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Screenshot of fmb_bdg2
Author:Mike Woodham
Title:For My Babies - Bin Dunne Gorne 2 (44a5eb59df64454bfabe53010ac006fe)
Filesize:26965 Kilobytes
Release date:22.03.2013
Additional Links:
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive:
File Size Date
fmb_bdg2.bat1 KB22.03.2013
fmb_bdg2/credits.txt3 KB22.03.2013
fmb_bdg2/gfx/palette.lmp1 KB16.03.2013
fmb_bdg2/maps/end_________.bsp8028 KB20.03.2013
fmb_bdg2/maps/middle_____.bsp5974 KB20.03.2013
fmb_bdg2/maps/start_____.bsp6852 KB20.03.2013
fmb_bdg2/progs.dat724 KB01.02.2013
fmb_bdg2/progs/beam.mdl9 KB21.05.2001
fmb_bdg2/progs/bigexp.spr273 KB30.07.2010
fmb_bdg2/progs/brazshrt.mdl256 KB01.07.2005
fmb_bdg2/progs/braztall.mdl284 KB30.06.2005
fmb_bdg2/progs/candle.mdl21 KB14.08.2005
fmb_bdg2/progs/corpse_flay.mdl498 KB20.03.2009
fmb_bdg2/progs/corpse_imp.mdl525 KB20.03.2009
fmb_bdg2/progs/corpse_lynch.mdl270 KB20.03.2009
fmb_bdg2/progs/draflam2.spr3009 KB30.07.2010
fmb_bdg2/progs/drlbomb.mdl20 KB22.02.2006
fmb_bdg2/progs/drole.mdl364 KB22.02.2006
fmb_bdg2/progs/fireball.mdl10 KB02.12.1997
fmb_bdg2/progs/fireball.spr109 KB14.04.2006
fmb_bdg2/progs/h_drole.mdl17 KB22.02.2006
fmb_bdg2/progs/h_hellkn.mdl32 KB03.06.2006
fmb_bdg2/progs/h_imp.mdl23 KB01.12.1997
fmb_bdg2/progs/h_ogre.mdl42 KB06.12.2006
fmb_bdg2/progs/hknight.mdl523 KB22.04.2012
fmb_bdg2/progs/imp.mdl400 KB26.12.2006
fmb_bdg2/progs/lant_sty.mdl163 KB19.05.2007
fmb_bdg2/progs/lavaman.mdl187 KB31.12.2005
fmb_bdg2/progs/longtrch.mdl252 KB29.05.2006
fmb_bdg2/progs/ogre.mdl314 KB01.06.2008
fmb_bdg2/progs/pendulum.mdl44 KB22.04.2012
fmb_bdg2/progs/rubble1.mdl25 KB25.12.2011
fmb_bdg2/progs/rubble2.mdl71 KB25.12.2011
fmb_bdg2/progs/rubble3.mdl107 KB26.12.2011
fmb_bdg2/progs/rubble4.mdl78 KB29.05.2010
fmb_bdg2/progs/rubble5.mdl117 KB29.05.2010
fmb_bdg2/progs/rubble6.mdl10 KB29.05.2010
fmb_bdg2/progs/rubble8.mdl10 KB29.05.2010
fmb_bdg2/progs/rubble9.mdl71 KB18.01.2007
fmb_bdg2/progs/s_null.spr2 KB01.01.1996
fmb_bdg2/progs/spore.mdl14 KB08.12.2006
fmb_bdg2/progs/sword.mdl37 KB31.01.2006
fmb_bdg2/progs/test.bsp2 KB12.12.2009
fmb_bdg2/progs/vermis.mdl642 KB08.12.2006
fmb_bdg2/progs/vleg.mdl6 KB06.01.2006
fmb_bdg2/progs/voreling.mdl182 KB06.01.2006
fmb_bdg2/progs/w_spikered.mdl14 KB30.01.2006
fmb_bdg2/progs/wizard.mdl187 KB27.06.2005
fmb_bdg2/readme.txt2 KB22.03.2013
fmb_bdg2/sound/drole/death.wav65 KB22.02.2006
fmb_bdg2/sound/drole/explode3.wav38 KB22.02.2006
fmb_bdg2/sound/drole/fire.wav28 KB22.02.2006
