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Author: | Pete Burrows |
Title: | From Hell |
Download: | fromhell.zip (4b940c9faa82be3ad546299fe01336e1) |
Filesize: | 1189 Kilobytes |
Release date: | 01.10.1997 |
Homepage: | |
Additional Links: | Quake Map Hotel • TEAMShambler • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sexdroid.zip | 89 KB | 23.06.1997 |
fromhell.txt | 5 KB | 01.10.1997 |
pak0.pak | 2203 KB | 01.10.1997 |
deadstuf.zip | 228 KB | 02.06.1997 |
fromhell.zip
From Hell
Around medium sized map - an attempt at recreating "the squalid east end of London of the Victorian era a time of gas lamp shadows alleyways and the worlds first serial killer" (Jack the Ripper).Tags: medium, city, realism, victorian, horror
Editor's Rating: Nice
User Rating:
3.3/5 with 23 ratings
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this is actually wonderful map
especially if you take into account that it's his first quake map
the simple fact that I remembered it after some 10 years from the time I first saw it comfirms it
I expected this map to be an ambitious idea poorly executed, but it actually plays rather well, even though it seems to suffer from an identity crisis – it starts off as a spooky Victorian period piece and later suddenly turns into a standard (but competently designed) Quake level.
Of course, like in Ghost Town by Roger Staines, the monsters do not really fit the setting, but it's arguably easier to forgive demons here, given the diabolical pseudohistorical popular image of Jack the Ripper – one could imagine, for instance, that in this map the murders opened a portal to Hell. Or something.
Shooting the dead victims is an innovative (albeit macabre) gameplay mechanic – but I just cannot shake the feeling that it is in very poor taste. Besides, the use of dead grunts to stand in for the victims is jarring. After playing further through the map, one can understand why the author did not want to introduce a new character model for the victims lying in the streets, but something like a chalk outline or an abstract symbol would have worked a lot better. And really, different wording could have been used to tell the player what to do.
Scores for being unique, but the execution is just not there.
i agree with icantthinkofanickname completely.
Pretty cool map considering it's age. It was a bit confusing and I got stuck at the church.
A nasty bit of British history... And quite accurate, apart from the very ending. The mood of the map is unique. This is truly victorian gaslight. The gameplay is a bit on the shabby side, but i guess that can be forgiven, given the quite horrible theme.
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Did you read the file's readme?