtintin/maps/bmodels/m_bridge1.lit47 KB12.12.2015
dtintin/maps/bmodels/m_bridge1.map118 KB12.12.2015
dtintin/maps/bmodels/m_bridge2.bsp197 KB12.12.2015
dtintin/maps/bmodels/m_bridge2.lit22 KB12.12.2015
dtintin/maps/bmodels/m_bridge2.map51 KB12.12.2015
dtintin/maps/bmodels/m_bridge2b.bsp197 KB12.12.2015
dtintin/maps/bmodels/m_bridge2b.lit22 KB12.12.2015
dtintin/maps/bmodels/m_bridge2b.map52 KB12.12.2015
dtintin/maps/bmodels/m_bridge3.bsp303 KB28.07.2015
dtintin/maps/bmodels/m_bridge3.lit46 KB28.07.2015
dtintin/maps/bmodels/m_bridge3.map135 KB28.07.2015
dtintin/maps/bmodels/m_chains1.bsp244 KB23.05.2015
dtintin/maps/bmodels/m_chains1.map167 KB23.05.2015
dtintin/maps/bmodels/m_chains2.bsp132 KB24.12.2015
dtintin/maps/bmodels/m_chains2.lit16 KB24.12.2015
dtintin/maps/bmodels/m_chains2.map60 KB24.12.2015
dtintin/maps/bmodels/m_chains2l.bsp153 KB12.12.2015
dtintin/maps/bmodels/m_chains2l.lit16 KB12.12.2015
dtintin/maps/bmodels/m_chains2l.map60 KB12.12.2015
dtintin/maps/bmodels/m_chains2p.bsp153 KB24.12.2015
dtintin/maps/bmodels/m_chains2p.lit16 KB24.12.2015
dtintin/maps/bmodels/m_chains2p.map60 KB24.12.2015
dtintin/maps/bmodels/m_chains2r.bsp218 KB10.05.2016
dtintin/maps/bmodels/m_chains2r.lit18 KB10.05.2016
dtintin/maps/bmodels/m_chains2r.map61 KB10.05.2016
dtintin/maps/bmodels/m_chains2rl.bsp149 KB10.05.2016
dtintin/maps/bmodels/m_chains2rl.lit18 KB10.05.2016
dtintin/maps/bmodels/m_chains2rl.map61 KB10.05.2016
dtintin/maps/bmodels/m_chains3.bsp120 KB05.07.2015
dtintin/maps/bmodels/m_chains3.map57 KB05.07.2015
dtintin/maps/bmodels/m_chains4.bsp199 KB06.07.2015
dtintin/maps/bmodels/m_chains4.map111 KB06.07.2015
dtintin/maps/bmodels/m_chains4p.bsp201 KB25.12.2015
dtintin/maps/bmodels/m_chains4p.lit36 KB25.12.2015
dtintin/maps/bmodels/m_chains4p.map110 KB25.12.2015
dtintin/maps/bmodels/m_chains5.bsp93 KB11.07.2015
dtintin/maps/bmodels/m_chains5.map44 KB11.07.2015
dtintin/maps/bmodels/m_chains5l.bsp115 KB16.07.2015
dtintin/maps/bmodels/m_chains5l.map45 KB16.07.2015
dtintin/maps/bmodels/m_chains5p.bsp115 KB24.12.2015
dtintin/maps/bmodels/m_chains5p.lit9 KB24.12.2015
dtintin/maps/bmodels/m_chains5p.map45 KB24.12.2015
dtintin/maps/bmodels/m_thanshelf.bsp138 KB24.12.2015
dtintin/maps/bmodels/m_thanshelf.lit4 KB24.12.2015
dtintin/maps/bmodels/m_thanshelf.map11 KB24.12.2015
dtintin/maps/bmodels/misc_radar.map6 KB11.11.2015
dtintin/maps/bmodels/sep_chain2.bsp128 KB29.08.2016
dtintin/maps/bmodels/sep_chain2.lit16 KB29.08.2016
dtintin/maps/bmodels/sep_chain2.map79 KB29.08.2016
dtintin/maps/bmodels/sep_chain3.bsp80 KB29.08.2016
dtintin/maps/bmodels/sep_chain3.lit11 KB29.08.2016
dtintin/maps/bmodels/sep_chain3.map41 KB29.08.2016
dtintin/maps/dtintin_chrisholden.bsp9242 KB08.08.2020
dtintin/maps/dtintin_chrisholden.lit2362 KB08.08.2020
dtintin/maps/dtintin_greenwood.bsp6368 KB08.08.2020
dtintin/maps/dtintin_greenwood.lit1158 KB08.08.2020
dtintin/maps/dtintin_nyo.bsp3183 KB08.08.2020
dtintin/maps/dtintin_nyo.lit1184 KB08.08.2020
dtintin/maps/dtintin_pinchy.bsp2768 KB09.08.2020
dtintin/maps/dtintin_pinchy.lit798 KB09.08.2020
dtintin/maps/dtintin_quasiotter.bsp1073 KB08.08.2020
dtintin/maps/dtintin_quasiotter.lit1141 KB08.08.2020
dtintin/maps/dtintin_radiatoryang.bsp1614 KB08.08.2020
dtintin/maps/dtintin_radiatoryang.lit554 KB08.08.2020
dtintin/maps/dtintin_rooster.bsp5420 KB08.08.2020
dtintin/maps/dtintin_rooster.lit1862 KB08.08.2020
dtintin/maps/dtintin_shades.bsp3490 KB09.08.2020
dtintin/maps/dtintin_shades.lit1138 KB09.08.2020
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dtintin/maps/medieval_brk/ad_column1.map2 KB28.07.2016
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dtintin/maps/medieval_brk/ad_rock1.lit1 KB28.11.2016
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dtintin/maps/medieval_brk/ad_rock2.map2 KB29.11.2016
dtintin/maps/medieval_brk/ad_rock3.bsp344 KB29.11.2016
dtintin/maps/medieval_brk/ad_rock3.lit1 KB29.11.2016
dtintin/maps/medieval_brk/ad_rock3.map2 KB29.11.2016
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dtintin/maps/medieval_brk/ad_rock4.lit1 KB30.11.2016
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dtintin/maps/medieval_brk/az_ice05.bsp97 KB29.11.2016
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dtintin/maps/medieval_brk/az_ice05.map4 KB29.11.2016
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dtintin/maps/medieval_brk/az_kbr1.map1 KB28.11.2016
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dtintin/maps/medieval_brk/az_kjw1.lit1 KB28.11.2016
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dtintin/maps/medieval_brk/az_kjw1.pts1 KB06.06.2016
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dtintin/maps/medieval_brk/az_rtex01.lit1 KB29.11.2016
dtintin/maps/medieval_brk/az_rtex01.map3 KB29.11.2016
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dtintin/maps/medieval_brk/az_wood1.map1 KB28.11.2016
dtintin/maps/medieval_brk/azr1.bsp14 KB29.12.2015
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dtintin/maps/medieval_brk/azr2.bsp14 KB29.12.2015
dtintin/maps/medieval_brk/azr2.map2 KB29.12.2015
dtintin/maps/medieval_brk/azr3.bsp14 KB29.12.2015
dtintin/maps/medieval_brk/azr3.map2 KB29.12.2015
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dtintin/maps/medieval_brk/booksh1w_brk1.map1 KB29.12.2015
dtintin/maps/medieval_brk/booksh1w_brk2.bsp24 KB29.12.2015
dtintin/maps/medieval_brk/booksh1w_brk2.map1 KB29.12.2015
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dtintin/maps/medieval_brk/booksh1w_brk3.map1 KB29.12.2015
