Username: Password: Remember Me
Or would you like to register?
Screenshot of gth
Author:JPL
Title:The Gateway to Hell
Download:gth.zip (ab528fdd5b4ff327b690ff8bc7c7a739)
Filesize:8902 Kilobytes
Release date:10.11.2010
Homepage:http://lambert.jeanphilippe.free.fr
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✔
Dependencies:quoth

Files in the ZIP archive:
File Size Date
gfx/env/hellsky2bk.tga770 KB03.12.2006
gfx/env/hellsky2dn.tga770 KB03.12.2006
gfx/env/hellsky2ft.tga770 KB03.12.2006
gfx/env/hellsky2lf.tga770 KB03.12.2006
gfx/env/hellsky2rt.tga770 KB03.12.2006
gfx/env/hellsky2up.tga770 KB14.10.2010
maps/gatetohell.bsp5997 KB10.11.2010
maps/gatetohell.lit2327 KB10.11.2010
maps/gatetohell.txt6 KB10.11.2010
sound/ambience/jpl/darkdropplet.wav375 KB04.11.2010
sound/ambience/jpl/evil_breath_loop1.wav1224 KB15.03.2009
sound/ambience/jpl/lava_rubble_loop.wav188 KB06.12.2008
sound/ambience/jpl/monster_sound.wav376 KB14.03.2009
sound/ambience/jpl/satanic2_loop.wav774 KB22.03.2009
sound/ambience/jpl/satanic5_loop.wav995 KB22.03.2009
sound/ambience/jpl/satanic7_loop.wav776 KB22.03.2009
sound/ambience/jpl/stone_fall3.wav85 KB06.12.2008
sound/ambience/jpl/telesound_loop.wav222 KB06.12.2008
sound/ambience/jpl/waste.wav1037 KB14.03.2009

gth.zip - The Gateway to Hell

Small to medium-sized medieval / hell map, the sequel to Castle of the Dark Ages. Uses DKT and Doom3 textures, and comes with a few additional ambient sounds as well as a hell skybox.

Note: This map requires Quoth and an engine port with increased limits.


Tags: hell, medium, dkt, quoth, limits, skybox, sounds

Editor's Rating: Nice
User Rating: 4.3/5 with 16 ratings
You can NOT add ratings if you are not logged in.
Qmaster, rated this a 4 21 December 2010, 16:33
Fun medium sized level. Awesome ambience! The sound effects really add to the feel and the sound of rumbling lava flows combined with the skybox are great. It's too bad that the skybox doesn't have rolling billowing smoke and fire to go with it, as well as some glowing lava rivers, but it's nice as it is.

4/5 though because one of the secret areas was empty. :(
Lord 30 December 2010, 3:49
Wouldn't load the .bsp

I did it from Quake Injector, so I'll try again.
Spirit 30 December 2010, 19:33
Sorry about that. It should work now.
Daz, rated this a 3 2 December 2011, 3:43
Video playthrough at http://www.youtube.com/watch?v=ONPbt11ujr4 enjoy :)
hkBattousai, rated this a 5 22 June 2012, 11:20
This map deserves 5 stars, but it has only 3.7 stars. This map is better than most of those 5 star maps.
I am only playing the four star maps just because to find a good one among them.
Icantthinkofanickname Registered, rated this a 4 11 December 2013, 0:04

A very well-crafted map; far less linear and more interconnected than it seems at first. Good choice of monsters, mostly well used. Very reminiscent of 5rivers, but has the decided advantage of not trying to emulate Doom 3. Tough enemies and tricky terrain make for very challenging combat, but it did not feel unfairly hard.

It works well as a sequel to cda (which I would strongly recommend playing before playing this map), and deliberately echoes the earlier map. This deja vu effect was not always that interesting, though: the final battle in particular was, for all its spectacular violence, rather anti-climactic.

MikeTaylor Registered, rated this a 4 12 December 2013, 18:16

Although the atmosphere is this map is superbly engineered, and the skybox works very well, I had to mark it down to 3/5 because the final combat was just so insanely hard that it wasn't any fun -- and that was on medium. Where does it get fun fighting three gugs and four gaunts in an arena with no cover? Unless I missed an important secret like a pentagram, it's just not possible. I'm not ashamed to admit I turned on God Model just to make it end.

MikeTaylor Registered, rated this a 4 3 December 2014, 16:07

Finishing my trawl through JPL's maps, I return to Gateway to Hell, which I see from the comments I actually played a year ago. I scored it 3/5 back then, but I've revised it up one star this time, as I found it a more enjoyable exploration. The final combat is hard, but not impossible -- I didn't cheat this time. (Mind you, if I'd been on hard skill, I probably would have done!)

Lane Powell Registered, rated this a 4 31 May 2016, 22:26

Great atmosphere due to the excellent lighting, texture choice, brushwork detail, fantastic custom sounds, etc. The dead Quakeguys placed near weapon pickups add a neat bit of implied storytelling. Monsters are well-placed with some exceptions, but the combat is not very memorable in general (hence 4/5). I played on Normal though.

The final battle is tough but not excessively so once you figure out the "right" way to do it. SPOILERS After you grab the quad and enter the arena, you can take out the droles pretty quickly if you have a lot of rockets left, and if you're fast you should be able to eliminate all but one of the gugs before the quad runs out. After the gugs are all down, killing the final wave of gaunts shouldn't be terribly difficult.

Post a Comment

Your comment will be parsed with Markdown!
Keep the comments on topic and do not post nonsense.
Did you read the file's readme?

Name
Quake was released in