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Author: | Bal, Fairweather, FifthElephant, Greenwood, JCR, JPal, Markie Music, Nolcoz, Rhoq, ZungryWare |
Title: | Epochs of Enmity |
Download: | eoe.zip (9104251563bc0ba6778b6e638c414d66) |
Filesize: | 93293 Kilobytes |
Release date: | 21.10.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • Quaddicted forum • Trailer • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
eoe/eoe.pdf | 114 KB | 21.10.2020 |
eoe/eoe.txt | 2 KB | 19.10.2020 |
eoe/pak0.pak | 226950 KB | 21.10.2020 |
eoe.zip
Epochs of Enmity
Episode with 10 around medium-sized levels plus small start/end/credits maps in various themes, including bases, temples, citadels, towns and dungeons. The goal was to create an "unofficial 6th episode" similar to DOPA. The levels are based on the Progs_dump mod (included) and feature some additional content like models, skyboxes and custom music tracks (in OGG format).Note: These maps require a source port with increased limits + BSP2 support.
A hotfix for a progression stopper on eoe7 (only occurs on easy skill) is available here.
Tags: episode, medium, base, cave, swamp, dungeon, medieval, town, castle, citadel, temple, metal, runic, lava, bricks, industrial, knave, textures, progs_dump, sounds, models, skybox, music, start, boss, limits, bsp2
Editor's Rating: no rating (yet)
User Rating: 4.5/5 with 41 ratings
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Great episode. I found the first few maps underwhelming at first because they were too easy even in Nightmare, but as you will see things escalate quickly especially when it comes to the final encounters of a few even numbered maps (and the grand finale in Terrorcota). I'll certainly revisit the episode in a while to hunt for secrets.
It's a good episode. Some of the maps are a lot better than others (4, 6 and 9 are my favourites; proper 5/5s,) but they're all well-made. I'd recommend playing from a shotgun start since they mostly seem to be balanced around that and can get pretty easy if you're playing with armour and weapons from previous maps. Size/length is pretty consistently "medium," and every map has at least one quad run.
I found that in general the gameplay was very enjoyable with lots of surprises, and some inventive secrets. Layouts varied, but I never got lost. Visuals are a little better than id1 in some cases and absolutely beautiful in others. Only so many ways for me to recommend this; just play it.
This episode has a very retro feel ti it. Like it a lot. Depressing ambient music is also on point with original Quake vibe.
Some 100%s on eoem6 and eoem8:
https://www.youtube.com/watch?v=V2nHHNugDqE
https://www.youtube.com/watch?v=0CWdZG1d1RU
A good selection of maps, but like h4724 said it doesn't work as continuous episode. Most of the maps are really easy when you start with 100 rockets and 100 lightning from the previous map.
The final climactic encounter in EOEM8 drops you in the shit with a few dozen monsters and it expects you to run /away/ through a whole sequence to access the quad to then go back and kill all of them. But I had already killed every single one with my 100 rockets so when I finally got to the quad, there were literally no more monsters on the map and I jumped through the portal with a wasted quad. The entire pack is really, really easy if you don't do shotguns starts (right up until the final boss of course, that is hard no matter what you have.)
It is a great set of levels. Shotgun starting maps and trying to get a good time while aiming for 100% completion is fun. I'm in process of doing some decent runs of EoE.
Classic design of most maps are great, but Markie kinda steals the show at the end with his insane creation. There are some really cool secrets in couple of the levels, won't spoil them, but it is worthwhile to look around a bit.
It's nice to see more releases appearing with their own music tracks, like Dwell1, Raven Keep, and Tears of the False God (AD1.8) released recently and also SMEJ that was released last year. The included dark ambient music tracks are a great addition to atmosphere and are quite refreshing compared to the original Quake music, though great and all, but long time 'overplayed'.
This pack is less of an episode but more of a jam where instead of start hub the maps go in certain order, since it does lack a bit of continuity, unlike the description-referenced DOPA, which felt more cohesive.
EOE maps are all fun, some more, some less, depending on what style and visuals one might favor. They are somewhat of a mix of retro/id1 and more modern styles, though of course leaning towards the latter. It also feels they were sort of designed for a shotgun start maybe? Some of them were a bit easy, considering carryover weapons/ammo from previous levels.
The last map of course is cherry on top of already awesome pack.
Other than "Dwell" which had been released around the same time, this one isn't too hard. There are some enjoyable encounters involving Quads, Pentagrams and tons of enemies. If the game spams you with mobs, it stays fair at least - you just need to kill fast enough. Locations are also very interesting. One of the must-plays of 2020 for any Quaker IMHO.
Completed the episode and... wonderful, guys! I accept this mod as "unnoficial sixth episode" of Quake! Gameplay and feel is UNIQUE, and that's why.
Some maps resemble memorable vanilla Quake's maps... situations, traps, overall feel... It does what DOPA's final map did: brings the feeling of nostalgia, why being a thing on its own. Penultimate map especially made me recall Door to Chthon. The goal was to do it "the way Id did it", and it's a success.
Monsters and weapons are all vanilla, with notable - and glorious - exception of final boss, named Ythogaru. He is a reskin of Chthon, but fits well with the game and provides a good conclusion (unlike DOPA).
Despite vanilla feel, the mod incorporated modern "Quake mod features": 1) It has tough combat with horde battles (especially on later levels) a la Tronyn's best work. 2) It has wonderful world-building reminiscent of Arcane Dimensions/
OVERALL, a must-play. 5/5. Feels good, plays good, looks good. Along with recent Raven Keep, this is an essential 2020 Quake release.
Epochs of Enmity is a love letter to Quake 1. It consists of 10 levels with varying quality. Some of them are blocky (imitating original Q1 levels), and some of them are almost of "Arcane Dimensions" quality. Final level is absolutely 5/5 stars with a proper and challenging grand finale (where you will die a few times - it's a little bit unfair there). Overall gameplay is good, there are some interesting ideas presented here and there. If this was released 20 years ago, it would have been a legendary map pack. Today, next to the Arcane Dimensions, it is "only" a very good episode. I give it 4 stars. But hey, thank you all!
Really enjoyed this episode. I agree with Gioyo3aa that the early maps are too easy, but after that the episode gains some serious momentum. Rhoq's map is my favorite, with its complex and intricate layout. I also liked Nolcoz's map: the architecture is generally boxy and gameplay isn't the best, but like all his previous maps, it's very creative and interesting.
Thanks to Greenwood and everyone else involved for putting this together.
Add tag #unreal98rocktexture please
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