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dtintin/maps/medieval_brk/booksh1w_brk5.map1 KB29.12.2015
dtintin/maps/medieval_brk/brick2_4brk1.bsp9 KB29.12.2015
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dtintin/maps/medieval_brk/brick2_4brk2.map1 KB29.12.2015
dtintin/maps/medieval_brk/brick2_brk2.bsp25 KB29.12.2015
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dtintin/maps/medieval_brk/brick2_brk3.map1 KB29.12.2015
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dtintin/maps/medieval_brk/city2_3rd.bsp7 KB14.08.2015
dtintin/maps/medieval_brk/city4_2_brk1.bsp8 KB29.12.2015
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dtintin/maps/medieval_brk/city6_8brk1.bsp8 KB29.12.2015
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dtintin/maps/medieval_brk/floor015_brk1.map1 KB29.12.2015
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dtintin/maps/medieval_brk/floor015_brk2.lit1 KB29.12.2015
dtintin/maps/medieval_brk/floor015_brk2.map1 KB29.12.2015
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dtintin/maps/medieval_brk/floor015_brk3.lit1 KB29.12.2015
dtintin/maps/medieval_brk/floor015_brk3.map2 KB29.12.2015
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dtintin/maps/medieval_brk/rock_sw01.bsp9 KB29.12.2015
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dtintin/maps/medieval_brk/rock_sw02.map2 KB29.12.2015
dtintin/maps/medieval_brk/rock_sw03.bsp10 KB29.12.2015
dtintin/maps/medieval_brk/rock_sw03.map2 KB29.12.2015
dtintin/maps/medieval_brk/rock_sw04.bsp10 KB29.12.2015
dtintin/maps/medieval_brk/rock_sw04.map2 KB29.12.2015
dtintin/maps/medieval_brk/rot_p.bsp14 KB29.12.2015
dtintin/maps/medieval_brk/rot_p.map3 KB29.12.2015
dtintin/maps/medieval_brk/waa1.bsp24 KB29.12.2015
dtintin/maps/medieval_brk/waa1.map1 KB29.12.2015
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dtintin/maps/medieval_brk/win1ah_brk.map1 KB29.12.2015
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dtintin/maps/medieval_brk/win1ah_brk2.map1 KB29.12.2015
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dtintin/maps/medieval_brk/ws14_brk3.bsp9 KB29.12.2015
dtintin/maps/medieval_brk/ws14_brk3.map2 KB29.12.2015
dtintin/maps/rtex_brk/022a.bsp18 KB06.11.2016
dtintin/maps/rtex_brk/022a.map1 KB06.11.2016
dtintin/maps/rtex_brk/022b.bsp18 KB06.11.2016
dtintin/maps/rtex_brk/022b.map1 KB06.11.2016
dtintin/maps/rtex_brk/022c.bsp18 KB06.11.2016
dtintin/maps/rtex_brk/022c.map1 KB06.11.2016
dtintin/maps/rtex_brk/022d.bsp18 KB06.11.2016
dtintin/maps/rtex_brk/022d.map1 KB06.11.2016
dtintin/maps/rtex_brk/330a.bsp8 KB08.08.2016
dtintin/maps/rtex_brk/330a.map1 KB08.08.2016
dtintin/maps/rtex_brk/330b.bsp8 KB08.08.2016
dtintin/maps/rtex_brk/330b.map1 KB08.08.2016
dtintin/maps/rtex_brk/330c.bsp9 KB08.08.2016
dtintin/maps/rtex_brk/330c.map1 KB08.08.2016
dtintin/maps/rtex_brk/330d.bsp8 KB08.08.2016
dtintin/maps/rtex_brk/330d.map1 KB08.08.2016
dtintin/maps/rtex_brk/340a.bsp14 KB08.08.2016
dtintin/maps/rtex_brk/340a.map1 KB08.08.2016
dtintin/maps/rtex_brk/340b.bsp14 KB08.08.2016
dtintin/maps/rtex_brk/340b.map1 KB08.08.2016
dtintin/maps/rtex_brk/340c.bsp14 KB08.08.2016
dtintin/maps/rtex_brk/340c.map1 KB08.08.2016
dtintin/maps/rtex_brk/340d.bsp14 KB08.08.2016
dtintin/maps/rtex_brk/340d.map1 KB08.08.2016
dtintin/maps/rtex_brk/413ra.bsp8 KB08.08.2016
dtintin/maps/rtex_brk/413ra.map1 KB08.08.2016
dtintin/maps/rtex_brk/413rb.bsp9 KB08.08.2016
dtintin/maps/rtex_brk/413rb.map2 KB08.08.2016
dtintin/maps/rtex_brk/413rc.bsp11 KB08.08.2016
dtintin/maps/rtex_brk/413rc.map2 KB08.08.2016
dtintin/maps/rtex_brk/413rd.bsp14 KB08.08.2016
dtintin/maps/rtex_brk/413rd.map4 KB08.08.2016
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dtintin/maps/rtex_brk/wood3_1a.map1 KB08.08.2016
dtintin/maps/rtex_brk/wood3_1b.bsp7 KB08.08.2016
dtintin/maps/rtex_brk/wood3_1b.map1 KB08.08.2016
dtintin/maps/rtex_brk/wood3_1c.bsp7 KB08.08.2016
dtintin/maps/rtex_brk/wood3_1c.map1 KB08.08.2016
dtintin/maps/rtex_brk/wood3_1d.bsp8 KB08.08.2016
dtintin/maps/rtex_brk/wood3_1d.map1 KB08.08.2016
dtintin/maps/speedbz_brk/crate_r1.bsp29 KB29.12.2015
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dtintin/maps/speedbz_brk/door1.bsp31 KB17.08.2016
dtintin/maps/speedbz_brk/door1.map2 KB17.08.2016
dtintin/maps/speedbz_brk/door2.bsp30 KB17.08.2016
dtintin/maps/speedbz_brk/door2.map1 KB17.08.2016
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dtintin/maps/speedbz_brk/door3.map2 KB17.08.2016
dtintin/maps/speedbz_brk/door4.bsp24 KB17.08.2016
dtintin/maps/speedbz_brk/door4.map1 KB17.08.2016
dtintin/maps/speedbz_brk/rock1.bsp88 KB17.08.2016
dtintin/maps/speedbz_brk/rock1.map1 KB17.08.2016
dtintin/maps/speedbz_brk/rock2.bsp88 KB17.08.2016
dtintin/maps/speedbz_brk/rock2.map1 KB17.08.2016
dtintin/maps/speedbz_brk/spdcrate_r1.bsp13 KB17.08.2016
dtintin/maps/speedbz_brk/spdcrate_r1.map1 KB17.08.2016
dtintin/maps/speedbz_brk/speedbzvent1.bsp15 KB14.07.2016
dtintin/maps/speedbz_brk/speedbzvent1.map3 KB14.07.2016
dtintin/maps/speedbz_brk/speedbzvent2.bsp14 KB14.07.2016
dtintin/maps/speedbz_brk/speedbzvent2.map2 KB14.07.2016
dtintin/maps/start.bsp7579 KB09.08.2020
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dtintin/maps/start.map2977 KB09.08.2020
dtintin/music/track127.mp33650 KB08.08.2020
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dtintin/music/track204.mp34382 KB30.07.2020
dtintin/music/track204.ogg3262 KB28.07.2020
dtintin/my_progs/ai_ammoresist.qc7 KB25.10.2017
dtintin/my_progs/ai_checkattack.qc89 KB25.01.2018
dtintin/my_progs/ai_combat.qc21 KB25.01.2018
