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Screenshot of gmsp1
Author:Howard "GlassMan" Shaw
Title:Colony (1eafa9c7bc073ef770ad16227b0a142b)
Filesize:3075 Kilobytes
Release date:26.03.2001
Additional Links: Ethereal HellRetroquakeTEAMShamblerTen FourTronyn's Top 10: BaseUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
gmsp1.txt5 KB26.03.2001
pak0.pak8023 KB26.03.2001


Huge and very detailed space colony level with custom textures, new monsters such as Shock Troopers and Battle Mechs, as well as some other additional progs.

Tags: huge, base, space, monsters, large, textures, unique, planetquake-map-of-the-week, quake2

Editor's Rating: Excellent
User Rating:
4.3/5 with 47 ratings
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Ron 1 March 2009, 14:03
Fantastic level, this !
Quaker 20 February 2010, 6:36
Excellent design and architecture; gameplay was good but not quite as good. Still most online reviews (like TeamShambler, Ethreal Hell) gave too much criticisn to the gameplay. I think rating this lower than 90 is wrong. My rating: 93
Spirit 21 December 2010, 12:22
Amazing atmosphere, great looks and fun gameplay. I love this one.
Daz 2 December 2011, 20:34
Video playthrough - (uploading atm, will probably be live once anyone see's this :D )
hkBattousai 5 May 2012, 8:30
Stuck at the beginning. All four doors are locked up. Dude, I can't waste my day looking for a way to interrupt that stupid door power. You should have at least give a hint.
Spirit 5 May 2012, 23:11
Look closely at the doors. How might they be powered? If you see it, shoot it. The map is worth another try.
MikeTaylor Registered 27 November 2013, 11:35

A top map, especially from its era. One of the best I've encountered for alien atmosphere, even if the gameplay is not always quite at the very best level.

hkBattousai, let me spell it out for you. Ignore the two doors right by where you start: they are only scenery. Instead, progress to the ring-shaped area that is blocked by the other two doors. The one on the right has a visible power feed above it. Shoot that and the doors will open. (This is the only such "puzzle" in the map.)

Icantthinkofanickname Registered 30 November 2013, 19:50

Simply breathtaking attention to detail and stunning use of foreshadowing. Very good use of base enemies, both stock and modified: weak foes with powerful weapons make for a tough but interesting and atypical challenge (at least some of the modified base enemies seem to be from mexx10, from which this map seem to take many cues – but the readme does not mention it, so maybe it is just coincidence?). I personally also loved the map's brand-new adversaries.

Minor nitpicks (SPOILERS AHEAD): the more demonic monsters felt a little out of place, especially the numerous Scrags. Something more robotic – like Quoth's flying drones – would have worked better (yes, I know the dates don't match up). The obligatory shambler ambush seemed rather paint-by-numbers, especially after fighting the more map-appropriate mechs. And somewhere midway through you need to use push-activated computer terminals, yet all other visually identical terminals are just decorative (which should leave one stumped for a little while at most, though).

The rest was just, well, stellar (sorry, couldn't resist).

Bloughsburgh Registered 20 October 2016, 13:07

Incredible, 2001 and this rivals current modern day map aesthetics with all of those funky curves and great atmosphere.

Man did this map surprise me! Absolutely floored by the quality pushed out here. Fun secrets, good flow, and some new enemies to shake things up. I particular enjoyed the fantastic (but brief) walk on the planet's surface with dynamic gravity change.

Only issue I really had was I was a bit lost with direction once I obtained the gold key. I don't think the elevator was that noticeable and especially since I technically already ridden it one direction!

I could learn a thing or two (or eight) from the Glass MAN!

MikeTaylor Registered 20 October 2016, 14:21

If you liked this, you are going to love the same author's Day of the Lords:

Gioyo3aa Registered 17 February 2019, 22:55

Something must elude me, but I get trapped under water at some point. I do obtain the "secret" life bonus, but it's no help if I'm bound to drown anyway.

Greenwood Registered 15 February 2020, 4:22

Good lord, those ED-209 dudes were a bitch. Awesome map! The gold-key-elevator thing wasn't particularly clear, but I eventually figured it out. I thought it was really neat how he appropriately screwed with the gravity. I don't think I have seen that yo-yo treatment of it before or since. A must-have download!

Spirit Registered 14 April 2021, 20:29

Gioyo3aa: The bars above should have re-opened automatically.

Yikes, on Nightmare this is zero fun with the strafing, insta-shooting enemies and hard to evade voreballs.

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