fmb_bdg2/sound/drole/idle.wav14 KB22.02.2006
fmb_bdg2/sound/drole/pain.wav24 KB22.02.2006
fmb_bdg2/sound/drole/sight.wav28 KB22.02.2006
fmb_bdg2/sound/drole/sight2.sfk1 KB22.02.2006
fmb_bdg2/sound/drole/sight2.wav45 KB22.02.2006
fmb_bdg2/sound/drole/strike1.wav12 KB22.02.2006
fmb_bdg2/sound/drole/strike2.wav18 KB22.02.2006
fmb_bdg2/sound/drole/swipe.wav4 KB22.02.2006
fmb_bdg2/sound/equake/rumble.wav34 KB08.05.2011
fmb_bdg2/sound/equake/rumble4.wav34 KB14.12.2005
fmb_bdg2/sound/equake/stone_fall3.wav169 KB01.07.2004
fmb_bdg2/sound/equake/wallbrk.wav26 KB19.06.2011
fmb_bdg2/sound/imp/death.wav12 KB18.02.2006
fmb_bdg2/sound/imp/death99.wav9 KB28.11.1997
fmb_bdg2/sound/imp/death_old.wav15 KB31.12.2005
fmb_bdg2/sound/imp/expsmall.wav9 KB30.12.2005
fmb_bdg2/sound/imp/fist.wav6 KB28.11.1997
fmb_bdg2/sound/imp/pain.wav11 KB28.11.1997
fmb_bdg2/sound/imp/up.wav13 KB28.11.1997
fmb_bdg2/sound/lavaman/l_death.mp336 KB01.01.2006
fmb_bdg2/sound/lavaman/l_death.wav99 KB01.01.2006
fmb_bdg2/sound/misc/break01.wav17 KB30.07.1999
fmb_bdg2/sound/misc/drip1.wav12 KB30.07.1999
fmb_bdg2/sound/misc/drip2.wav16 KB30.07.1999
fmb_bdg2/sound/misc/drip3.wav15 KB30.07.1999
fmb_bdg2/sound/misc/flow1.wav52 KB11.06.2002
fmb_bdg2/sound/misc/flow2.wav52 KB24.10.2006
fmb_bdg2/sound/misc/foot1.wav3 KB30.07.1999
fmb_bdg2/sound/misc/foot2.wav3 KB30.07.1999
fmb_bdg2/sound/misc/foot3.wav2 KB30.07.1999
fmb_bdg2/sound/misc/foot4.wav3 KB30.07.1999
fmb_bdg2/sound/misc/guard_go.wav306 KB05.06.2012
fmb_bdg2/sound/misc/hknight9.wav130 KB18.05.2012
fmb_bdg2/sound/misc/hknight9a.wav49 KB07.05.2012
fmb_bdg2/sound/misc/hknight9b.wav288 KB09.05.2012
fmb_bdg2/sound/misc/imp_go.wav258 KB05.06.2012
fmb_bdg2/sound/misc/inh2ob.wav10 KB30.07.1999
fmb_bdg2/sound/misc/longexpl.wav42 KB04.11.2006
fmb_bdg2/sound/misc/outwater.wav7 KB30.07.1999
fmb_bdg2/sound/misc/owater2.wav8 KB30.07.1999
fmb_bdg2/sound/misc/quake.wav34 KB13.12.2005
fmb_bdg2/sound/misc/quakeend.wav8 KB13.12.2005
fmb_bdg2/sound/misc/rain.wav40 KB30.07.1999
fmb_bdg2/sound/misc/rumble4.wav19 KB14.12.2005
fmb_bdg2/sound/misc/s_explode.wav30 KB01.05.2010
fmb_bdg2/sound/misc/shortexp.wav27 KB04.11.2006
fmb_bdg2/sound/misc/spark1.wav4 KB30.07.1999
fmb_bdg2/sound/misc/spark2.wav3 KB30.07.1999
fmb_bdg2/sound/misc/spark3.wav4 KB30.07.1999
fmb_bdg2/sound/misc/spark4.wav3 KB30.07.1999
fmb_bdg2/sound/misc/throw.wav23 KB01.05.2010
fmb_bdg2/sound/misc/thunder1.wav41 KB29.09.2012
fmb_bdg2/sound/misc/thunder2.wav525 KB21.10.2012
fmb_bdg2/sound/misc/uwater.wav39 KB04.06.2002
fmb_bdg2/sound/music/dead2.wav354 KB01.04.2012