dtintin/my_progs/ai_enemytarget.qc8 KB04.05.2017
dtintin/my_progs/ai_explosion.qc12 KB15.11.2017
dtintin/my_progs/ai_gibs.qc28 KB20.11.2017
dtintin/my_progs/ai_minions.qc10 KB12.07.2016
dtintin/my_progs/ai_pathcorner.qc18 KB22.10.2017
dtintin/my_progs/ai_states.qc7 KB15.12.2017
dtintin/my_progs/ai_subs.qc45 KB25.01.2018
dtintin/my_progs/ai_tether.qc5 KB04.04.2017
dtintin/my_progs/breakable.qc61 KB18.01.2018
dtintin/my_progs/client.qc44 KB19.01.2018
dtintin/my_progs/client_camera.qc13 KB30.04.2017
dtintin/my_progs/client_debuff.qc13 KB16.07.2016
dtintin/my_progs/client_info.qc6 KB08.01.2018
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dtintin/my_progs/client_power.qc11 KB05.04.2017
dtintin/my_progs/defs.qc29 KB23.01.2018
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dtintin/my_progs/dpextensions.qc120 KB28.04.2014
dtintin/my_progs/estate.qc7 KB02.02.2018
dtintin/my_progs/func.qc31 KB28.11.2017
dtintin/my_progs/func_buttons.qc10 KB27.01.2018
dtintin/my_progs/func_doors.qc28 KB29.01.2018
dtintin/my_progs/func_doorsecret.qc14 KB28.08.2017
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dtintin/my_progs/func_plats.qc11 KB28.08.2017
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dtintin/my_progs/func_trains.qc21 KB29.12.2017
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dtintin/my_progs/hiprot.qc32 KB28.08.2017
dtintin/my_progs/items.qc128 KB02.02.2018
dtintin/my_progs/lights.qc21 KB22.06.2017
dtintin/my_progs/mathlib.qc15 KB19.07.2015
dtintin/my_progs/misc.qc60 KB22.01.2018
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dtintin/my_progs/mon_bossnour.qc42 KB02.01.2018
dtintin/my_progs/mon_bossxxchthon.qc20 KB02.01.2018
dtintin/my_progs/mon_bossxxshub.qc19 KB02.01.2018
dtintin/my_progs/mon_centurion.qc14 KB01.01.2018
dtintin/my_progs/mon_dcrossbow.qc38 KB02.01.2018
dtintin/my_progs/mon_demon.qc14 KB02.01.2018
dtintin/my_progs/mon_dfury.qc39 KB02.01.2018
dtintin/my_progs/mon_dguard.qc28 KB02.01.2018
dtintin/my_progs/mon_dguardquoth.qc19 KB02.01.2018
dtintin/my_progs/mon_dknight.qc36 KB02.01.2018
dtintin/my_progs/mon_dlord.qc23 KB02.01.2018
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dtintin/my_progs/mon_sentinel.qc10 KB02.01.2018
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dtintin/my_progs/mon_skullwiz.qc36 KB02.01.2018
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dtintin/my_progs/mon_wizard.qc15 KB02.01.2018
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dtintin/my_progs/mon_xmas_elf.qc17 KB02.01.2018
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dtintin/my_progs/mon_xmas_santa.qc18 KB02.01.2018
dtintin/my_progs/mon_xmas_snowman.qc12 KB02.01.2018
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dtintin/my_progs/part_generate.qc37 KB13.12.2017
dtintin/my_progs/part_manage.qc24 KB21.01.2018
dtintin/my_progs/player.qc24 KB07.01.2018
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dtintin/my_progs/traps_sawblade.qc10 KB21.08.2016
dtintin/my_progs/triggers.qc78 KB01.02.2018
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dtintin/my_progs/world.qc31 KB27.01.2018
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dtintin/progs/g_zershot.mdl67 KB19.08.2016
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dtintin/progs/gib_wraith3.mdl3 KB09.01.2016
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dtintin/progs/h_pyro.mdl42 KB09.01.2016
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dtintin/progs/h_shalrath.mdl77 KB09.01.2016
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dtintin/progs/h_soldier.mdl163 KB09.01.2016
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dtintin/progs/h_spiderg.mdl19 KB09.01.2016
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dtintin/progs/misc_mushroom.mdl11 KB09.01.2016
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dtintin/progs/misc_player.mdl550 KB06.05.2017
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dtintin/progs/misc_spark.mdl13 KB27.11.2016
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dtintin/progs/misc_stickskull2.mdl114 KB09.01.2016
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dtintin/progs/misc_tree.mdl118 KB09.01.2016
dtintin/progs/misc_tree2.mdl395 KB13.11.2016
dtintin/progs/misc_tutstatue.mdl175 KB09.01.2016
dtintin/progs/mon_boil.mdl300 KB09.07.2016
dtintin/progs/mon_bossboglord.mdl392 KB29.04.2017
dtintin/progs/mon_bosschthon.mdl321 KB27.03.2015
dtintin/progs/mon_bosseidolon.mdl1804 KB14.05.2016
dtintin/progs/mon_bossicegolem.mdl618 KB13.11.2016
dtintin/progs/mon_bossnour.mdl196 KB26.03.2011
dtintin/progs/mon_centurion.mdl806 KB28.08.2015
dtintin/progs/mon_dcrossbow.mdl1254 KB30.06.2017
dtintin/progs/mon_demon.mdl153 KB29.05.2016
dtintin/progs/mon_dfury.mdl1461 KB05.11.2017
dtintin/progs/mon_dfury_glow.mdl152 KB24.03.2015
dtintin/progs/mon_dguard.mdl658 KB06.10.2015
dtintin/progs/mon_dknight.mdl1049 KB04.05.2017
dtintin/progs/mon_dknight_glow.mdl949 KB21.12.2015
dtintin/progs/mon_dog.mdl450 KB30.01.2015
dtintin/progs/mon_drole.mdl236 KB03.07.2015
dtintin/progs/mon_dsergeant.mdl1349 KB26.12.2014
dtintin/progs/mon_eel.mdl174 KB05.05.2016
dtintin/progs/mon_enforcer.mdl608 KB04.09.2015
dtintin/progs/mon_fish.mdl304 KB10.07.2016
dtintin/progs/mon_freddie.mdl564 KB20.04.2015
dtintin/progs/mon_fumigator.mdl406 KB18.05.2016
dtintin/progs/mon_gargoyle.mdl380 KB12.10.2015
dtintin/progs/mon_gaunt.mdl143 KB03.07.2015
dtintin/progs/mon_gaunt_elec.mdl7 KB28.06.2017
dtintin/progs/mon_golem.mdl618 KB24.10.2015
