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Author: | JPL |
Title: | Fort Driant |
Download: | fort_driant.zip (e0a4a9ba27480f069ff14f0beddacf1e) |
Filesize: | 16348 Kilobytes |
Release date: | 06.03.2009 |
Homepage: | http://lambert.jeanphilippe.free.fr/ |
Additional Links: | Func_Msgboard • Fullvised version • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
maps/fort_driant.lit | 2929 KB | 06.03.2009 |
maps/fort_driant.txt | 8 KB | 06.03.2009 |
maps/fort_driant.bsp | 18327 KB | 06.03.2009 |
sound/ambience/jpl/clop.wav | 117 KB | 17.10.2008 |
sound/ambience/jpl/groaner.wav | 443 KB | 16.10.2008 |
sound/ambience/jpl/tornado_jet.wav | 1113 KB | 14.12.2008 |
sound/ambience/jpl/bigmachine_loop_02.wav | 91 KB | 06.12.2008 |
sound/ambience/jpl/laundromat02.wav | 62 KB | 06.12.2008 |
sound/ambience/jpl/bigfire_loop.wav | 261 KB | 06.12.2008 |
sound/ambience/jpl/airpipe2.wav | 503 KB | 06.12.2008 |
sound/ambience/jpl/bigmachine_stop_02.wav | 355 KB | 06.12.2008 |
sound/ambience/jpl/airpipe1.wav | 193 KB | 26.07.2008 |
sound/ambience/jpl/stodrone.wav | 228 KB | 16.10.2008 |
sound/ambience/jpl/slimey.wav | 389 KB | 15.10.2008 |
sound/ambience/jpl/macloop3.wav | 70 KB | 31.01.2008 |
sound/ambience/jpl/shaft.wav | 177 KB | 16.10.2008 |
sound/ambience/jpl/amb_war_loop.wav | 4921 KB | 06.12.2008 |
sound/ambience/jpl/machina3.wav | 123 KB | 17.10.2008 |
sound/ambience/jpl/machina1.wav | 308 KB | 26.01.2008 |
gfx/env/dragonheart_lf.tga | 628 KB | 16.11.2002 |
gfx/env/dragonheart_bk.tga | 623 KB | 16.11.2002 |
gfx/env/dragonheart_up.tga | 342 KB | 16.11.2002 |
gfx/env/dragonheart_rt.tga | 662 KB | 16.11.2002 |
gfx/env/dragonheart_ft.tga | 717 KB | 15.11.2002 |
gfx/env/dragonheart_dn.tga | 771 KB | 16.11.2002 |
fort_driant.zip
Fort Driant
A huge military base in Half-Life/Doom style. The mission is to disable a reactor within. Comes with a few ambient sounds and a custom skybox.Note: This map requires Quoth and a source port with increased limits.
A fully-vised version of the map is available here.
Tags: base, bunker, reactor, quoth, hard, sounds, skybox, large, limits
Editor's Rating: Nice
User Rating:
4.1/5 with 23 ratings
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Too cramped in the bunker part though, too many dark little tunnels for my taste... hence only 4 stars.
The reactor was cool and the last few minutes were exciting, but I honestly just didn't find the rest of the map all that fun to play through. Enemies and battles were kind of monotonous, and gameplay mostly consisted of slogging through hallways and trying to figure out where to go next. 4/5
And also, why is the reactor on lava? Reactors are critical buildings which has to be kept cool all the time. Making a reactor on lava does not make any sense. Maybe it was a geothermal reactor?
Anyway, the map is just great. Very detailed, I see that you put a lot of afford in it. I can give anything less than 5 stars to it. Thanks a lot.
I, too, couldn't switch off the laser guards protecting the elevator button. In the end, I just jumped through, sacrificed some health but survived. I assume there's a better way.
Right now, I am stuck. I took the elevator down to the platform just above the lava (which I think is where the screenshot is taken from). I pressed the switches at both ends of the platform, but as far as I can tell the only result was to open up the rocket-launcher secret. Where now? I can't see a path forwards.
Oh, I got it. There's another button on the object just behind you as you stand on the lava platform. When you press it, it says "door upstairs is open", and away you go. I missed it before because the reskinned buttons look so much like scenery. (I am not generally a huge fan of reskinning,)
Well, that was tough. I played on hard, and was very pleased with myself in the end for finishing with all 353 kills -- though only 5 of 14 secrets. I imagine finding some more of those secrets would have made things a lot easier: in particular, I never found the lightning gun, which I could really have used for the final battle with all the gugs, shamblers and nail-droid things.
Once I'd made it past the regulation very difficult opening, I really enjoyed the sense of exploration in the main body of the map. After that, the brutality of the final combat came as a real shock, and it took me something like 15 attempts before I finally beat it.
All in all, I think this is my favourite of JPL's maps so far (the other strong candidate being Cheyenne Mountain Complex). With only Gateway to Hell left to go, will it retain that position? Anyway, I score this 4/5 because parts are just a bit too frustrating to award the full five stars. But very well worth playing.
Oh, one more thing: Tronyn's review mentions "a detailed crane with a really cool nailgun secret". I never got that nailgun. Can anyone tell me how it's done?
This is actually one of the top base maps for me. There are a lot of touches, like the tanks in the starting area, and the well-proportioned bunks and bathrooms behind the silver key door, that give the map a very realistic, functional feeling. It's the kind of thing you'd see in Half-Life or Build engine games but not so much in Quake (parts of Travail, maybe). It's done well here, and the ambient sounds and skybox take it to the next level.
The corridors and rooms are cramped at times, not overly so, but enough to make dealing with Quoth's base roster rather difficult, especially at the start when health is strictly rationed and you frequently face enemies shooting at you from the safety of narrow apertures. (Thankfully later you get to take advantage of the same tactic yourself.) As the map progresses and you access more weaponry it becomes an excellent blast fest. Shamblers and scrags look a little odd in the industrial setting, but I'll let it slide.
Personally I don't see why this is only rated Nice and not Excellent, but I guess that's what user ratings are for!
RE the lasers protecting the elevator door: I shot a grenade past the lasers and they shut down when it detonated. I don't know what the grenade hit but whatever it was, it let me pass!
I found the final battle rather harder than I prefer; those big dudes, whatever they're called, are a challenge by themselves. Add them to a general melee and, well, they gave me a hard time.
BUT. This is a cool level, and I say that as someone who does not usually enjoy base levels. I really did enjoy it, and I look forward to giving it another go soon (to try to nail down some things I didn't figure out the first time).
I made it through the final battle, but the exit door won't open. It just says "not yet". The button in the small room to the left doesn't do anything. What now? :(
Incredible sprawling map with multiple outdoor sections, consistent feel, challenging enemy clusters, and well-hidden secrets. I got 3/14 secrets on first run, and it took me 49:10. Final battle was a bit much, but camping it from the exit alcove w/ the quad damage from the closet was surprisingly easy. Loved the innovative level design. 11/10 as far as custom levels are concerned; ticked all the boxes for me.
It wont let me climb ladders, is that because im using quake spasm ?
It's like because you're not playing the map with the Quoth mod.
Yes i am, thats why im confused it wont let me climb ladders, skill 3 288 14/14 secrets but just wont let me climb ladders.So tried it without quoth, same no climb.Yes im using quoth 2, and the excact command line bat it stated to get it running, it runs fine, just no climb ladders. So had to no clip to go up ladders.
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