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Screenshot of hrimturt
Title:Hrimturt (36a5a32560d3cad4cac6b327e55d820a)
Filesize:3966 Kilobytes
Release date:07.07.2003
Additional Links: Underworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
Hrimturt.txt6 KB06.07.2003
pak0.pak11136 KB07.07.2003


Two turtlemaps in a base theme. The second one features a submarine base.

Tags: base, rubicon, monsters, medium, hard, turtle

Editor's Rating: Average
User Rating:
3.2/5 with 15 ratings
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negke 14 May 2010, 21:34
Not more than average, indeed. The first map is about medium sized, idbase style and fairly plain construction-wise. The second map is very small and uses Rubicon textures. The main hall with the submarine and supplies looks nice.
Gameplay in both is very horde-based and not much fun. Lots of shotgun sniping, no good weapons available.

The maps feature new and modified base enemies such as grunts with nailguns and rocket launchers, mega enforcers, security mechs, and turrets.
FifthElephant Registered 11 October 2013, 13:16

Reminds me of CTF-November from Unreal Tournament :)

Jugador Registered 26 May 2019, 21:31

No one in his right mind can truly rate this other than a 3. :)

onetruepurple Registered 26 May 2019, 22:01

Strange thing to say really.

Mugwump Registered 14 October 2020, 10:40

I pretty much agree with negke. There is a GL but more weapon variety wouldn't hurt. Enforcers drop cells that are utterly useless and you don't even get an SNG to mow down the many enemies packed on the walkway at the start of map 2, so the fight turns into a boring hide-shoot-hide game.

Aesthetically, it's nothing special either. Some doors are missing a sound, brushwork is quite blocky, texturing lacks detail, there's a few nasty z-fighting surfaces and I think it might be the first time I play a map where Rubicon textures don't look great.

MikeTaylor Registered 22 September 2022, 21:09

I can't tell how to run this. There's a pak0.pak but no way to tell what maps it contains, and nothing in the README. Anyone?

Johnny Law Registered 22 September 2022, 22:08

I think the readme does say the two maps are "let" and "pow".

MikeTaylor Registered 5 October 2022, 13:46

Oh, thank you Johnny Law -- you are right, of course, the information was right there!

Let There Be More Light is a pleasantly straightforward base blast -- quite a relief, actually, after some of the more massive, complex and brutal modern maps I've been playing.

(For anyone who doesn't know, both of the odd-sounding map titles are named after tracks from the first two Pink Floyd albums.)

MikeTaylor Registered 5 October 2022, 16:31

Pow R. Toc H. is a definite step up from the first map, with its distinctive submarine-base theme and some tactically tricky combats. I enjoyed this a lot and would definitely play it again. The pack scores a slightly harsh three stars because both maps are pretty small and unsophisticated by modern standards, but I'd play it again.

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