dtintin/progs/mon_hknight.mdl270 KB23.10.2015
dtintin/progs/mon_hknight_glow.mdl208 KB27.06.2016
dtintin/progs/mon_hogre.mdl877 KB10.10.2015
dtintin/progs/mon_hogreham.mdl957 KB06.08.2015
dtintin/progs/mon_hogremac.mdl881 KB06.08.2015
dtintin/progs/mon_jim.mdl325 KB09.01.2016
dtintin/progs/mon_jimrock.mdl350 KB09.01.2016
dtintin/progs/mon_knight.mdl374 KB26.06.2017
dtintin/progs/mon_lostsoul.mdl169 KB09.01.2016
dtintin/progs/mon_minotaur.mdl654 KB12.10.2015
dtintin/progs/mon_ogre.mdl209 KB14.06.2015
dtintin/progs/mon_ogrefish.mdl548 KB14.09.2017
dtintin/progs/mon_pyro.mdl406 KB18.05.2016
dtintin/progs/mon_scorpion.mdl331 KB17.11.2015
dtintin/progs/mon_seeker.mdl581 KB17.08.2016
dtintin/progs/mon_seeker_glow.mdl581 KB17.08.2016
dtintin/progs/mon_shalrath.mdl160 KB21.06.2016
dtintin/progs/mon_shambler.mdl392 KB18.07.2016
dtintin/progs/mon_skullwiz.mdl958 KB17.12.2015
dtintin/progs/mon_soldier.mdl910 KB05.09.2015
dtintin/progs/mon_spiderb.mdl224 KB12.10.2015
dtintin/progs/mon_spiderg.mdl224 KB12.10.2015
dtintin/progs/mon_swampling.mdl45 KB22.02.2017
dtintin/progs/mon_swamplingp.mdl45 KB23.02.2017
dtintin/progs/mon_tarbaby.mdl500 KB23.12.2016
dtintin/progs/mon_voreling.mdl45 KB05.07.2015
dtintin/progs/mon_vorelingp.mdl45 KB30.05.2016
dtintin/progs/mon_wizard.mdl105 KB29.06.2017
dtintin/progs/mon_wraith.mdl366 KB17.11.2015
dtintin/progs/mon_wraith_glow.mdl131 KB21.12.2015
dtintin/progs/mon_zombie.mdl373 KB02.07.2015
dtintin/progs/mon_zombiek.mdl223 KB30.06.2017
dtintin/progs/player.mdl954 KB20.05.2016
dtintin/progs/proj_balllava.mdl18 KB09.01.2016
dtintin/progs/proj_ballslime.mdl18 KB29.10.2016
dtintin/progs/proj_blord1b.mdl12 KB29.04.2017
dtintin/progs/proj_blord1s.mdl9 KB29.04.2017
dtintin/progs/proj_blord2b.mdl12 KB30.04.2017
dtintin/progs/proj_blord2s.mdl9 KB30.04.2017
dtintin/progs/proj_blordbeam1.mdl12 KB22.07.2016
dtintin/progs/proj_blordbeam2.mdl12 KB30.04.2017
dtintin/progs/proj_blordbolt1.mdl8 KB12.10.2016
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dtintin/sound/eidolon/footstep3.wav43 KB12.10.2015
dtintin/sound/eidolon/footstep4.wav41 KB12.10.2015
dtintin/sound/eidolon/growl.wav44 KB12.10.2015
dtintin/sound/eidolon/idle1.wav29 KB15.06.2016
dtintin/sound/eidolon/idle2.wav33 KB15.06.2016
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dtintin/sound/enforcer/def_idle2.wav23 KB30.06.2015
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dtintin/sound/enforcer/elim_idle2.wav36 KB30.06.2015
dtintin/sound/enforcer/elim_idle3.wav38 KB30.06.2015
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dtintin/sound/enforcer/elim_sight1.wav31 KB30.06.2015
dtintin/sound/enforcer/enfire.wav8 KB27.08.2015
dtintin/sound/enforcer/enfstop.wav5 KB27.08.2015
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dtintin/sound/enforcer/fum_poisonon.wav22 KB07.07.2015
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dtintin/sound/enforcer/pain1.wav6 KB27.08.2015
dtintin/sound/enforcer/pain2.wav5 KB27.08.2015
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dtintin/sound/enforcer/pyro_flameon.wav29 KB28.08.2015
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dtintin/sound/enforcer/sight2.wav7 KB27.08.2015
dtintin/sound/enforcer/sight3.wav7 KB27.08.2015
dtintin/sound/enforcer/sight4.wav6 KB27.08.2015
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dtintin/sound/freddie/pain.wav38 KB21.09.2016
dtintin/sound/freddie/painshrt.wav9 KB21.09.2016
dtintin/sound/freddie/sawstart.wav41 KB21.09.2016
dtintin/sound/freddie/sight.wav54 KB21.09.2016
dtintin/sound/freddie/step.wav20 KB21.09.2016
dtintin/sound/freddie/step2.wav20 KB21.09.2016
dtintin/sound/freddie/step3.wav20 KB21.09.2016
dtintin/sound/freddie/stfire.wav27 KB21.09.2016
dtintin/sound/gargoyle/attack1.wav29 KB16.06.2015
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dtintin/sound/gargoyle/death2.wav29 KB16.06.2015
dtintin/sound/gargoyle/idle1.wav72 KB16.06.2015
dtintin/sound/gargoyle/pain100.wav26 KB16.06.2015
dtintin/sound/gargoyle/pain75.wav29 KB16.06.2015
dtintin/sound/gargoyle/perch1.wav26 KB16.06.2015
dtintin/sound/gargoyle/perch2.wav31 KB16.06.2015
dtintin/sound/gargoyle/sight1.wav35 KB16.06.2015
dtintin/sound/gargoyle/swoop1.wav21 KB16.06.2015
dtintin/sound/gargoyle/swoop1hit.wav11 KB16.06.2015
dtintin/sound/gargoyle/swoop2.wav24 KB16.06.2015
dtintin/sound/gargoyle/wings1.wav44 KB17.06.2015
dtintin/sound/gaunt/death.wav48 KB06.07.2015
dtintin/sound/gaunt/idle1.wav78 KB06.07.2015
dtintin/sound/gaunt/idle2.wav22 KB26.10.2015
dtintin/sound/gaunt/idle3.wav94 KB06.07.2015
dtintin/sound/gaunt/pain.wav28 KB06.07.2015
dtintin/sound/gaunt/plasma_fire.wav113 KB26.10.2015
dtintin/sound/gaunt/plasma_start.wav65 KB26.10.2015
dtintin/sound/gaunt/sight.wav59 KB06.07.2015
dtintin/sound/gaunt/wings1.wav44 KB17.06.2015
dtintin/sound/gibs/gib1.wav21 KB12.03.2015
dtintin/sound/gibs/gib3.wav33 KB12.03.2015
dtintin/sound/gibs/gib5.wav16 KB12.03.2015
dtintin/sound/gibs/gibacid.wav26 KB10.07.2016
dtintin/sound/gibs/gibchain.wav16 KB16.08.2013
dtintin/sound/gibs/gibheavy.wav17 KB12.03.2015
dtintin/sound/gibs/gibheavy1.wav11 KB12.03.2015
dtintin/sound/gibs/gibheavy2.wav11 KB12.03.2015
dtintin/sound/gibs/gibhit1.wav22 KB16.08.2013
dtintin/sound/gibs/gibhit2.wav22 KB16.08.2013
dtintin/sound/gibs/gibhit3.wav22 KB16.08.2013
dtintin/sound/gibs/gibhit4.wav22 KB16.08.2013
dtintin/sound/gibs/gibhit5.wav22 KB16.08.2013
dtintin/sound/gibs/gibmetal1.wav47 KB20.04.2015
dtintin/sound/gibs/gibmetal3.wav36 KB20.04.2015
dtintin/sound/gibs/gibmetal5.wav68 KB20.04.2015