fmb_bdg2/sound/music/garlic/ge_ambient.wav199 KB27.08.2012
fmb_bdg2/sound/music/garlic/ge_lavaman.wav274 KB27.08.2012
fmb_bdg2/sound/music/garlic/gl_ambient.wav2259 KB27.08.2012
fmb_bdg2/sound/music/garlic/gl_lavaman.wav2616 KB02.09.2012
fmb_bdg2/sound/music/null.wav2 KB11.11.2006
fmb_bdg2/sound/music/onion/oe_b1256.wav712 KB27.02.2007
fmb_bdg2/sound/music/onion/oe_infoscape.wav42 KB27.02.2007
fmb_bdg2/sound/music/onion/oe_killit.wav87 KB27.02.2007
fmb_bdg2/sound/music/onion/oe_trouble.wav243 KB27.01.2007
fmb_bdg2/sound/music/onion/ol_b1256.wav1896 KB27.02.2007
fmb_bdg2/sound/music/onion/ol_infoscape.wav955 KB27.02.2007
fmb_bdg2/sound/music/onion/ol_killit.wav652 KB27.02.2007
fmb_bdg2/sound/music/onion/ol_trouble.wav1658 KB27.02.2007
fmb_bdg2/sound/music/shallot/se_battle.wav473 KB06.02.2013
fmb_bdg2/sound/music/shallot/se_inside.wav287 KB17.02.2013
fmb_bdg2/sound/music/shallot/se_palms.wav482 KB16.06.2012
fmb_bdg2/sound/music/shallot/sf_off_to_bed.wav4202 KB10.02.2013
fmb_bdg2/sound/music/shallot/sl_battle.wav7408 KB05.02.2013
fmb_bdg2/sound/music/shallot/sl_inside.wav7494 KB18.01.2013
fmb_bdg2/sound/music/shallot/sl_palms.wav1630 KB15.01.2013
fmb_bdg2/sound/pendulum/hit.wav6 KB01.01.1996
fmb_bdg2/sound/pendulum/swing.wav13 KB01.01.1996
fmb_bdg2/sound/vermis/death.wav145 KB08.12.2006
fmb_bdg2/sound/vermis/grab.wav345 KB08.12.2006
fmb_bdg2/sound/vermis/grabbed.wav51 KB08.12.2006
fmb_bdg2/sound/vermis/grndhit.wav36 KB08.12.2006
fmb_bdg2/sound/vermis/pop.wav129 KB08.12.2006
fmb_bdg2/sound/vermis/sight.wav135 KB08.12.2006
fmb_bdg2/sound/vermis/sight2.wav105 KB08.12.2006
fmb_bdg2/sound/vermis/splash1.wav30 KB08.12.2006
fmb_bdg2/sound/vermis/splash2.wav25 KB08.12.2006
fmb_bdg2/sound/vermis/splash3.wav25 KB08.12.2006
fmb_bdg2/sound/vermis/spore.wav44 KB08.12.2006
fmb_bdg2/sound/voreling/bite.wav9 KB06.01.2006
fmb_bdg2/sound/voreling/bitestrt.wav11 KB06.01.2006
fmb_bdg2/sound/voreling/death.wav20 KB06.01.2006
fmb_bdg2/sound/voreling/idle.wav28 KB06.01.2006
fmb_bdg2/sound/voreling/land.wav7 KB06.01.2006
fmb_bdg2/sound/voreling/pain.wav16 KB06.01.2006
fmb_bdg2/sound/voreling/sight.wav55 KB06.01.2006
fmb_bdg2/sound/wall/99wall01.wav33 KB13.10.1996
fmb_bdg2/sound/wall/explosion2.wav30 KB06.05.2005
fmb_bdg2/sound/wall/longexpl2.wav56 KB03.07.2010
fmb_bdg2/sound/wall/platebreak.wav7 KB18.02.2006
fmb_bdg2/sound/wall/rockthud.wav10 KB24.07.2005
fmb_bdg2/sound/wall/wall01.wav27 KB01.05.2005
fmb_bdg2/sound/weapons/tink2.wav2 KB30.07.1999 - For My Babies - Bin Dunne Gorne 2

