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Author: | Fern (aka Fr3n) |
Title: | The Grand Guignol |
Download: | fr3nrun2.zip (c1d31328feccc0650b4c9e0def39185b) |
Filesize: | 848 Kilobytes |
Release date: | 29.09.2007 |
Homepage: | |
Additional Links: | erc's Quality • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
fr3nrun2 | Nightmare | 0h03m53s | ArcaneFiend | 666 | 2020-03-20 |
Full completion of the map. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
fr3nrun2.bsp | 1985 KB | 29.09.2007 |
fr3nrun2.txt | 1 KB | 29.09.2007 |
fr3nrun2.zip
The Grand Guignol
Originally designed for speedrunning this map is fun for everyone. Dressed in Sock's egyptian textures.Tags: egyptian, small, speedrunning, temple
Editor's Rating: Nice
User Rating:
4.2/5 with 23 ratings
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Excellent little map. And the temple theme is great. I just love temple themes in Q1. Mapper should explore it more and invent new ones: Greek, Roman, Inca, Burman etc etc... there are so many possibilities.
While thematically similar to fr3n3m1, I found myself enjoying this Grand Guignol more. A nice egyptian temple with tougher combat and a more intricate layout. Secrets are good but I missed one - I suspect it's the Dopefish but I can't find a way to open it and it didn't count when I noclipped through it. Note that this map is supposed to segue into a fr3nrun3.bsp, if it ever was released.
A clear progression here: each of Fr3n's maps, which I am playing in chronological order has the same strengths (beautiful scenery, interesting combats) and the same weaknesses (arbitrary progression, unhepful secrets). But with each map, the strengths get stronger and the weaknesses less significant. This one is a good, solid four-star map for me.
Oh, and the ending was first funny, then intriguing.
...Which reminds me I still have to play DOM3M1.
A fun little speedmap set in the rarely used sock_eg theme. Clear sense of progression if not a bit arbitrary but fun nonetheless. I like that different skill levels changes the map from a Q1SP to a speedrun.
Good fun, lots of room for maneuverability, trickjumps and causing infights. Nice texture set as well.
Very nice map, but why w/o monsters?
Currently the highest-rated map tagged "speedrunning", and I can see why. The illusion that the eye gates rotate - which is impossible in id1 - is a perfect example of the attention to detail.
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Did you read the file's readme?