dtintin/sound/gibs/gibmetala.wav19 KB16.08.2013
dtintin/sound/gibs/gibmetalb.wav31 KB12.03.2015
dtintin/sound/gibs/gibstone1.wav52 KB19.03.2015
dtintin/sound/gibs/gibstone2.wav22 KB19.03.2015
dtintin/sound/gibs/gibstone3.wav35 KB19.03.2015
dtintin/sound/gibs/gibstone4.wav9 KB19.03.2015
dtintin/sound/gibs/gibstone5.wav22 KB19.03.2015
dtintin/sound/gibs/gibwood.wav61 KB16.08.2013
dtintin/sound/gibs/stonedeath.wav75 KB13.12.2016
dtintin/sound/golem/death.wav366 KB12.10.2015
dtintin/sound/golem/groundslam.wav130 KB12.10.2015
dtintin/sound/golem/iceshard1.wav52 KB18.11.2016
dtintin/sound/golem/iceshard2.wav52 KB18.11.2016
dtintin/sound/golem/iceshard3.wav52 KB18.11.2016
dtintin/sound/golem/iceshard_impact.wav173 KB18.11.2016
dtintin/sound/golem/icestorm.wav61 KB18.11.2016
dtintin/sound/golem/idle1a.wav87 KB12.10.2015
dtintin/sound/golem/idle1b.wav87 KB12.10.2015
dtintin/sound/golem/idle2a.wav44 KB12.10.2015
dtintin/sound/golem/idle2b.wav44 KB12.10.2015
dtintin/sound/golem/melee_pound.wav18 KB12.10.2015
dtintin/sound/golem/melee_punch.wav18 KB12.10.2015
dtintin/sound/golem/melee_swipe.wav40 KB19.02.2013
dtintin/sound/golem/pain1.wav28 KB12.10.2015
dtintin/sound/golem/pain2.wav33 KB12.10.2015
dtintin/sound/golem/rockstorm.wav259 KB24.10.2015
dtintin/sound/golem/sight.wav75 KB12.10.2015
dtintin/sound/golem/wakestatue.wav245 KB12.10.2015
dtintin/sound/items/armor1.wav15 KB13.04.2016
dtintin/sound/items/backpack_ammo.wav18 KB02.05.2017
dtintin/sound/items/backpack_armour.wav21 KB02.05.2017
dtintin/sound/items/health1.wav14 KB13.04.2016
dtintin/sound/items/itembk2.wav19 KB13.04.2016
dtintin/sound/items/nailp.wav96 KB09.12.2015
dtintin/sound/items/nailp2.wav130 KB09.12.2015
dtintin/sound/items/nailp3.wav45 KB09.12.2015
dtintin/sound/items/protect.wav44 KB25.07.2013
dtintin/sound/items/protect2.wav65 KB25.07.2013
dtintin/sound/items/protect3.wav44 KB25.07.2013
dtintin/sound/items/r_item1.wav12 KB13.04.2016
dtintin/sound/items/r_item2.wav15 KB13.04.2016
dtintin/sound/items/sharp.wav99 KB11.12.2015
dtintin/sound/items/sharp2.wav259 KB11.12.2015
dtintin/sound/items/sharp3.wav46 KB11.12.2015
dtintin/sound/items/sharpa.wav96 KB10.12.2015
dtintin/sound/items/sharpa2.wav130 KB10.12.2015
dtintin/sound/items/sharpa3.wav45 KB10.12.2015
dtintin/sound/items/suit.wav31 KB13.04.2016
dtintin/sound/items/suit2.wav65 KB13.04.2016
dtintin/sound/items/wetsuit.wav22 KB13.04.2016
dtintin/sound/items/wetsuit2.wav65 KB13.04.2016
dtintin/sound/items/wetsuit3.wav87 KB13.04.2016
dtintin/sound/items/wetsuit3out.wav173 KB14.04.2016
dtintin/sound/jim/death1.wav15 KB28.08.2015
dtintin/sound/jim/explode_major.wav37 KB11.09.2015
dtintin/sound/jim/explode_minor.wav30 KB11.09.2015
dtintin/sound/jim/gunidle.wav13 KB28.08.2015
dtintin/sound/jim/gunidle2.wav48 KB08.09.2015
dtintin/sound/jim/idle1.wav44 KB10.09.2015
dtintin/sound/jim/idle1r.wav44 KB10.09.2015
dtintin/sound/jim/idle2.wav44 KB11.09.2015
dtintin/sound/jim/idle3.wav23 KB11.09.2015
dtintin/sound/jim/laser_load.wav36 KB28.08.2015
dtintin/sound/jim/pain1.wav27 KB10.09.2015
dtintin/sound/jim/pain2.wav31 KB10.09.2015
dtintin/sound/jim/rocket_fire.wav18 KB30.06.2015
dtintin/sound/jim/rocket_hit.wav39 KB27.08.2015
dtintin/sound/jim/rocket_load.wav23 KB11.09.2015
dtintin/sound/jim/sight1.wav15 KB28.08.2015
dtintin/sound/lostsoul/bite.wav18 KB01.07.2015
dtintin/sound/lostsoul/charge.wav112 KB30.11.2015
dtintin/sound/lostsoul/death.wav149 KB30.11.2015
dtintin/sound/lostsoul/idle1.wav130 KB14.12.2015
dtintin/sound/lostsoul/idle2.wav130 KB30.11.2015
dtintin/sound/lostsoul/pain1.wav15 KB30.11.2015
dtintin/sound/minotaur/attack1end.wav20 KB30.09.2015
dtintin/sound/minotaur/attack1expl.wav16 KB30.09.2015
dtintin/sound/minotaur/attack1long.wav42 KB30.09.2015
dtintin/sound/minotaur/attack1start.wav20 KB30.09.2015
dtintin/sound/minotaur/bolt_fire.wav18 KB30.09.2015
dtintin/sound/minotaur/death.wav43 KB07.08.2013
dtintin/sound/minotaur/idle1.wav18 KB30.09.2015
dtintin/sound/minotaur/idle1com.wav16 KB30.09.2015
dtintin/sound/minotaur/idle2.wav16 KB30.09.2015
dtintin/sound/minotaur/idle2com.wav18 KB30.09.2015
dtintin/sound/minotaur/jump1.wav22 KB02.10.2015
dtintin/sound/minotaur/pain1.wav30 KB07.08.2013
dtintin/sound/minotaur/pain2.wav41 KB30.09.2015
dtintin/sound/minotaur/sight1.wav48 KB30.09.2015
dtintin/sound/minotaur/step1.wav12 KB07.08.2013
dtintin/sound/minotaur/step2.wav12 KB07.08.2013
dtintin/sound/minotaur/strike1.wav11 KB30.09.2015
dtintin/sound/minotaur/strike2.wav11 KB30.09.2015
dtintin/sound/minotaur/swipe.wav4 KB30.06.2015
dtintin/sound/misc/deepthud.wav20 KB13.04.2016
dtintin/sound/misc/drip1.wav12 KB30.01.2015
dtintin/sound/misc/drip2.wav16 KB30.01.2015
dtintin/sound/misc/drip3.wav15 KB30.01.2015
dtintin/sound/misc/flies1.wav44 KB13.04.2016
dtintin/sound/misc/flies2.wav44 KB13.04.2016
dtintin/sound/misc/flies3.wav44 KB13.04.2016
dtintin/sound/misc/laseroff.wav66 KB05.07.2015
dtintin/sound/misc/laseron.wav41 KB05.07.2015
dtintin/sound/misc/null.wav9 KB03.07.2015
dtintin/sound/misc/poweroff.wav87 KB30.03.2016
dtintin/sound/misc/poweron.wav76 KB30.03.2016
dtintin/sound/misc/rocket.wav1193 KB02.08.2020
dtintin/sound/misc/rumbleloop.wav104 KB01.07.2015
dtintin/sound/misc/rumbleoff.wav104 KB30.06.2015
dtintin/sound/misc/secret3.wav296 KB07.08.2013
dtintin/sound/misc/spaceship_fadein.wav227 KB19.11.2016
dtintin/sound/misc/spaceship_fadeout.wav485 KB25.07.2016
dtintin/sound/misc/spark.wav13 KB07.07.2015
dtintin/sound/misc/torchoff.wav53 KB23.11.2015
dtintin/sound/misc/torchon1.wav87 KB22.11.2015
