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Screenshot of hrim_sp2
Author:Hrimfaxi
Title:The Rest Is Silence
Download:hrim_sp2.zip (98ea25d12016b69b7d37d927d5491776)
Filesize:3259 Kilobytes
Release date:18.08.2005
Homepage:http://www.hrimfaxi.dk/
Additional Links: Underworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘
Dependencies:quoth

Files in the ZIP archive:
File Size Date
tris.bsp8297 KB17.08.2005
Hrim_sp2.txt6 KB18.08.2005

hrim_sp2.zip - The Rest Is Silence

Around medium Knave-style fortress. Requires the Lost Chapters pack.

Tags: knave, chapters, quoth, space sky, medium

Editor's Rating: Excellent
User Rating: 4.2/5 with 14 ratings
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Samus Aran 1 November 2009, 7:03
This is a great map, very challenging on Hard/Nightmare. Works perfect in coop mode. My friend and I died about 10-15 times each on it, tough level. Plenty of secrets, lots of nice intense battles when things appear in hordes. Two bosses. 5/5.
Quaker 1 March 2010, 23:11
Excellent play, started easy but it turned about the right challenge. Good architecture too, Contract Revoked style. Only I'd have preferred a redder sky. Both quoth and chapters seem to run this fine.
Daz, rated this a 4 15 December 2011, 19:08
Video playthrough : http://youtu.be/7DZ69iKin3o (Live about 140min after this post ;)
hkBattousai, rated this a 1 6 May 2012, 11:26
Error given: "Hunk_Alloc: failed on 21840 bytes".
1 star.
Drew, rated this a 4 17 August 2012, 23:54
hkB - you are an idiot.

FifthElephant Registered, rated this a 5 9 May 2013, 0:19

I really enjoyed the hell out of this map, thought the difficulty was just right (some vets may find it a bit easy I think). :)

sg.cal Guest 16 December 2013, 20:29

perfect for co-op i play in darkplaces

dBAudio Registered, rated this a 4 16 February 2014, 19:43

great map. it's definitely easier than that of the contract revoked pack (to me).

MikeTaylor Registered, rated this a 4 12 June 2014, 1:19

How do I get up to the gold key, floating above the circle of evil on top of the tower?

Spirit Registered 12 June 2014, 15:02

It drops when you kill the drole (normal skill). Might be broken in Darkplaces I guess.

MikeTaylor Registered, rated this a 4 13 June 2014, 12:04

Ah. No drole. I see what I did wrong: I put it in id1/maps instead of chapters/maps. Sigh I guess I'll start again, then.

Spirit Registered 13 June 2014, 13:22

I wonder why this lists quoth as dependency while it should probably be chapters instead.

MikeTaylor Registered, rated this a 4 13 June 2014, 16:49

I guess either Quoth or Chapters provide the necessary bits -- droles, for example. (Remind me, what's the history of Chapters vs. Quoth? Is the latter a generalisation of the former?)

MikeTaylor Registered, rated this a 4 14 June 2014, 17:29

Well, that was excellent -- lots of creative set-pieces, and perfectly judged difficulty (I played on Hard) through the sequence of challenges posted by the last third of the map. I was twice down to 2 health, and found health just when I needed it most. Must have been one of the loveliest maps to look at back when it came out, too. I rated it 4*, but that feels mean -- I would certainly have gone to 4.5* had that been available. (And the same author's next map, Breakfast at Twilight, is even better.)

Pasokon Deacon Registered, rated this a 5 29 January 2017, 23:32

Very smart level design in this one, starting with backtracking hints and teases from the start. The distinct outdoor halves contrast effectively and everything in-between's quite the challenge. I love how this develops the Fodrian theme into something more imperial and gothic, reflected in both architecture and fights (especially the custom boss!). Seeing a regular night sky is nice, too, after getting used to daytime red. And it helps that you can jump onto the rooftops at the end for sightseeing and ambushes.

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