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| Author: | Hrimfaxi |
| Title: | The Rest Is Silence |
| Download: | hrim_sp2.zip (98ea25d12016b69b7d37d927d5491776) |
| Filesize: | 3259 Kilobytes |
| Release date: | 18.08.2005 |
| Homepage: | http://www.hrimfaxi.dk/ |
| Additional Links: | Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | quoth • |
| File | Size | Date |
|---|---|---|
| tris.bsp | 8297 KB | 17.08.2005 |
| Hrim_sp2.txt | 6 KB | 18.08.2005 |
hrim_sp2.zip - The Rest Is Silence
Around medium Knave-style fortress. Requires the Lost Chapters pack.Tags: knave, chapters, quoth, space sky, medium
Editor's Rating: Excellent
User Rating: 4.2/5 with 14 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
1 star.
I really enjoyed the hell out of this map, thought the difficulty was just right (some vets may find it a bit easy I think). :)
perfect for co-op i play in darkplaces
great map. it's definitely easier than that of the contract revoked pack (to me).
How do I get up to the gold key, floating above the circle of evil on top of the tower?
It drops when you kill the drole (normal skill). Might be broken in Darkplaces I guess.
Ah. No drole. I see what I did wrong: I put it in id1/maps instead of chapters/maps. Sigh I guess I'll start again, then.
I wonder why this lists quoth as dependency while it should probably be chapters instead.
I guess either Quoth or Chapters provide the necessary bits -- droles, for example. (Remind me, what's the history of Chapters vs. Quoth? Is the latter a generalisation of the former?)
Well, that was excellent -- lots of creative set-pieces, and perfectly judged difficulty (I played on Hard) through the sequence of challenges posted by the last third of the map. I was twice down to 2 health, and found health just when I needed it most. Must have been one of the loveliest maps to look at back when it came out, too. I rated it 4*, but that feels mean -- I would certainly have gone to 4.5* had that been available. (And the same author's next map, Breakfast at Twilight, is even better.)
Very smart level design in this one, starting with backtracking hints and teases from the start. The distinct outdoor halves contrast effectively and everything in-between's quite the challenge. I love how this develops the Fodrian theme into something more imperial and gothic, reflected in both architecture and fights (especially the custom boss!). Seeing a regular night sky is nice, too, after getting used to daytime red. And it helps that you can jump onto the rooftops at the end for sightseeing and ambushes.
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Did you read the file's readme?