dtintin/sound/misc/torchon2.wav83 KB22.11.2015
dtintin/sound/misc/torchon3.wav96 KB23.11.2015
dtintin/sound/nour/attack1.wav50 KB12.05.2016
dtintin/sound/nour/attack2.wav11 KB26.06.2015
dtintin/sound/nour/bounce.wav15 KB26.06.2015
dtintin/sound/nour/death.wav39 KB28.05.2016
dtintin/sound/nour/elec_arch1.wav87 KB28.05.2016
dtintin/sound/nour/elec_arch2.wav87 KB28.05.2016
dtintin/sound/nour/explode2.wav22 KB14.05.2016
dtintin/sound/nour/explode_death.wav37 KB11.09.2015
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dtintin/sound/nour/idle2.wav44 KB12.05.2016
dtintin/sound/nour/implode_death.wav35 KB28.05.2016
dtintin/sound/nour/pain.wav9 KB24.06.2015
dtintin/sound/nour/projbomb_burn.wav26 KB10.07.2016
dtintin/sound/nour/reveal.wav39 KB12.05.2016
dtintin/sound/nour/sight.wav48 KB29.05.2016
dtintin/sound/nour/sight2.wav48 KB29.05.2016
dtintin/sound/ogre/ham_hit.wav51 KB26.10.2014
dtintin/sound/ogre/ham_swipe.wav40 KB19.02.2013
dtintin/sound/ogre/ham_wave.wav130 KB20.10.2014
dtintin/sound/ogre/nail_fire.wav26 KB15.11.2017
dtintin/sound/ogre/ogidle.wav26 KB26.10.2014
dtintin/sound/ogre/ogidle2.wav22 KB26.10.2014
dtintin/sound/ogre/ogleap.wav29 KB12.10.2015
dtintin/sound/ogre/ogpull.wav50 KB24.04.2012
dtintin/sound/ogre/ogrefish_flappy.wav51 KB12.08.2016
dtintin/sound/ogre/ogrefish_idle.wav27 KB12.08.2016
dtintin/sound/ogre/ogrefish_in.wav7 KB12.08.2016
dtintin/sound/ogre/ogrefish_out.wav16 KB12.08.2016
dtintin/sound/player/heartbeat.wav69 KB25.06.2015
dtintin/sound/player/ladmetal1.wav94 KB01.07.2015
dtintin/sound/player/ladmetal2.wav94 KB01.07.2015
dtintin/sound/player/ladmetal3.wav94 KB01.07.2015
dtintin/sound/player/ladmetal4.wav94 KB01.07.2015
dtintin/sound/player/ladrope1.wav70 KB01.07.2015
dtintin/sound/player/ladrope2.wav70 KB01.07.2015
dtintin/sound/player/ladrope3.wav70 KB01.07.2015
dtintin/sound/player/ladrope4.wav70 KB01.07.2015
dtintin/sound/player/ladwood1.wav47 KB01.07.2015
dtintin/sound/player/ladwood2.wav47 KB01.07.2015
dtintin/sound/player/ladwood3.wav47 KB01.07.2015
dtintin/sound/player/ladwood4.wav47 KB01.07.2015
dtintin/sound/pushable/brick_m1.wav44 KB23.10.2017
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dtintin/sound/pushable/brick_m3.wav44 KB23.10.2017
dtintin/sound/pushable/glass_m1.wav47 KB22.10.2017
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dtintin/sound/pushable/glass_m3.wav47 KB22.10.2017
dtintin/sound/pushable/metal_m1.wav44 KB23.10.2017
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dtintin/sound/pushable/metal_m3.wav44 KB23.10.2017
dtintin/sound/pushable/rock_m1.wav47 KB22.10.2017
dtintin/sound/pushable/rock_m2.wav47 KB22.10.2017
dtintin/sound/pushable/rock_m3.wav47 KB22.10.2017
dtintin/sound/pushable/wood_m1.wav47 KB24.10.2017
dtintin/sound/pushable/wood_m2.wav47 KB24.10.2017
dtintin/sound/pushable/wood_m3.wav47 KB24.10.2017
dtintin/sound/scorpion/clawattack1.wav14 KB02.09.2015
dtintin/sound/scorpion/clawattack2.wav14 KB02.09.2015
dtintin/sound/scorpion/death1.wav11 KB07.08.2013
dtintin/sound/scorpion/hiss.wav27 KB03.09.2015
dtintin/sound/scorpion/idle1.wav34 KB02.09.2015
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dtintin/sound/scorpion/jumpland.wav17 KB02.09.2015
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dtintin/sound/scorpion/tailfire1.wav9 KB03.09.2015
dtintin/sound/scorpion/tailfire2.wav9 KB03.09.2015
dtintin/sound/scorpion/warning1.wav76 KB02.09.2015
dtintin/sound/scorpion/warning2.wav48 KB02.09.2015
dtintin/sound/seeker/death1.wav388 KB05.08.2016
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dtintin/sound/seeker/explode_minor.wav30 KB11.09.2015
dtintin/sound/seeker/fire.wav5 KB30.01.2015
dtintin/sound/seeker/footstep1.wav94 KB05.08.2016
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dtintin/sound/seeker/footstep3.wav94 KB05.08.2016
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dtintin/sound/seeker/melee1.wav104 KB06.08.2016
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dtintin/sound/seeker/punch1.wav20 KB06.08.2016
dtintin/sound/seeker/range_laser.wav87 KB06.08.2016
dtintin/sound/seeker/range_plasma.wav78 KB07.08.2016
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dtintin/sound/shalrath/attack3.wav11 KB26.06.2015
dtintin/sound/shalrath/bounce.wav15 KB26.06.2015
dtintin/sound/shub/attack1.wav44 KB30.10.2016
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dtintin/sound/shub/bounce.wav15 KB26.06.2015
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dtintin/sound/shub/explode_death.wav37 KB11.09.2015
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dtintin/sound/shub/idle3.wav74 KB30.10.2016
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dtintin/sound/shub/pain2.wav82 KB30.10.2016
dtintin/sound/shub/sight0.wav82 KB30.10.2016
dtintin/sound/shub/sight1.wav82 KB30.10.2016
dtintin/sound/skullwiz/attack.wav16 KB29.09.2015
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dtintin/sound/skullwiz/blinkout.wav33 KB29.09.2015
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dtintin/sound/skullwiz/death.wav33 KB29.09.2015
dtintin/sound/skullwiz/fadeaway.wav43 KB29.09.2015
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dtintin/sound/skullwiz/poison_hit.wav39 KB27.08.2015
dtintin/sound/skullwiz/sight.wav36 KB29.09.2015
dtintin/sound/skullwiz/skull1.wav22 KB29.09.2015
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dtintin/sound/skullwiz/summon.wav95 KB29.09.2015
dtintin/sound/soldier/rocket_fire.wav18 KB30.06.2015
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dtintin_fixed.zip