A sprawling, underground castle clad in Daikatana E3 textures, with interesting progression, difficult secrets, new monsters, music, and a couple of other new features. Both a sequel and an update to This Onion.

Note: These maps require an engine port with increased limits.

Tags: underground, dkt, music, multiple endings, lava, castle, cave, hard, large, medieval, monsters, textures, limits

Editor's Rating: Excellent
User Rating: 4.7/5 with 21 ratings
You can NOT add ratings if you are not logged in.
jdstoner Registered, rated this a 5 24 March 2013, 18:48

sweet map! lavamen, dead ogres coming back to life. earthquakes, the floor falling apart. and i love the music on off switch

Spirit Registered, rated this a 5 24 March 2013, 22:00

When the music was calm, the atmosphere was amazing. Great episode!

Mike Taylor Guest 26 March 2013, 3:03

This pack is absolutely sensational. Deserves to stand alongside classics like Insomnia, Day of the Lords, Adamantine Cruelty and Once Upon An Atrocity.

But ...


I can't find the fourth rune. I have the one in the secret room by the base of the first tower that you ascent -- the room that you drop into from above. I have the one that you first see through bars and later get by flooding the underground tunnel and swimming up under it. And I have the one that sits on a shelf above the inside of the big door from the main courtyard, which you get by teleporting from a secret location behind the face on the stairs. But I don't believe I have even SEEN the fourth one.

Can anyone help?

Little Helper Guest 26 March 2013, 11:02

Look by the large Imp statue that overlooks the first map area

Mike Taylor Guest 27 March 2013, 1:18

Nope, couldn't such a statue. The only ones I see in That Shallot are the two really big ones (the Guardians) and the one in the hallway where the zombies and the grenade launcher are. I did complete the level by trick-jumping across to the second tower, grabbing the pentagram and waltzing through the Guardians' firestorm. But it was unsatisfying.

Could you please spell out in more detail where that other rune is?

Many thanks!

Little Helper Guest 27 March 2013, 7:07

Face the gold key door, turn 180 degrees, keep walking forwards towards the big cave where all the lava is, you will 'fall' onto a giant imp. This is the satue that you saw in map1 where you killed the vermis and walked into the tunnel to get to map2. Fall off the imp onto the broken bridge, voila!. When you get the fourth rune, whichever order you get them in, there is a small cut-scene.

Mike Taylor Guest 27 March 2013, 15:24

Thanks, that sounds very clear -- I'll try it tonight. (I misinterpreted "first map area" as meaning "first area in this map" rather than "area from the first map".)

Little Helper Guest 27 March 2013, 18:08

Make sure that you play on Hard just to get the final exit reward!!

ele-h-mic Guest 2 April 2013, 3:05

Hi Mike, your maps always have a nice taste for setting the mood very well with music, atmosphere, so I'll play asap !

Dancing Zombie Guest 12 April 2013, 20:37

Oh, sad for me. Looks like a great map but will not run under quakespasm or rmq engines on Linux. Could not spawn server start_____.bsp

the Big Core Guest 9 June 2013, 22:14

Dancing Zombie, the map works fine in Quakespasm, so I'm not sure what you're talking about.

MikeTaylor Registered, rated this a 5 18 December 2013, 13:58

Perhaps the best release ever. Any one of these maps alone would be sensational. The three together just rewrite the rulebook. I see this is currently scored 4.6/5 with 11 ratings, which suggests four people scored it less than 5/5. I find that unfathomable. Absolutely magnificent.

Icantthinkofanickname Registered 18 December 2013, 14:19

De gustibus non est disputandum, MikeTaylor.

1path0gen1 Guest 28 February 2014, 23:30

what a nice little episode! the atmosphere is excellent, visuals are great, architecture is epic, exploration is rewarding. monster placement is boring at times, but ok for the most part. not sure if mandatory secret hunting is a good idea, at least the rune secrets are not way too difficult and merely require a bit of attention.

insta-death trap in the beginning of the second map looks completely unnecessary though, also the bridge under the swinging blades seems to be permanently drawn back after a couple of seconds (why on earth???).

overall, the first map is probably the best, the third one is just slightly less consistent, and the second is the weakest of the pack.

zaphodwurst Registered 6 February 2016, 18:08

I'm using Quakespasm and I can't figure out how to load the first map. I started with the -game command though.

. Guest 6 February 2016, 18:51

read the readme.

Gravedigger Registered, rated this a 5 18 August 2016, 18:25

What an experience! 5/5

Lane Powell Registered, rated this a 4 2 January 2017, 5:15

Great architecture, obviously. Daikatana E3 is not my favorite medieval texture set, but I won't fault the maps for it. I will fault them for repetitive and at times boring monster composition and placement: there are just too many fights consisting of just one enemy type at a time. Variety goes a long way to making large maps not feel like a grind, though granted the scenery in these has enough variety to mitigate this.

There are at least two ways to break progression in the first map through the kind of clever jumping you would use to reach secrets, one of which is near the very start and makes the level impossible to finish.

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