Doom Tintin Jam

Community map pack: nine medium to large levels including a start map, using modified DOOM3 textures and running on the Arcane Dimensions mod (included). Also contains a few custom skyboxes and music tracks. Some map sources are included.

Note: These maps require a source port with increased limits + BSP2 support.


Tags: medium, large, doom, doom3, d3, textures, base, hell, crates, start, ad, arcanedimensions, skybox, music, limits, bsp2, source

Editor's Rating: no rating (yet)
User Rating:
4.3/5 with 33 ratings
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Guest Registered 23 August 2020, 17:09

Can't unarchive this file. Says "Error 1 - Operation not permitted" OSX 10.6.8 Archive Utility used. Halp.

Ninja Registered 23 August 2020, 20:59

It un rar ok with me, great set of maps, 1 of them a blood thirst, in about 3 rooms only, 5 star maps, they made my heart beat faster lol

lukaz Registered 27 August 2020, 11:05

I get file size 0 error.

Mars Registered 1 September 2020, 19:04

Righteous Into Eternal Life by Chris Holden playthrough: https://www.youtube.com/watch?v=s41F9A3DXdg

lukaz Registered 4 September 2020, 1:52

Forgotten on nightmare was a challenge!

Guest Registered 8 September 2020, 12:57

This file has to be force unzipped on OSX 10.6.8 using Terminal.

bw Guest 20 September 2020, 19:21

Playthrough of radiatoryang's map: https://www.youtube.com/watch?v=fhLkuiqJZLI&t

MikeTaylor Registered 1 October 2020, 11:59

Helldrome (dtintin_shades) has a lot of really nice combat set-pieces, not least the assault on the giant tank near the end. I enjoyed each individual part of the map, while feeling that the whole was less than the sum of the parts, perhaps largely because there were so many places where you would pass a certain point and then have no way to backtrack. (That's particularly infuriating if, like me, you play in a way where you deliberately leave ammo and armour with the intention of coming back for them when you need them more.)

MikeTaylor Registered 6 October 2020, 18:14

Aw Hell (dtintin_chrisholden) is five-star map for atmosphere — maybe the best Quake map I have ever seen for atmosphere. But it's let down in play because it's woefully underpopulated. It needs about twice as many monsters (and rather less ammo) to make it a reasonable challenge. It's still very satisfying to smash your way through this level, but it feels like the foundations are here for it to be something much much more.

MikeTaylor Registered 6 October 2020, 18:19

I have mixed feelings about Forgotten (`dtintin_rooster1). The map works, but pacing is very strange. It starts out very difficult, with lots of zombies needing to be axed before you find explosives, lots of vorelings appearing suddenly from darkness, and quite a few hard monsters like droles and fiends when all you have is the single shotgun. Ammo is very very tight. So is health. Then you reach a certain point and suddenly those things are abundant: a single room contains at least a hundred health, and an infinite respawning supply of shells, nails and rockets. That moment is a game-changer, and the middle section of the game is very easy. Then it's hard again at the end when you have to track down and kill four(!) scragmothers.

Somehow, it works anyway, and the initial difficulty falls just the right side of being a satisfying challenge rather than a painful chore. Lots of atmosphere, especially early on before you activate the lights, and a reasonably interesting layout.

MikeTaylor Registered 6 October 2020, 18:20

I couldn't make head or tail of Cheat 4 Dolphin Facts (dtintin_quasiotter). There's experimental, and then there's just weird.

MikeTaylor Registered 6 October 2020, 18:36

Brightfolds (dtintin_pinchy) is a nice example of a map that prioritises setting up a sequence of interesting combat over other priorities. The result is a map with very little sense of place and little or no logic to the progression, but which is fun to play through. The biggest flaw may be that the whole area beneath the walkway that leads to the gold key area is skippable: if you don't happen to falls off the walkway, you might never know it's there.

MikeTaylor Registered 6 October 2020, 19:09

It's interesting to play something as different as Edge of Serration (dtintin_nyo). Running into the shambler and fiends so early, when I had nothing but a single shotgun, was horrifying: watching the giant buzzsaw destroy them all was delicious. It's a pretty tough fight through an economically designed multi-level map that makes good use of vertical space, and I enjoyed spending so much time very low on health. The ending was a little anticlimactic, though.

MikeTaylor Registered 6 October 2020, 19:14

(Note that chrisholden's Aw Hell is called Righteous into Eternal Life on the level-select map.)

MikeTaylor Registered 7 October 2020, 15:35

Smell it in the Street (dtintin_radiatoryang) starts promisingly, with some satisfying horde combats. But then ... it just carries on with more and more horde combats. Finally, there comes the point when you press the button that releases the gold key, and the place fills with shamblers, giant robots, minotaurs, vores ... it's just ridiculous. And there's nowhere to run, so as to take the combat tactically. In the end, I shamelessly went into god mode and let infighting take 'em all out, then cruised relatively easily to the end of the map. A frustratingly missed opportunity, this. Could have been really good.

MikeTaylor Registered 7 October 2020, 16:02

I really liked Fort Vikerkaar (dtintin_greenwood). It's a base penetration map, and invites the kind of slow, careful sniping-based exploration that I enjoy. It's arguably a bit underpopulated, and therefore a bit too easy, but that's easy to forgive.

MikeTaylor Registered 7 October 2020, 18:09

That concludes my walk through the eight maps in this pack. There's lots of good stuff here, but by modern (very high) standards, I'm not sure any of them quite tip over into greatness. That makes it a four-star package for me.

erc Registered 17 October 2020, 14:26

Rooster's 'Forgotten'. Awaken from stasis as the last man alive in an overrun spaceship, scavenge, survive, overcome. Unique in its premise and highly enjoyable. Reminded me of Manke's early HLSP classic 'USS Darkstar'.

triple_agent Registered 20 June 2021, 14:35

Perhaps I was wrong with my expectations of this map jam.

I had expected a 'Doom 3' style jam, to have been enlightened to the reality that this is a map jam only employing of certain 'Doom 3' visual assets, leaving the rest of the themes, of open case to the mappers.

While majority of the mappers, do take the 'Doom' theme further and work with it - focusing mostly, as it comes out, on the classic 'Doom' style, instead of the distinct 'Doom 3' one - some mappers do genuinely explore the 'Doom 3' concepts or use this map jam to introduce their own, unique blends of ideas.

My choice is for the "Edge of Serration". I did not understand the "Cheat 4 Dolphin Facts".

aoanla Guest 22 September 2021, 20:55

I liked Cheat 4 Dolphin Facts, but then I used all those cheat codes when I played Quake back in the day, so the idea of using them in an actual map designed for them was interesting.

Fort Vikerkaar was good as far as I got, but either there's a bug when playing it on Easy (skill 0) that stops the blue keycard spawning in the right room (I know where it should be from JCR's playthrough video), or it doesn't spawn in AD 1.8 ? In any case, that renders the map impossible to complete without cheats - in this case, unintentionally ;)

aoanla Guest 23 September 2021, 21:30

Brightfields is... okay, although on Easy it's a bit swingy, difficulty-wise. As MikeTaylor notes, it doesn't really feel like there's a cohesive flow between the encounters, but it's a nice enough map as it is.

Smell it in the Streets is... interesting, but has no idea what "Easy" means as a difficulty setting.

Alex Ros Registered 10 December 2021, 11:20

Really cool map pack. 5 out 5 for sure. All maps are really good without any exclusion

Alex Ros Registered 10 December 2021, 11:21

Well. Maybe. C.Holdens map is my fav from this pack. But that's subjective! All maps are cool

whatisquake Registered 11 September 2022, 7:44

I expected more hell themes but the tech-type textures look great. Nice work.

Mazu Registered 23 October 2022, 17:10

RadiatorYang and Shades had pretty nice gameplay maps for AD standards in this pack. Appreciated the challenge provided.

RoosTer made a really unique map, but it is extremely painful to figure out how to play. AD shadow axe is not really that fun to use to plow through all single shamblers and droles. Later on ammo respawns anyways and you can just host_timescale grab as much as you want. Backtracking at the end was weird too, but by that time you will know the layout like back of your hands. Also wish that Doom 3 darkness wasn't a thing to include as inspiration.

Rest of the maps were ok I suppose. Could've used more weapons since shooting AD shotgun gets very dull after a while.

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